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Everything posted by Butzzell

  1. Sorry, I thought I had posted the files. I take it those are OK?
  2. S! All Due to big disco session three is not being counted. Blue team was practically wiped out of planes. Red team still had planes and Blue had some people still flying, so the session went to the end as something to do for fun and to test the scoring system. It was fun and the tally system worked as expected. We will move on to session 4 and not replay session 3. We do not run into time set for Bloody April. The number of allowed players was set to 90. We had less than 60. There were no problems with people getting on the server but due to lower numbers it was not a real test.
  3. Same weather as session 1 Session 4 same as session 2 It makes it fair for the teams switching sides?
  4. S! All As Klaiber posted, please check times. Personally I wish we would get rid off the whole daylight savings time thingie. A brief update. I think I have found why the totals page is not correct. I thought it was a function of counting the actual missions. The missions were being counted correctly. It was a link deep in the actual display array itself. It now works as expected. There was a bug in the Central HQ recon where it would sometimes display the HQ location incorrectly after the plane returned to base. There was a duplicate function that was fighting itself. The Central HQ mission now works as expected and the error is not reproduced. There was a problem with people trying to get on server. Server was set for 70 players. Updated server for 90 players.
  5. S! All First big CONGRATZ to Blue team on a stunning phase A victory. For phase B we start with Blue team Central and Red team as Entente, One minor change .... maybe. I have a new practice map. Looks the same but I adjusted the hit points on trucks. Famous last words..... you should be able to kill trucks with machine guns. I am afraid it is going to take a while to get things working as expected.
  6. S! A few weeks back we ran a German defend. (Not Bruay) This week I was thinking an Entente defend. (Not Metz )
  7. S! All We had some really great fights as shown by Daedallus in the video he posted. There were 59 players on the server at the same time. The server was running an SPS that bounced between 49.9 and 50.1. The tick delay was 11.2. There was a problem in the Spy pick up mission. The practice server is up with three Central airfields in the rear of Entente territory. They are air start so people can quickly do specialty missions. If you want to restart the mission on the server you kill the balloon at the two seater base. When the server restarts the mission it takes almost 2 minutes to go through the target selection process. Wait a couple of minutes before spawning in. Please remember that the special missions require the use of the plane named for that mission. An HQ recon can not do a Trench Map recon mission. We dearly miss the RoF recon program done by AnKor. FiF uses a limited plane set. The purpose is to make people remember that their life and plane are special. The overall goal is to have fun flying. Red team ran out of scout planes. The main reason for this is that they got shot down. Curse you Blue team! The other problem is that people are surviving crashes much easier than in RoF. In the past many people that were shot down died. Also as mentioned above we have more players in the session. It may take some time to figure out the appropriate number of planes. For now we want to keep people flying that can fly. The plane availability is being increased by 6 planes for each side. We will see how this goes.
  8. S! All I had trouble getting screen shots at the end. Was anyone able to get screen shots?
  9. This is a terrible situation. If you make planes will people buy them. Yes but is there enough sales to pay for the cost of production? Would there be more sales of FC vol 1 If FC vol 2 was announced? That is the real question. Are people holding off on FC vol 1 because they do not see a commitment. About 90% of purchasers play the off line career. To really sell it they need to commit to a career. Personally I feel they should pay Pat Wilson and build his career program into the game.
  10. The badge is a good idea. Checkers on the tail and lower wing gets into the " clown wagon" region. You no longer see the plane. You see the checkers. I know we have a few of the old ones that come close to that but we are trying to look a little more authentic? Colorful yet distinguished? The single band on the upper wing, fuselage and wheels is reasonable yet not over done. Easy to recognize and no need for sun glasses.
  11. I did one with the black going back to the tip of the tail. It did not look right for some reason. The wood color gives better definition of the shape.
  12. S! All Locking weapon mods. Sorry, Kinda new at some of these features. In the past we have had "Honor rules" in which we ask people not to take certain load outs or weapons mods. With FC, the game can take care of this. It has taken me a while to figure out but available weapon mods are locked and you still get to pick what you want instead of being forced on you. Banned weapons, like the Becker are not available. This should work as the player expects. You pick what you want. Two seater pilots can pick the bomb load that fits them best. Please recheck the server and see if this is what you expect or if changes still need to be made.
  13. WIP Is the yellow too dark on the alb?
  14. S! I really liked the Mauve green upper wing done by Heinrich. Here is a redo for. Maushake, Lee, Vickner, Hotlead, Labroisse, Butzzell and Dudley. New paint made Dudley's plane really fast.No pics for Hotlead and Labroisse. Only change there was blue under wings instead of lozenge. Akso pixs for Genmarkoff Dr1 and Halb. Underside of wings on both planes is mauve and green. ! JG1 AlbatrosD5 Butzzell.zip ! JG1 AlbatrosD5 Dudley.zip ! JG1 AlbatrosD5 Hotlead.zip ! JG1 AlbatrosD5 Labroisse.zip ! JG1 AlbatrosD5 Lee.zip ! JG1 AlbatrosD5 Maushake.zip ! JG1 AlbatrosD5 Vikner.zip ! JG1 FokkerDr1 JG1 Genmarkof.zip ! JG1 HalberstadtCL2 JG1 Genmarkof.zip ! JG1 HalberstadtCL2au JG1 Genmarkof.zip
  15. The spy pick up or General Capture Icons only go away after the package is delivered to a friendly drome. The HQ or all recons must be done Higher than 2 k and lower than 4 k. Not sure what else would do it. You can not circle it. The radius is on 1 k so by the time you get the first message to make a second pass you should be good. It will take several sessions to see how things work and then we can change them
  16. S! All Very nice turn out. Some good fights right up to the end. Did anyone have a serious lag or frame rate issue? Was there a problem in finding a friendly Aerodrome? Do they need any additional features? Maybe a Balloon? Remember , if you can see it so can the enemy. Alternate visibility was not on. Were there problems? Problem reported with Spy Pick up marker. Still looking at that. Entente Hospital marker did not deactivate when mission complete. Will be locking load outs so people do not have to worry about having the wrong load out. Next week we start killing each other for real !
  17. S! For those new to FiF the server will have a password. The password is given out on Jasta 5 or JG1 TS.
  18. S! All The Thursday fly in went well. We had over 30 people on line. I did see one plane rubber banding. Saturday we will have the "Dry Run". No death penalty. Re arm re fuel is available. Need to hear feedback if that feature is worth it. If it takes too long? Practice map will be up.
  19. S! All Having a few problems this week with the JG1 server this week. I may have overloaded the Flanders in Flames program. I am looking through it for mistakes. Not sure what is up because it runs fine on my machine at home. last resort will be to reinstall IL2 on the server. Either way we should be good for Thursday night fly in.
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