DCG Bug Reports
Discussions regarding DCG bugs
105 topics in this forum
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Hi Paul, it looks like the mds file is not exported for online campaigns. Maybe that belongs aswell to the new files you added to dcg lately? It isnt a big find, as copy&paste do the job aswell. btw we still keep flying dcg in mds weekly (atm daily) since I think 6 years.....
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IL2 1946 4.13.4m Stock. Mode Dogfight. It seems that the SetPaint command line used in the timetable.dcg file to choose a squadron non-default skin don't works. From my timetable.dcg file: 19410102 SetPaint III_KG100a1 = vp_festung.bmp From my Third Party Campaign squadrons.dcg file: [iII_KG100a1] Planes 4/4-0+1 Skill 1 Class air.AR_196A3 Active False AI Only 1default.bmp Derna_Port Radio
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Hi Sir, Game: IL2 1946 4.13.4m Stock Dedicated Server Mode: Dogfight Bug: In the dcg.ini file, line #86, the parameter DSMinutes seems to be ineffective. Set it to 5 minutes: DSMinutes=5 Minutes DCG creates a mission: 19 squadrons in the [WING] paragraph but only 2 off them have a StartTime parameter (StartTime 16). Extract from the DCG 3.48 Readme.txt: In addition, players can set the delay (in minutes) for the first in-game spawning of flights on the Waypoint Settings Panel. May be am I wrong, but I thought that the DSMinutes parameter affects all squadrons. Like this: DSMinutes=Default Results: 17 squadrons with no StartTime and 2 with a St…
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All types off static planes spawn on Seaplane_Base. Not only seaplane. That seems odd. Italy194307110.zip
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Some il2 planes Spitfire5* and H_75A* were not in 3.48, I get a hard lock up if i edit them into .mis files, il2 freezes in mission generation with error "not integer value"? all runs fine if i use planes in the allpaints.dcg allpayloads.dcg
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I am using 3.48 and il2_4.12. Playing the JAAF New Guinea works but....... the squadron editor page shows that the P38's are German and based at the Japanese base at Buna When the mission starts they are instantly shot down on the ground by Buna AAA. How can I change the nation and base? I can't find which txt to edit and (Squadron editor won't do it either). NewGuinea43.mis [uSA_FG_049_FS_007z02] Planes 4 Skill 1 Class air.P_38J Fuel 100 weapons default [uSA_FG_049_FS_007z02_Way] NORMFLY 10648.48 95494.05 500.00 300.00 &0 NORMFLY 28166.95 96868.05 500.00 300.00 &0 Is NORMFLY the home airfield?
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I know that tracking pilots is a work in progress in dogfight mode so this information can be helpful or not... From the debriefing.txt file: American "ace" Captain John Chandler was shot down by NAST-idefix44. But I'm not guilty. Attached files are the debriefing.txt and the log.dcg. It proves that I only destroyed ground forces. debriefing & log.zip
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IL2 1946 4.13.2m stock. IL2 DCG 3.49b5. Mode dogfight. ThirdPartyServer=IL2SC. Exec=F:\IL2DCG\il2dcg.exe Parameter=netdogfight During the creation of the next mission, some dialog boxes spawn... It's linked to the staticplanes.dcg file. Dialog box.zip
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Hi, Have flown one of my older DBW 1.71 campaign where two IJN carriers were sunk in a srd route! But next mission both carriers were spawned again! Happened in DCG 3.48, Ships remain sunk option was off! Shipnames file, have marked the sunk carrier types: (Maybe there are too many entries?! Its a bigger campaign!) [USSEssexCV9] CV Carrier_USS_Essex [USSHornetCV12_1944] CV Carrier_USS_Hornet [USSWaspCV18_1944] CV Carrier_USS_Wasp [USSHancockCV19_1944] CV Carrier_USS_Essex [USSIntrepidCV11] CV Carrier_USS_Enterprise [USSIntrepidCV11_1944] CV Carrier_USS_Intrepid [USSYorktownCV10_1944] CV Carrier_USS_Yorktown_CV10 Carrier_USS_Yorktown [USSFranklinC…
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Running the Italy43 campaign and the first mission keeps locking up between 45 min and 1 hour. In trying to isolate the issue I started deleting flights and running the mission again. The first and only set of flights that i removed were the massed bombers (B17's) and the mission ran well past one hour. Then ran it again with the bombers back in and watched them in external view and as they came in to their home base, a bunch of them crashed during their go around pattern... and after the second B17 landed, the mission locked up. Not sure how related the crashing is to the lock up but it certainly seems to be related to this particular flight. I tried attaching th…
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There is a mistake in the stock carscolumn.dcg file (IL2 DCG 3.49b3). Line # 21: artillery.Artillery$Armor.4-PzIIF This object don't exist. Replace by: artillery.Artillery$PzIIF Thanks, to update this file for the next beta. P.S. About the [uSACarsColumnC] Default/Artillery (line # 119). [uSACarsColumnC] Default/Artillery stationary.Stationary$WillisMBt_US stationary.Stationary$WillisMBt_US stationary.Stationary$DiamondT_US artillery.Artillery$M2A1_105mm stationary.Stationary$Chevrolet_radio_US artillery.Artillery$M16_US There are 2 stationary.Stationary$WillisMBt_US (line # 120 & 121). Is it correct?
