DCG Bug Reports
Discussions regarding DCG bugs
105 topics in this forum
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I've always used DCG but on my new install of IL2 I'm not seeing any of the DCG campaigns show up. I've selected to have DCG replace DGEN.
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when I change a personal skin for a pilot in a campaign it gets reset when logging back into il2dcg. I note that the file paints.dcg in the campaign folder shows the changed skin but then gets reset back to default when clicking off. i.e.:- [iV_JG540] 1von Werra unmarked E4.bmp 1default.bmp 1default.bmp 1default.bmp The above is after exit from il2dcg so it definitely saved the changes. then gets reset back to : - [iV_JG540] 1default.bmp 1default.bmp 1default.bmp 1default.bmp 1default.bmp when logged back in? Any idea what I can do to stop this happening? thanks VoX.
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When first mission gets created, I noticed that some planes seem to air start and fly off to an offmap airbase. In an attempt to fix it, I changed the names of the carriers and lo and behold it works. The problem crops up when I get onto the second mission, ALL the planes exhibit the behaviour where they get an armed recon mission then land in an offmap base. I basically changed the "Master" version of coral seas. Edit: I was using dcgen 348 beta 7 Installed on IL2 1946 4.12.2 unmodded Playing coop multiplayer campaign.
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Just want to report a strange thing. B-24s having hard time to take off from the base in English Channel. Even the big, long main runway. They all crash into the sea without being able to lift off. It may have been caused by revised FM in 4.12, but not 100% sure. You might want to investigate.
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Have a bug? in the Ardennes Winter campaign where a few US fighter squads are missing from the main DCG data squadrons.dcg file. These include: 9AF_365FG_387FS 9AF_365FG_388FS 9AF_362FG_379FS 9AF_365FG_386FS However, since I am mid campaign and have nearly 100 ground kills and no death yet, wanted to see if there was a way to correct the campaign while ongoing to switch a few flights to "friendly" side. Basically, I have P-38 and a P-47 flights which spawn at an enemy airfield and thus gets blown away by the airfield defenses while on tarmac. When in the DCG UI and looking at the Squadrons Editor panel I see the planes listed and the correct corresponding s…
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Dear Lo, The new campaign is mostly creating fine. Just a bit of weird behaviour. I have imported three french bombers into DCG and modified the allpayloads, payloads, and class files appropriately. Also added three new squads to squadids. They function fine except, as you might notice from below, DCG thinks that all the french squadids except fr010 are German, and shows them as such in the dcg squadron management pane. The master mission shows them correctly. And the class file has them as code '1' (part extract: Leo_451 Liore et Olivier 451 fr 1 2 0 193909 194612 none Leo-451 Even more weird…
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Hi all pilots from II Gruppe JG, First of all, thank you Kleiber for solving my registration problem so fast I am a new user and I registered mainly to get in contact with Mr Lowengrin and ask him for some help about his magnificinet mod DCG - a program which is my companion since one of the earliest releases back in 2004. I played the vanilla il2 sturmovik for almost 10 years now and used it only with DCG 2.61, and it worked fine all these years. Thank you for this, Lowegrin. But now I decided to move on, and upgraded my game up to the latest vesion, and also with mods UP3 and DBW, sound mods etc. which required a new version of DCG also, the 3.47 Since…
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Hi Paul, I got a problem with the "human only" setting in MDS. It looks like DCG produces also AI flights for that marked squadrons. This causes issues, as the Downgrades dont kick in correctly, as AI planes count into plane numbers when they got killed. Atm I use 2 flights and a flight sioze of 2, wihc equals 4 planes available for players. At same time 2x2 AI flights start from that airfield. Is there a way to not spawn AI flights with a "human only" setting? OR am I just using a wrong combination maybe?
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This is through the ground war panel in the 43 Kuban campaign. Do I have to add them instead by editing either the master folder or columns text files? regards
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I just have a little question about time passage in grand campaign. I know grand campaign is made of several mini-campaign maps. Once you graduate from one map, you move on to the next one. However, it seems that the campaign mechanism uses actual game time passage instead of historical time. For example, the battle of midway took place in June 1942 and battle of santa cruz occurred in Oct 1942. However, if you play the DCG campaign and beat Midway on 6/7/1942 then battle of santa cruz immediately starts on 6/8/1942, right after the Midway. Also, if you beat Santa cruz on 6/10/1942, the next map, Tarawa, starts immediately on 6/11/1942, which is almost 1.5yr ahead o…
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We noticed several problems in destroying bridges and in getting them tracked over to next missions. To point the problem down it would be interesting what the parser is looking for in the eventlog for destroyed bridges. is it this kind of lines the dcg parser is looking for ? Atm not all bridges are tracked into the next mission although they got destroyed.
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Hi folks, Low, I already informed you about that issue. Just want to receive a confirm or not, maybe it is just on my end. I noticed that transport ships dont unload the loaded colukns anymore. I noticed this issue first in my own campaign for Kuban, and checked it now again with Normandy44 to be sure there is no bad in my campaign. Even when the ship is blank, the loaded column keeps in transport Track line 1 and 9 of each block. 16.06 27_Chief Armor.4-M4A2_US 1 @11_Chief $4-M4A2_US_27 ~T 28_Chief Vehicles.USACarsColumnA 1 @Bayeaux $USACarsColumnA_28 ~C 29_Chief Vehicles.OpelBlitzMaultierAA 2 @Buron $OpelBlitzMaultierAA_29 ~A 30_Chief Vehicles.M16_US…
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I know that in earlier versions of DCG it was possible to still see the stats (kills and so on) of the killed pilots in the roster. That was nice for immersion. It was always sad to have one good pilot die, then i looked in the roster what kills he had and so on. Is there a reason why the dead pilot statistics get erased? I would like it more if they would still be there. greets yvader
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Note, I have posted this in detail on SAS: Here is a link to the thread which includes detail on scenarios which throw errors and how to resolve. ~S~ wind
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After editing the rds file I create the campaign manually an ran the column waypoint check tool to eliminate the possible errors. I got a few ones and corrected them easily. But at some point after pressing the OK I get the following warning: <Access violation at address 004048B8 in module 'il2dcg.exe'. Read of address 40641FF8. > Something I did wrong or a bug ?
