DCG Bug Reports
Discussions regarding DCG bugs
105 topics in this forum
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Hello, I'm using DCG 3.50 b7, and it seems all the ground attack missions start in airstart, 2 waypoints before the target. Did I miss something? Cheers, Razneff
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- 5 replies
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Trying to get back into IL2 and DCG but 3.49 does not seem to want to play the game with SAS MODACT. The only mods to 12.2.m I have running is SAS MODACT and the new minimap mod. The problem I am having is when selecting new campaign it has the following errors: 1. "invalid file" 2. All ranks for RAAF campaign are wrong, its selecting USAAF ranks, and my Pilot is not in the list 3. in 'squadron edit" no squadrons are available No campaign is generated :( https://i.imgur.com/nVPrFcs.jpg
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Some friends and I decided we would like to try a dynamic campaign using the flyable B-24D-140-CO that is now included in IL2 1946. However, we have discovered that this version of the aircraft does not appear in DCG 4.49. I've attempted to add it manually, however I'm having trouble figuring out the proper name to put into the class.dcg, payloads.dcg, etc. I did find an old tutorial on how to add new aircraft to DCG, but can't figure out how to find and access IL2 1946's air.ini file, which is where I might find the information I need. Any help would be greatly appreciated. Edit: It appears I somehow posted this to the bug reports and not the general discussi…
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Hi, this is more of a query than a bug report. What effect does changing the 'Time Passage' option under General Campaign Settings have? I currently have it on 'normal'. Does it effect how many missions you fly a day? So changing it to the slow settings means more missions per day? Or am I way off. Cheers
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Hey, first of all, I'm still in love with this tool. I've flown around 500 missions with it so far. I tried something new by playing a USN campaign, as I normally fly German planes. In the first mission on the Midway campaign, one whole squadron of Wildcats get spawned on the Eastern island without a runway and the first few planes of that squad are spawned in the ocean. Is there a runway or carrier missing? Thanks!
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Hi Sir, Dogfight mode. dcg.ini, Paras=True. German side, Ju 52 drops 18xPara and He 111 tows Me 321. Allied side, neither paras nor glider. Can you fix it? Have a good day.
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...but I actually shot down an enemy figther, a bunch of my bombers got killed, and so a lot more enemy figthers. And we destroyed plenty of trucks. I even saw all of that in the map in the debriefing. I'm using stock Il2 14.1 and DCG3.50b5
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Hallo everyone, This is I think my first message here. So, firstly: THANK YOU Lowengrin for DCG! it rules. I faced a strange behavior, trying to generate any romanian campaign. In the squadids, most of the romanian squadrons' names ends by a "_". If I try to generate a campaign with one of those squadrons, I'll face the deadly "bing" when generating the campaign, and a "integer value" error shows sometimes up. In the error log file, it says " No entry found for Player Squadron in the squadids.dcg file". A few line under, it says the squadron has been deleted. Needless to say that the squadron is present the squadids.dcg file. Now, if I generate …
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dcg 3.50b4 does not allow squadron substitions IE edit squadron usa 01 from p-47d to b 25 & the squadron usa 01 is then dropped from the mission generated & from squadrons.dcg if all squadrons are edited the squadrons.dcg has 1 flight Player & error enemy has retreated I'm back to 3.49 now & it works fine in the above example. Thnx Gold
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Not a huge deal to me as I don't play Dgen anyway, but I noticed that for me at least, with my BAT install (4.12 base), that DCG seems to want to hang on! LOL. I uncheck "replace career generator (Dgen)" - and everything looks fine. However, if I close off DCG then restart it again, I see it back checked again.