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Paul, Im using the new 3.49 version of DCG and I have modified the carcolumns file and updated both the gunits as well as gobjects accordingly. Everything went fine for all the columns I introduced for both soviets and germans but today after introducing columns for the US side, the generated mission is introducing the following lines into the Static objects in the .mis file, making it unreadable by the game: 100090_Static vehicles.artillery.Artillery$PaK38 2 339795.00 173290.00 529.0 0.0 100100_Static vehicles.artillery.Artillery$MatildaMkII_UK 1 339298.00 173183.00 349.0 0.0 100110_Static vehicles.artillery.Artillery$PaK35 2 339799.00 173266.00 529.0 0.0 100…
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IL2 DCG 3.48b16. But it's an old bug. The ContactLevel setting in the campaign.dcg file is always set to Default, despite any change using the DCG GUI. From the campaign.dcg file: [Mission] Preference=0 Target=Random StartTime=07:00 EndTime=16:00 Enemy=Unknown BCloudType=Clear WCloudType=Poor CloudHeight=Random Intercept=Random Fuel=100% BriefingSound=None Troops=100 BugOutRadius=5 AlliedRecon=20 AxisRecon=20 CurrentConditions=2 ContactLevel=Default Gusts=Normal Turbulence=Normal Winds=Normal Have a good day.
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Using DCG 3.48 (not a beta, the last) in dogfight mode. The files I refer to below are in a 3rd Party Campaigns folder. From my own Italy.mis campaign master: [9AF_036FG_23FS00] Planes 4 Skill 1 Class air.P_51D20NA Fuel 100 weapons default [9AF_036FG_23FS00_Way] NORMFLY 50000.00 66200.00 500.00 300.00 &0 NORMFLY 51000.00 66200.00 500.00 300.00 &0 [9AF_036FG_23FS10] Planes 4 Skill 1 Class air.P_51D20NA Fuel 100 weapons default [9AF_036FG_23FS10_Way] NORMFLY 50000.00 66000.00 500.00 300.00 &0 NORMFLY 51000.00 66000.00 500.00 300.00 &0 [9AF_036FG_23FS20] Planes 4 Skill 1 Class air.P_51D20NA Fuel 100 weapons default [9A…
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Greetings, I've been playing the DCG US Navy pilot campaign and I'm now playing the Tarawa campaign. However I'm finding this campaign to be unwinnable. Despite seemingly wining every mission that I play and on top of this destroying every enemy target of opportunity on the island (including stationary aircraft and enemy vehicle convoys) the campaign doesn't end because my ground forces for some reason never occupy the campaign's objective which is the Betio Airfield. Basically what happens is that the frontline advances (in my favour/US Navy) and after a few missions the friendly troops indeed land on Betio (and a ground battle issues) but my tanks even if they sur…
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Lo, Im having a problem with one custom campaign I created ... whenever one map switches to another i get a message about not a valid integrer value or something like that but if i generate the campaign on that map, it generates normally. It only happens when it switches ... Do you know where I should be looking for an error?
