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Butzzell

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Everything posted by Butzzell

  1. S! All The server will be getting an upgrade at 1:30 am on 20, June, 2019. TS may be down until 10 or 11 am or whenever I fell like getting up in the morning.
  2. Uhm , I thought it was for the new X-Box. Wonder what it will be like using a game pad for control?
  3. S! I use a single mission start for all missions. When the mission starts I have it do almost all random selections. There are about 30 initial counters staggered at about 3 seconds each. For FiF many things are are spawned and then removed after a target is killed. Most of the time there are less than 60 linked entities active. Occasionally there may be several AAA guns activates as people go close to Balloons or front line areas. Most of the time we do not exceed 80 entities. Somewhere in the IL2 forums there is a thread about limiting AI depending on the number of pla
  4. S! All Update is out Many bugs fixed. FM modified for FC. enjoy
  5. Hi

     

    Uhm do you have links for War Grounds and Cubans stats pages?

    1. HotleadColdfeet
    2. HotleadColdfeet

      HotleadColdfeet

      You can still submit claims for things the server doesn't give credit for, i.e. forcing a plane to ditch. 

  6. S! All phase A session 4. We had some glitches. The off toad convoy is not working as expected. Both teams had problems finding it. Etzel suggested have them run in a circle instead of all over the sector. I like that as well as changing the location message to "Off road convoy in sector 6.B" Adding the A,B,C,D at the end narrows it down a bit and makes it more specific. Blue team killed the recon secondary but it did not register. The target was not linked to the victory counter. Corrected. We now start phase B. Blue team is Central and Red team is Entente. Plane
  7. S! Congratz Vonrd and Loopy. Well done. Sincerely, Your buddy, Flak magnet.
  8. S! Good reason to start drinking. I talked with Deciman and AnKor and the photo recon thing from RoF will not go in IL2/FC. Deciman has tried and failed. He sent me a copy of the project and links to the programs to work with it. I examined it and understand it. I also understand that it would take me a year of tutorials and practice projects to even get close to the basics of what they have done. So looks like we are back to complex triggers for recons.
  9. S! Yes, there was a problem counting down at 11 to 10. I also increased the delay between mission start and the input timer sequence. The inputs were being activated before the array was set. I added some extra deactivations to the timers. It then worked as expected. I went back and added the uoutput timers you had started to put in. Each one is connected to a subtitle. The subtitle displays the timer number. If you switch from your map to screen you can see the icon on the map and then the subtitle on the playing screen. Also, I think I changed the player plane you ha
  10. On another note, The attached file is an up down counter. The triggers are complex triggers. These could be changed to a different type of input trigger if you want. The output is the orange translator icon in the center. This array displays the status of a parameter in real time in the game by activating or deactivating the icon. The icon name is the output parameter text. The icons could be changed to timers and the timers could be linked to the output that you want. You would have to replace the translator icons with individual timers. Like the timers on the outside of the array, they
  11. The recon logic for RoF is a flash script made by AnKor85. It does not work for IL2 or FC. The Logic he need is what Kliegmann is doing for IL2.
  12. I think what people are suggesting is that you can get rid of the objective point and just have it the spawn point?
  13. I kinda agree with that. If I am bombing a target and I take enough damage that I have to land, I should be able to use my rear gun to shoot horses or enemy planes. This is a combat situation and not spawn camping. Also, flying around a two seater base looking for enemy landing or taking off is not spawn camping. It is dangerous because of AAA.
  14. The Server company reports a total failure in either a switch or PDU. We get there when we get there. sorry. Update @ 11:45 pm Central time They have to swap out a switch. It involves detaching all cables, removing the old hardware and then reverse for new switch. update 5/22/2019 @ 8:30 am Central time It is back up and running ok.
  15. S! All I put the question mark in the title because I have not seen this before. Someone else may have seen this and posted and I missed it. We had an incident in Flanders in Flames. A pilot was close to an enemy airfield. He was engaged and his his plane became disabled. Not sure if it was loss of oil, fuel or bullet damage. The pilot was able to land at the enemy airfield. This was strange because the airfields are surrounded by AAAA, The AAA did not shoot at him. He was able to stay on the field and his rear gunner was able to shoot at enemy spawning in. The pilot wa
  16. S! All Dry Run complete. Results: 1 target labeled incorrectly - maps are being updated 1 subtitle misspelled Trench attack points are close to the front. Be careful and do not fly over the mud. You can activate the flak fence. Planes seen flying low over the Mud. They were lucky. Flak fence was checked and is working. Just ask JG1_Vonrd_J10. he has the tombstone to prove it. Planes not returned to service. New airfields were used. Ground crews now returning planes to service. Hostilities begin for real on Saturday 11, May, 2019 at the usual time. 2 pm Ea
  17. S! All Spring time! Sweet smells in the air. Tulips everywhere. Planes falling in flames. We have moved to the Verdun-St.Mihiel region. This is an East-West map that we have used before. Changes are Spring landscape instead of Autumn and a few of the airfields were moved to better sites.The two southern airfields on the Central side are not regular airfields. You have to be careful of the bumps. The plane set is 1917 progressing to 1918. A practice map is up on the JG1 server. Mission start time is 11:00 on the in game clock. If you get on the server and want to restart the mi
  18. S! ALL Big CONGRATZ. Well done and well deserved. Great job by everyone.
  19. S! Yes, All you need is the empty folder. The server will download the proper files into it.
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