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In dogfight mode, it seems that, some moving objects (ground objects for sure) immediatly return on the field the mission after being destroyed. From the log.dcg file in the campaign folder: [Apr 21, 2019 9:52:09 PM] Mission: net/dogfight\DCG\Slovakia_Online194503250.mis is Playing [9:52:09 PM] Mission BEGIN . . . [10:06:52 PM] 2_Chief3 destroyed by 68_Chief3 at 81300.0 119063.3 . . . [10:15:31 PM] 2_Chief0 destroyed by 68_Chief3 at 81300.0 119099.3 . . . [10:38:59 PM] 2_Chief2 destroyed by 68_Chief7 at 81300.0 119088.2 . . . [10:41:39 PM] 2_Chief1 destroyed by 68_Chief3 at 81323.5 119100.2 . . . From the columns.dcg file in the campaign folder:…
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- 1 reply
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- 1 follower
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Hi! THIS IS NOT a DCG bug but something related with my BAT 3.6.1 installation that is making me mad. Everytime I created a campaign (or a Optional 3rd party...) in the first mission created the briefing text is correct but the Flight and Plane selected by default are not correct. Per example...a newGerman Lvov41 campaign. The briefing shows the correct plane: BF-109 but the Flight and Squadron shows and incorrect one. NOTE: If I try to select the correct flight, when I click "Start" everything goes mad NOTE: When I try to reproduce the error, I get different Flights and Planes. NOTE: I have tried with DCG v3.49 and DCG 3.50Beta 2 I know that this …
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When the tanks are low fuel, they stop to move and become static. About the 7TP, https://en.wikipedia.org/wiki/7TP DCG generates this (e.g.): 39_Chief1 vehicles.artillery.Artillery$7TP 1 33370.00 16850.00 360.0 0.0 0 And it's wrong. the static 7TP don't spawn. The good syntax is (e.g.): 40_Chief1 vehicles.artillery.Artillery$_7TP 1 33390.00 16850.00 360.0 0.0 0 There is a "_" between the "$" and "7TP". Can you fix it please? Thanks
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Dear all, Let me first state that I'm still learning a lot about DCG and I learned quite a bit so far. I encountered the following issues that I cannot seem to fix. I'm playing the Riga (1941) campaign as a German Bf109 pilot. I use the VP modpack and installed the DCG compatibility fix. 1) The flight timings seem to be offset: When we escort Stukas or Bf110s we circle around the rendezvous point but then leave into enemy territory way ahead of the planes we are tasked to escort (~10 minutes). I can understand that we are supposed to clear the area beforehand as well but this leads to the escorted planes bombing the target on their own, where they are easy tar…
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Not sure whats going on but after 17 completed missions on a kursk campaign this has happened. Victory conditions have also been set to none
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Hey Lo, How are u? Hope all is fine ... I have an issue i would like to ask about. I suspect the problem is on my side so I would like to know if anybody else is having this issue as well just to make sure. I have the following commands in my timetable for a custom made campaign: 19400510 TCapture Axis Luxembourg 19400510 TCapture Axis Luxembourg_Industrial_District 19400510 TCapture Axis Sandweiler_Airbase 19400510 TCapture Axis Ockenburg_Airstrip 19400510 TCapture Axis Valkenburg_Airbase 19400510 TCapture Axis Willhemsbrug_North_Bridge706 19400510 TCapture Axis Willhemsbrug_South_Bridge542 19400510 TCapture Contested Waalhaven_Airbase 1…
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Hello, everytime i start a new campaign, i got a message it says "mission complete" when i load the mission, it affects to the campaign? Im playing on il2 1946 4.12.2m with SAS MODACT 5.3 + AI flyable pack thanks
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- 1 follower
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Hi, im new to DCG and im really enjoying it so far, however at the end of a mission i had a CTD when pressing apply. I replayed the mission and this time when i hit apply it sent me to the main menu of Il2. I tried to go back in but i now cannot load my campaign. When i press load it just does nothing. I am playing with auto generation career mode on and replace Dgen on. My campaign was German fighter pilot in western Europe, the one that comes with DCG, not a custom one. No settings or anything were changed before the crash, in fact i had not exited out of the game in three or four missions. I dont want to have to go back to Dgen after playing DCG. Please help!
