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Butzzell

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Everything posted by Butzzell

  1. S! All We had some really great fights as shown by Daedallus in the video he posted. There were 59 players on the server at the same time. The server was running an SPS that bounced between 49.9 and 50.1. The tick delay was 11.2. There was a problem in the Spy pick up mission. The practice server is up with three Central airfields in the rear of Entente territory. They are air start so people can quickly do specialty missions. If you want to restart the mission on the server you kill the balloon at the two seater base. When the server restarts the mission it takes almost 2 minutes to go through the target selection process. Wait a couple of minutes before spawning in. Please remember that the special missions require the use of the plane named for that mission. An HQ recon can not do a Trench Map recon mission. We dearly miss the RoF recon program done by AnKor. FiF uses a limited plane set. The purpose is to make people remember that their life and plane are special. The overall goal is to have fun flying. Red team ran out of scout planes. The main reason for this is that they got shot down. Curse you Blue team! The other problem is that people are surviving crashes much easier than in RoF. In the past many people that were shot down died. Also as mentioned above we have more players in the session. It may take some time to figure out the appropriate number of planes. For now we want to keep people flying that can fly. The plane availability is being increased by 6 planes for each side. We will see how this goes.
  2. S! All I had trouble getting screen shots at the end. Was anyone able to get screen shots?
  3. This is a terrible situation. If you make planes will people buy them. Yes but is there enough sales to pay for the cost of production? Would there be more sales of FC vol 1 If FC vol 2 was announced? That is the real question. Are people holding off on FC vol 1 because they do not see a commitment. About 90% of purchasers play the off line career. To really sell it they need to commit to a career. Personally I feel they should pay Pat Wilson and build his career program into the game.
  4. The badge is a good idea. Checkers on the tail and lower wing gets into the " clown wagon" region. You no longer see the plane. You see the checkers. I know we have a few of the old ones that come close to that but we are trying to look a little more authentic? Colorful yet distinguished? The single band on the upper wing, fuselage and wheels is reasonable yet not over done. Easy to recognize and no need for sun glasses.
  5. I did one with the black going back to the tip of the tail. It did not look right for some reason. The wood color gives better definition of the shape.
  6. S! All Locking weapon mods. Sorry, Kinda new at some of these features. In the past we have had "Honor rules" in which we ask people not to take certain load outs or weapons mods. With FC, the game can take care of this. It has taken me a while to figure out but available weapon mods are locked and you still get to pick what you want instead of being forced on you. Banned weapons, like the Becker are not available. This should work as the player expects. You pick what you want. Two seater pilots can pick the bomb load that fits them best. Please recheck the server and see if this is what you expect or if changes still need to be made.
  7. S! I really liked the Mauve green upper wing done by Heinrich. Here is a redo for. Maushake, Lee, Vickner, Hotlead, Labroisse, Butzzell and Dudley. New paint made Dudley's plane really fast.No pics for Hotlead and Labroisse. Only change there was blue under wings instead of lozenge. Akso pixs for Genmarkoff Dr1 and Halb. Underside of wings on both planes is mauve and green. ! JG1 AlbatrosD5 Butzzell.zip ! JG1 AlbatrosD5 Dudley.zip ! JG1 AlbatrosD5 Hotlead.zip ! JG1 AlbatrosD5 Labroisse.zip ! JG1 AlbatrosD5 Lee.zip ! JG1 AlbatrosD5 Maushake.zip ! JG1 AlbatrosD5 Vikner.zip ! JG1 FokkerDr1 JG1 Genmarkof.zip ! JG1 HalberstadtCL2 JG1 Genmarkof.zip ! JG1 HalberstadtCL2au JG1 Genmarkof.zip
  8. The spy pick up or General Capture Icons only go away after the package is delivered to a friendly drome. The HQ or all recons must be done Higher than 2 k and lower than 4 k. Not sure what else would do it. You can not circle it. The radius is on 1 k so by the time you get the first message to make a second pass you should be good. It will take several sessions to see how things work and then we can change them
  9. S! All Very nice turn out. Some good fights right up to the end. Did anyone have a serious lag or frame rate issue? Was there a problem in finding a friendly Aerodrome? Do they need any additional features? Maybe a Balloon? Remember , if you can see it so can the enemy. Alternate visibility was not on. Were there problems? Problem reported with Spy Pick up marker. Still looking at that. Entente Hospital marker did not deactivate when mission complete. Will be locking load outs so people do not have to worry about having the wrong load out. Next week we start killing each other for real !
  10. S! For those new to FiF the server will have a password. The password is given out on Jasta 5 or JG1 TS.
  11. S! All The Thursday fly in went well. We had over 30 people on line. I did see one plane rubber banding. Saturday we will have the "Dry Run". No death penalty. Re arm re fuel is available. Need to hear feedback if that feature is worth it. If it takes too long? Practice map will be up.
  12. S! All Having a few problems this week with the JG1 server this week. I may have overloaded the Flanders in Flames program. I am looking through it for mistakes. Not sure what is up because it runs fine on my machine at home. last resort will be to reinstall IL2 on the server. Either way we should be good for Thursday night fly in.
  13. S! Removed the sound file. Should be ok.
  14. It is not just the church bells. J5 uses a ton of external media for BA and BS. Up until now this has been a transparent feature of the game. If you go to your RoF externalmedia folder it is probably full of all kinds of sounds and images.
  15. s! ALL This is a file structure problem. When using sound files may be pulled from a folder labeled "externalmedia". This was built into the RoF file structure but is missing in Il2 Great Battles. When the game tries to download files it looks for the externalmedia folder. If you do not have one you get an error. You need to go into data/swf/externalmedia. If you do not have an externalmedia folder just create a folder inside the swf folder and name it externalmedia.
