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-Hawkeye-

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Everything posted by -Hawkeye-

  1. -Hawkeye-

    Test

    Go to "Img Safe" free image hosting: https://imgsafe.org/ You don't need to log in or have an account, unless you want to find your images later (I never do) Browse files or drag them onto the upload page: Click on the thumbnail to go to it's location. Then right-click on the image, and "Copy image address". Use the "Image" tool on the forum toolbar: Paste the image URL in the dialog box (right-click, "paste") : Image appears at the cursor location in the forum message box: Ta-Da!
  2. Glad you got it figured out, Raz! It's always fun to talk about hardware, and USB is a cause of problems for a lot of people. Maybe somebody else will get a tidbit of help from these discussions 🙂
  3. I've always hated the way USB plugs are so cheaply designed and have no decent way of keeping themselves securely connected. IMHO they were designed for temporarily connected devices originally, but have now become universal; even for important, permanently connected devices. Here is my method for keeping USB plugs securely connected on the back of the computer, and for providing stress relief:
  4. A lot will depend on your motherboard specs and how the ports are divided up. If you wanted to maximize throughput though, you would want to get rid of your USB 2.0 hub and get one or more USB 3.1 hubs. These will generally have USB 3.0 ports for the outputs (the connection to the computer, or "upstream" port is USB 3.1). Motherboards usually have 2 or more USB controllers. For reasons I don't fully understand, one is almost always an Intel controller, and the ports run by that are the most reliable. Then they'll have a second controller, made by Via or some other brand, that control other ports. Sometimes the USB 2.0 are on one controller, USB 3.0 or 3.1 on the other; it might have a special provision for 3.1 that is separate, etc. In the BIOS, newer MOBOs can have a setting to enable a charging capability, which allows the USB 3.0 or 3.1 port or ports to supply increased current on their 5 volt supply, for charging phones or even tablets. The following explains what USB types are capable of in terms of data transfer, and power supplying abilities: USB 2.0: 0.48 Gb/s (480 Mb/s) ; +5 Vdc @ 0.5 A (500 mA) USB 3.0: 4.8 Gb/s (4,800 Mb/s); +5 Vdc @ 0.9 A (900 mA) , or 1.5 A (1,500 mA) in charging mode USB 3.1: 10 Gb/s (10,000 Mb/s); +5 Vdc @ 1.5 A (1,500 mA) , or 3.0 A (3,000 mA) in charging mode Any hub that you buy that is powered (that is, has it's own power supply, as opposed to using the power supplied by the computer through the USB port), is generally capable of running more devices without causing a problem by having the devices draw too much current. Of course it all depends on what devices you have connected; if the device uses a USB 2.0 plug, you can bet it will draw less than 0.5 A, sometimes a good bit less. Still, as in your case, having 7 devices connected might well have stressed the power supply enough to cause a device to not work. My opinion is that is probably what happened in your case....even a powered hub's power supply has it's limits. In any case, it's usually better to connect a device directly to a port on your computer, if you have enough. In that case, the power requirement and data throughput will be guaranteed to be met. But if you're connecting a lot of USB 2.0 devices to a 3.1 hub (with 3.0 outputs), there is little chance there will be any problem with data transfer, especially when you're talking about game controllers, keyboards, mice, etc., as opposed to things like flash drives or external SSD's or HDD's, etc. The latter are of far more concern if you're looking for maximum data transfer rates (bandwidth). Don't forget there is another option as opposed to using a hub. You could install an add-in card that could provide more USB ports, in many cases up to four. These can be found in PCI-e X1 interface, with USB 2.0 or 3.0 outputs. These can have the advantage of being able to supply power from a separate power output from your computer's power supply (not through the card slot) via a separate power input to the card inside the case; and they use their own USB controller. I believe the maximum data rate for PCIe X1 is 8 Gb/s, so not enough for USB 3.1, but certainly enough for game controllers, etc. Before buying one of those though, you have to carefully make sure you have a slot available on your MOBO that is not physically covered up in some way, or also will not, if used, cause a downgrade in speed to any of your other PCIe slots (especially X16 slots). This will generally not be a problem if you use a X1 slot, but can be if you install the card in a long slot (X4/X8/X16 slot). One other thing to remember is that it's best to not use excessively long USB cables or extensions. These can cause data transfer rate degradations or voltage drops that can cause your device to work intermittently or stop working. Those won't be a problem if connected directly to a dedicated port, or one on a powered hub. Here's an example of a powered hub that would probably offer good speed and reliability. You get what you pay for. My first choice would be to try to do it without using hubs, unless absolutely necessary. Powered hub This particular example would connect to your USB type C port. You should be able to find a model that uses a USB 3.1 type A plug, or you could simply use an adapter cable. S!
  5. He came back again and again. Any chance he was doing it on purpose? Did you let him know his mistake via chat afterwards? Will he ever learn?
  6. Day-am. Nobody better than this guy at calculating lead that I have ever seen. He's hitting guys that aren't even in view under his nose. Totally impressive!
