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Everything posted by Butzzell

  1. S! All We switch sides this week. Blue team is Entente and Red team is Central. The spawn in point for planes has been changed from a single line abreast to an array of 5 wide by 4 deep. This is to allow more people to spawn in at a base. Please remember that when you spawn in there may be someone in front of you. This should also get rid of any bugs where planes spawn in behind hangars. Famous last words.
  2. S! All I am not sure what is causing the disco at the beginning. I am using the single line spawn in at the airfield. This limits about 6 planes in line and then someone needs to move forward for others to spawn. I am testing a multi line airfield spawn in. If it is successful, I will change them over. It would mean that you have to be careful when you spawn in because there may be someone in front of you. Obviously I do not really know what is causing the disco. Why does it happen once and then not after the restart? Is there a maximum number of players no mater what
  3. S! All good sized update today. Option available to restrict 3Dmigoto and reshade. Update says that 3D migoto zoom not needed anymore. Zoom in game has multiple options. Update list here: Update 4.007 Dear friends, We've decided to release the new update 4.007 relatively soon after the previous one, because the fixes and improvements it brings, while not being major, are nevertheless important for the project as a whole. We have heard your feedback on the view system improvements, added new options to the multiplayer functionality
  4. S! All, As we start this FiF please remember. Blue team is Central and is using J5 Discord. Red team is Entente and using JG1 TS. Good luck to all !
  5. S! All The present FiF is almost a completely new file. Thanks to the many people that have been testing it, most of the bugs and glitches have been found. A couple of changes from the past. A trench attack plane is not necessary. Any plane can attack the MGs when the trench attack mission pops up. The altitude for the HQ recon is above 2 km and below 4 km. There are only three locations. There is no way to know which one is active. You must fly directly over the building. About 10 seconds later you will get a message to make a second pass.
  6. The latest patch for Flying Circus may not be perfect but is felt to be a step in the right direction. We would like to go ahead with a shortened version of Flanders in Flames 2020 Spring campaign. This will be a "Dry Run" on 30, May followed by just four weeks of combat, June 6th, 13th, 20th and 27th. Each team will have two weeks as Entente and two weeks as Central. Planes will be Dolphin, SE5a, Bristol, Alb DVa, Pfalz D3, Fokker D7 vanilla - no f- and Halb CL 2. While Flying Circus allows for many more "Live" targets, we found that in the last campaign that the large number of bombin
  7. Finally. Now that that is over you have more time for flying. Seriously, big CONGRATZ!
  8. Salute to the Flight Sim Community. Normally we would be offering Flanders in Flames Spring Campaign. Unfortunately we are not going forward with FiF at this time. The recent changes to the DM have created a huge disparity in plane survivability. We have made a commitment to FC as being the next generation WW I flight sim but do not want to put forward an event based on a sim with obvious problems. The developers are aware of the situation and are actively seeking a solution to the DM problem. Hopefully it will be fixed soon. At that time we will re-evaluate. Thank you for your
  9. S! Welcome. Our CO will be sending you some information regarding membership, shortly.
  10. S! All The original project was a skin file that started at time zero, All skins in use at that time were included. The goal was that new skins would be updates to that folder. Original big- follow on small. Within that overall goal was the idea future skins would be along the line of historical skins. Within that parameter some basic JG1 schemes were made. We are using those parameters for future skins, People doing skins will be guided into these schemes and given freedom for some personal variation. NO ONE wants to go back and redo skins. We also do not want people constantly tweaking
  11. S! All The program has been running on the server for a bit. There was a suggestion that instead of Thursday night Flugpark we look over the next FiF. I am going to restart the server at 8:45. Would like to get multiple impressions from people on size and shape etcetera.
  12. Sorry, I got lost. I thought I had posted files for Davjack. Just unzip into the appropriate folder. ! JG1 AlbatrosD5 E__Davjack.zip ! JG1 PfalzD3a E_Davjack.zip
  13. Sorry, I thought I had posted the files. I take it those are OK?
  14. S! All Due to big disco session three is not being counted. Blue team was practically wiped out of planes. Red team still had planes and Blue had some people still flying, so the session went to the end as something to do for fun and to test the scoring system. It was fun and the tally system worked as expected. We will move on to session 4 and not replay session 3. We do not run into time set for Bloody April. The number of allowed players was set to 90. We had less than 60. There were no problems with people getting on the server but due to lower numbers it was
  15. Same weather as session 1 Session 4 same as session 2 It makes it fair for the teams switching sides?
  16. S! All As Klaiber posted, please check times. Personally I wish we would get rid off the whole daylight savings time thingie. A brief update. I think I have found why the totals page is not correct. I thought it was a function of counting the actual missions. The missions were being counted correctly. It was a link deep in the actual display array itself. It now works as expected. There was a bug in the Central HQ recon where it would sometimes display the HQ location incorrectly after the plane returned to base. There was a duplicate functio
  17. S! All First big CONGRATZ to Blue team on a stunning phase A victory. For phase B we start with Blue team Central and Red team as Entente, One minor change .... maybe. I have a new practice map. Looks the same but I adjusted the hit points on trucks. Famous last words..... you should be able to kill trucks with machine guns. I am afraid it is going to take a while to get things working as expected.
  18. S! A few weeks back we ran a German defend. (Not Bruay) This week I was thinking an Entente defend. (Not Metz )
  19. S! All We had some really great fights as shown by Daedallus in the video he posted. There were 59 players on the server at the same time. The server was running an SPS that bounced between 49.9 and 50.1. The tick delay was 11.2. There was a problem in the Spy pick up mission. The practice server is up with three Central airfields in the rear of Entente territory. They are air start so people can quickly do specialty missions. If you want to restart the mission on the server you kill the balloon at the two seater base. When the server restarts the mission it takes alm
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