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An annoying little glitch... If DCG is installed inside the root IL2 folder it creates a cannot read memory error (at a very low level block!). Any ideas what this could be? Little pig in the code somewhere? This came up as I put the DBW compat files into a jsgme install so as not to overwrite the originals allowing new beta updates to be easily installed, and is not serious just annoying, but does seem to be causing panic and consternation... Oddly enough if DCG is then moved back out of the root IL2 folder the error remains, so it does seem to be a low level error and not just recursive paths in the ini files. This is as said not serious, and I alway…
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Hey there. I'm using the latest DCG beta with 4.11m. Started a German fighter pilot campaign on the Western front. Poland went fine, then France loaded and things got funky. On my second mission the game gave me a CTD upon completion twice. Upon further tries the game minimised and then simply gave me the result screen from the last mission of the campaign in Poland. This could be repeated over and over again. Rather frustrated - and in hindsight rather stupid, now I can't send you any files if you happen to need them :/ - I deleted the campaign and wanted to start a new one in France. Well the game won't let me. When I want to start one the game simply minimises. …
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I have no idea but since I loaded beta 6 I keep getting this "IL-2 DCG 300 is not a valid integer value". I believe this has something to do with a php tunnel. Some network jargon but that is weird because I'm not on any network. I added DCG for DBW right after I downloaded this but I have no clue if this is the culprit. Not sure what to do now but wait this out. I can't even play stock campaigns now either. I was fine yesterday even with beta6. This is uncanny to say the least.
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howzit Lo, i've got flyable planes with the only AI box checked still showing up as flyable in NGen campaigns. First noticed in some of my old 3rd party campaigns, checked by editing stock DCG ardennes44.mis to make all German planes AI only. Resulted in 'the front has been lost' error message when generating first mission. RAF_No601SQN00 was first listed under [Wing]. Campaign loaded with no problem after replacing edited with original ardennes44.mis. tested in 3.46 & 3.47beta6. running XP SP3.
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Used to run DCG on clean and modded versions and worked great. All of a sudden stopped working. No new missions generated, same one over and over. Have reinstalled DCG to work with my 1946 clean install. Can generate campaign but in full auto mode same mission generates over and over. If I try to generate manually can get new mission but then campaign ends at 100%. Same thing happens with my reinstalled ultra pack version of game as well. Any help much appreciated. Neal
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Hello. This has actually been a consistent problem for me in the last few versions of DCG, but I've been afraid to post here for I might have missed something on my end that could have fixed it. Alas, I still get these CTDs from time to time. Regarding version 3.46 DCG: > Flying default campaign for German Pilot in Eastern Europe, the Riga Autumn map. In addition to this issue also occurring numerous times in the default, unaltered version of the above campaign that comes with DCG... > Modified Campaign by (Riga Map only): - In the FMB, moved squadrons to the airfields that I wanted them based at by default. - Changed all German 1930 20mm …
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Hello all. I've started a few different campaigns with DCG and for some reason this bug shows up once in awhile. Whenever I fly a campaign I usually set myself as an officer of some type. Captain say. I'll fly a few missions as that rank and then, low and behold in the debrief I am demoted to the lowest rank and it begins counting my kills from zero again. I am playing with the full auto mission generation mode(DGEN replacement). Any idea why this is happening? I am going to try turning off stats reset on death, even though I'm not dying, -Chris
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Hi all I'd First like to say that DCG is a great improvement of DGEN but there are problems. The main bug I have is for some reason it is using wrong nation air craft. For example: Russian aircraft against RAF and USAF in the normandy campaign and German against Japan in Asia Tryed running Setup acouple of time s but I have absolute no idea how to fix the problem. Can anyone help in fixing this issue? Penfolde
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3.46 dgen replacement with dcg mode, full auto generation not sure if this is a bug or not, but it's not right! This flight's wp's tell it to land on the carrier essex then normal flight then land on the destroyer Dent! another weird thing that I can't work out why it is happening is in this mission they continually "porpoise" throughout their flight, only pulling out feet above the waves, and sometimes they dont [uSN_VF_72A01_Way] TAKEOFF 250000.00 10000.00 0 0 10_Chief 0 0 0 14_Chief 0 &0 0 0 10_Chief 0 0 0 14_Chief 0 &0 NORMFLY 248353.00 8353.00 1000.0 380.00 USN_VBF_88A00 1 &0 NORMFLY 253905.00 13905.00 2000.0 240.00 USN_VBF_88A…
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Hi, can't remember my old login details from the old site so using this shiny new one, I think it was Jason dinalt or something like that I have a problem with DCG 3.46. (clean install of 4.09m then all patches to 4.10.1m, with HSFX on top) Installed the HSFX class addon for DCG etc Selected new campaign in DCG, (DCG replace DGEN, full Auto mode), close DCG, go to IL2, select campaign, all goes ok, IL2 generates first mission. (I tested it ok in FMB) but after this it all goes loopy. Close IL2, reopen DCG, edit campaign then generate new mission. return to IL2, select campaign but when I select FLY all planes (including mine) that arent based off map or seabas…
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- 8 replies
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