  16. Do we need to rearrange the teams? Do people or squads want to swap sides? If yes what team are you on and do you want to go to the other team. If no, please post what team you are on so that there is no way you get moved by accident. If you are not on a team and want to join please visit the FiF registration page and mention which team you would like to be on. Warning --- Teams are Red Team and Blue team. We swap back and forth between Entente and Central. Please do not say "I want to join the Entente Team" or "I only want to fly Central". We swap more for fairness of the map than the plane set. JG1 Will stay as a base for Red team and Jasta 5 / Schusta 27b will be the base for Blue team.
  17. ty will check. I thought it might be a missing media file but that looks correct. Please make sure your data folder and SWF folder are not write protected. There have been some problems with Win 10. A black square inside a check box means a partial execution of that parameter. Checked again. I removed all fif files from my dogfight folder so that it would need to download the files from the server and it worked OK. Not sure what is up.
  18. S! All FIF 2020 vision for the future. We are transitioning to Flying Circus with the expectation that Volume 2 will be announced shortly. At this point we are in the final steps of setting the planes in such a way as to create a variety that will last through the year. Obviously two seater variety will present some difficulties. The Rules, map and objectives areas on the FiF forums is being updated over this next week. We are examining the repair rearm feature and seeing how it can be utilized within the objective of limited planes. Flying Circus has many features besides an improved FM/DM and AI. Likewise some objects behave a bit differently. There are a few changes some are visual and some are game mechanics. During this period we will be looking for feedback on target difficulty and defense. The map is very different. In the past we have had multiple Icons for targets and you had to know which one was active. All icons on the map are active targets. The HQ and trains are the only objectives without Icons. When targets are killed there are few to no subtitles and the target icon is removed from the map. Secondary targets are usually announced once and then have an icon placed on the map. There is no A B map. It is all one map. There are certain targets That are common to A and others assigned to B. There are several targets that are A B or C. Actually they are 1 out of 3 random: Arty spot, General, Spy, HQ recon, Trench recon, Trench attack and Off road convoy. Reserve unit and all other secondaries are 1 out of 4. The hope is for enough random that we do not need to force an actual A or B map. Every Icon on the map is a live target. The only target not on the map is the Train. In the future with better maps, the ship will not have an Icon and be moving on a river. There are no hospitals on the map. Their icons appear only when the enemy ace is dead. Same thing with secondaries. Because the A ans b maps are combined you will recognize many objects as targets. Be sure you are destroying an active target. Compare your position on the map with what you think is a target. Most targets are spread out in a specific pattern so that you should not get confused but things do happen and people get lost. There is no FLAK fence. Machine guns run along the trenches and have large spaces between the groups. They almost reach as high as 5000 ft. So you have friendly machine guns along your own trenches. There are still some FLAK guns along the front, They act more as spotters. They are no where near as dangerous as the ROF FLAK guns. We now have 29 possible objectives. The bombing targets are easy to kill but because of the MGs protecting then, they are difficult to get away from without taking damage. With so many objectives it is hoped that bombers will have to make several trips to rearm. This should increase the opportunity for combat, The new objective Information, mission descriptions and other info will be updated over this next week on the FiF site. We are planning for "Dry run" on 25 of January with the first official session on the first of February. For now, the JG1 Server is running a special practice version. The mission starts at 11:45 and runs for 2 hours 15 minutes. To restart the mission you can kill a balloon at the two seater base. There is one special feature. To help people do the two seater missions there is an enemy base on the wrong side of the map. This provides air start locations so people do not spend 15 minutes just to get to the rear of the enemy area.
  19. Exactly. There are no aerodromes on the German side. Perhaps when we do the spring session we can use the south portion of the map and do a proper rescue mission.
  20. S! Etzel First, the enemy ace is triggered by any plane. An Icon will appear on the map after he is discovered. The wreath plane is needed to drop over the enemy hospital. Q1. The server can not enforce 5 minute refly but I think this is being looked at along with rearm refuel. Q2. All Icons are targets. Three factories is three missions or points. Kill all three. Kill all three aerodrome icons. Kill ! Kill ! Kill ! So many targets. So few bombs. Q3. Aerodrome is not an enemy base. It is merely a target. Something to bomb. All Three of them. Q4. Active airfields are not a target. If you bomb them it does nothing. Airfield buildings are not the airfield. The actual airfield is an invisible object placed on the map. Do not hang out close to an enemy airfield. They are protected with WW II flak and MGs Q5. It is highly recommended that you land at a base because of soggy ground. Technically you can land anywhere BUT if you break a prop or clip a wing, you have too much damage. Q6. At HQ target you just kill the four vehicles. Like in ROF. Just using a new model for the HQ. The feedback needed is: Does it look like an HQ? Is it too easy to find because it stands out at a distance. Q7. Correct. After the recon plane lands the enemy HQ Icon will appear on the map so that your team knows where it is. The secondary will have a subtitle that says where it is and then an Icon will appear on the map. Q8. The Spy/General: No point for the pick up. No point for finding the hidden objective. 1 point for killing the hidden target. This can be done by any plane. 1 points for getting the Spy/General back to base. When he lands it spawns the "Reserve Unit" target. 1 point for killing "Reserve Unit". 3 Points possible for completing this mission and secondaries. The Prison rescue was used in RoF to spawn the "Reserve Unit. Hopefully we will see this mission again when soggy ground is fixed. The hospital is a converted Abbey of the Brothers of Saint Bondiem Le pas Petite. Known for their cheeses, butter, bread, cakes, roast chicken, Apple pie, beer, wine , and brandy.
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