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Hi Paul, I already posted this into the RC thread. I thought it could be due to my custom MDS campaign. Then I tried it today with stock campaign I receive again an integer error. Let me know if I can support you in this case. DCGError.txt [2017.10.03 04:04:35.621] Parameter String0 = D:\Il2 Dedicated Server 4134\DCG349\il2dcg.exe [2017.10.03 04:04:35.627] DCG.ini processed. [2017.10.03 04:04:35.634] Loaded messages processed. [2017.10.03 04:04:35.640] Game version checked [1946]. [2017.10.03 04:04:35.644] Game version includes IL2AEP [True]. [2017.10.03 04:04:35.648] Game version successfully set up. [2017.10.03 04:04:35.659] Mission Button Enabled. [2017.1…
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Hi, I installed SAS about a year ago or so, and two days ago I found DCG. I installed it and it was working properly. Near the end of yesterday I've been running into a very consistent problem now; everytime I try to load my campaign for a sortie I end up being a camera out in the middle of no where, under the map. The AI units are all still doing their thing, I can hear all of them as if I was that unit. So I'll hear engines, AA shooting and ground forces shooting, but I can't do anything. Any advice? I attached a screenshot, but I don't see it on my post anywhere. Here is the error log...I tried to restart the campaign a few times lol [2017/10/02 19:31:08.975]…
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I've posted this in a couple of the other forums. It may be an old issue that everyone's already aware of but I couldn't find any similar postings on this issue so this is my solution for what it's worth. First off let me stress that this is NOT a static.ini problem so shouldn't be seen as a solution for that type of problem. There are posts regarding using static.ini checker which should be consulted in that particular case. The problem described below may in fact be unique to our particular set up but again, perhaps others have similar problems and if this helps then great. OK, a bit of background to understand the issue... I created from scratch a US Fighter campai…
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Has anyone got DCG to run Win 10? When I go the select DCG location by selecting the DCG.exe, it doesn't select the location int he dcg.ini
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IL2 1946 4.13.4m Stock, DCG 3.49b13, Dogfight mode. Extract from the .mis file: [Chiefs] 49_Chief Vehicles.M16_US 1 30_Chief Vehicles.SdKfz6Flak37 2 32_Chief Vehicles.SdKfz6Flak37 2 33_Chief Vehicles.SdKfz6Flak37 2 [49_Chief_Road] 135900.00 76300.00 20.00 0 18 2.50 135750.00 76450.00 20.00 135600.00 76600.00 20.00 ... 143700.00 87100.00 20.00 143700.00 87300.00 20.00 143700.00 87500.00 20.00 [30_Chief_Road] 95900.00 133700.00 20.00 0 8 2.50 96100.00 133700.00 20.00 96300.00 133700.00 20.00 ... 107600.00 135800.00 20.00 107800.00 136000.00 20.00 108000.00 136200.00 20.00 [31_Chief_Ferry_Road] 51500.00 96200.00 20.00 0 3 …
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DCG 3.49b12 and IL2 1946 4.13.4m Stock don't use the same name for the static plane. About the plane herself, all is fine, she flies. But the static don't spawn. DCG 3.49b12 and IL2 1946 4.13.4m Stock use the same Class air.CantZ1007bis But the static CANT Z.1007bis Alcione name in a DCG 3.49b12 .mis file is: Plane$CantZ1007bis When it is: Plane$CANT_Z1007_BIS in a IL2 1946 4.13.4m Stock .mis file. Of course the skin folder name is CantZ1007bis Can I fix it changing something in the class.dcg file or using the staticplanes.dcg file? About the staticplanes.dcg file, I understood nothing about when to use it and how to use it. Can you add some instructions for use? Thank…
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Hi Paul, I know bugfixing is a unthankful job, but maybe I can bother you to have look into this, or maybe you can give me a hint. We are flying MDS Mode under fbdj. All AI planes are set to AI Only (via squadron editor) All human planes are set to human only (via squadron editor) Flight Size 1 / Axis flight Size 2 When a mission is generated, 2 AI plane are generated for the human flight (one for each flight), which of course effects the human squadron count. Is there a way to stop spawning AI planes for human squadrons? squadron.dcg [I_JG270] Planes 16/16-0+1 Skill 1 Class air.BF_109E7NZ Active True Human Only 1default.bmp Tmimi_…
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