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It seems that the Bridge ID Numbers aren't always removed correctly. Here's a mission debriefing (debriefing.txt file): Debrief: Mission results: \nOther News: A FW-190 A-8 was destroyed on the ground at A12 Airfield. A Ju-52/3mg4e was destroyed on the ground at A10 Airfield. A PzIVJ unit was destroyed near Caen East-Caen West Bridge (H-7). A Ju-87D-5 was destroyed on the ground at A12 Airfield. A FW-190 F-8 was shot down. A FW-190 F-8 was shot down. A FW-190 F-8 was shot down. A FW-190 F-8 was shot down. A FW-190 F-8 was shot down. A PzIVJ unit was destroyed near Caen East-Caen West Bridge261 (H-7). A Ju-87D-5 was shot down. An A-20 G was shot down. The full lo…
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Sorry, it was a false alarm, and I couldn't delete the post. Anyway, thank you Paul so much for having made and constantly maintaining DCG!
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First of all, I'm not really sure where I should have posted this since I'm not really sure what causes the problem. So, sorry in advance if this will be irrelevant here. One of the ways I most enjoyed playing IL-2 was starting a multiplayer campaign and playing it offline. In that way I could select the formation in which I wanted to fly and also it felt more realistic since you can't switch on autopilot, time compression etc. With the addition of the extra online campaigns brought in with DCG it even became better. Later on I've installed HSFX 7.03 and upgraded game version from 4.12 to 4.12.2. The next time I have checked the stock multiplayer campaigns they w…
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yeah please dont kill me. I know Ive been out of the loop for a while. sorting things so Ive got a couple campaigns doing just fine with DCG 3.48 / IL2 4.12.2 / HSFX 7.03 Solved the 'e l' integer error. Somehow some trash got added to the end of the class.dcg file. like 5 lines of it. under neath the country ID to years area.. like e l i 1 0 something like that so when DCG would try to make a substitute and not find the aircraft it would throw that error. but still getitng the issue of the planes. I will post a list at the bottom of this message as to the aircraft. Its of course HSFX aircraft, but not all of them. SOME work. The class listing…
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Ive tried to read up on as much of this as I could. I got weird results when trying it. I have all of my campaigns.. tons of them.. from IL2 4.09 and HSFX 4.1... using DCG 3.44 on a COOP DSC server. Ive finally gotten around to updating a test install to 4.12.2 and hsfx 7 Im rusty of course..but Ive done nearly 100 NGen DCG campaigns. So I wanted to update them for use in HSFX 7 I went through all the new aircraft / payloads... ground units. added them to the Gunits , class, allpayloads file. removed what aircraft were removed in the newer versions. so my first attempt was an italy campaign... some of the squadrons that worked in the older versio…
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Hi there. I am using the newest DCG beta but this also happend with previous Versions of DCG. This is the start of the Brittain40 Campaign at the very start. It always looks like this in the first round. The Waypoints don't fit to the Mission description. The Grid references also don't fit to the locations on the map. The only thing that seems to be ok and valid is the objectives description. It's an online campaign what i'm trying to Play. I use DGen and NGen replacement mode with everything else left as it is in the DCG Settings. I attached a screenshoot for better understanding
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-Delete this. Accidental double post-
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Version: IL2 DCG 3.48b9 and may be earlier versions Mode: Dogfight Not really a bug but... Each mission, armor columns with the @Future attribute spawn at locations, mainly with the _Supply_Depot attribute. This is a time-related mistake. Furthermore they are part of the combat being able to destroy the columns attacking the location where they spawned... How is't possible? they aren't supposed to exist at this date. Have a good day.
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I am using the latest IL-2 version 4.12.02m, HSFX 7.02 and DCG 3.47. I installed DCG as instructed but whenever I attempt to start DCG it takes me to the select DCG executable thing, but it when I select the .exe it gives and unnamed errror (error window comes up with nothing but a red x in it). Also I cannot select the IL-2FB.exe either, it gives the same problem. If I close this window (it takes clicking close three times and then closing the error box that comes up) then DCG starts. Everytime I adjust any option in DCG the select exe window pops up again until I click on close three times. DCG seems to be working in IL-2 as I can select a DCG campaign and fly it, miss…
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