  7. (10,000 strokes later....) <gasp!> Emergency....hand....pump....wing....folding....operational....check....complete!! <whew!>
  8. Happy Holiday wishes to you all from our family here in our little corner of Michigan 😊
  9. I don't know about you guys, but in my mind, there is no higher reward than being the guy that saves another. It's very evident to see in that video however, that great maneuvering after the initial hit, was a very big factor. Great work!
  10. Well, you and IGS both got each other at some point. You see why I love to fly Camel with IGS whenever possible He's as good as there is in one, and he manages to get groups of them together for organized attacks. It's always fun. You did well! S!
  11. I need an acronym glossary
  12. Exactly Don't forget bullet scatter is modeled too. When RoF was relatively new, a lot of people complained about "sniping". I remember you could fly a Dr.1 (which at that time was faster also), and a plane like a SPAD could be killed almost every time because you could turn around so fast and begin shooting at him from long range, and hit him enough times to slow him down, eventually catch up, and kill him. That pissed people off!! You have 1,000 rounds to waste, if you want to. Later, they increased the bullet scatter, so that now it's pretty much a waste of time to fire at somebody who's extended far enough away in the horizontal; and with planes like SPADs and S.E.5as, that's almost instantly. There is one weird effect that seems to still occur. That is, if you're firing at somebody from long range, and you hit him with even one bullet, it seems to single-stage wound the pilot. This will spook or panic some people enough to get them to start jinking wildly, which slows them down and enables you to catch up and sometimes slow them down more. One clue they give the attacker is that you can sometimes clearly see a ricochet tracer bounce off the victim, even at long distance! Then you KNOW you're hitting him! It's a cool effect that's fun to see, but probably not very realistic. Like Barton said, the one thing that's probably extremely correct, is the gravity drop (trajectory). A .303 round mass and propellant charge is well known, and there's a lot of pretty sophisticated processing that goes on in RoF. Actually overall, I feel that it's very well modeled in all aspects. If you really want to be impressed, look into how the synchronizers are modeled! The different types on each plane are accurately modeled, and they're very different plane to plane, how fast they fire at different RPMs! This is also a very impressive feature that they added later which had a big effect on how effective each plane was. S!
  13. Wow, some MAJOR awards; glad to see this! Well done, brother pilots! S!
  14. "Hey Clarence! I TOLD you to stick with grass, and leave the beans alone!!"
  15. FiF 2017 Fall, phase B4. Winging up with Razwald, Maus, Baron, Hans and Stefan to escort our bombers to safety, then later to protect our Arty Spot mission, then some action on our side defending our trenches against attack. Enjoy!
  16. I always hate to miss the earlies. You just don't see enough opportunities to fly them. I think I would have liked to fly N17 though Concerning Wilhelm's comment about Hotlead gliding home. It's not that unusual in RoF at all, especially when you have that kind of altitude. It's not that uncommon to see folks glide all the way home to their aerodrome, even from the enemy side of the front, sometimes quite far behind! That's why they say altitude is life I guess RoF is fun that way!
  17. The planes in RoF bounce WAY too much, also. I don't know if this is just an aspect of flight sims that's impossible to recreate accurately. A few of the planes are far worse than others. The Dr.1 and N17 act like you're going over a ski jump even with the slightest touch to the ground on landing. You have to literally force the plane down with the elevator with movements timed just right to counteract the bounce you KNOW is coming, until you are actually holding the thing on the ground, and can then slow down. This is at a speed below which a wing will dip every time....can't fly any slower. Then comes the ridiculous, (almost) unstoppable ground loop. Look devs, I know that a lot of planes were crashed. I get it. But if they really acted the way they're modeled, every pilot would have crashed his plane, EVERY time, considering the number of hours and skill level they had back then. I gave up trying 3-point landings a long time ago....you two-point, then drop the tail slowly, and do your best to predict the ground loop in planes that always do it, and apply a burst of power at the exact right time to counteract that. Too soon and the tail won't go down and the plane bounces back into the air. Too late, and the engine doesn't spool up fast enough to stop the ground loop. Don't say they didn't have suspensions. Yeah, they were rudimentary; but they did have SOME give, and you are landing on GRASS, not cement. I've seen the real planes land, and they don't bounce like that. As it says above, in the sim it's like you're landing on rigid sticks with solid wheels. I guess this is a common problem in flight sims that I hope they devote more attention to in the future.
  18. Sounds like the culmination of a huge effort. If only that much attention would be payed to RoF's replacement!
  19. That 3rd picture, often that was my view during my years with the FAA, working on the instrument landing systems, lighting equipment, etc. 😊 What's missing is the swirling sound that those mini tornadoes make, after the plane has passed over head.
  20. I think the chances of getting rammed go up a lot when you're fighting against fast movers, and especially if the folks flying them are not used to flying them. Knowing that going in helps if you can stay extra vigilant and assume mistakes by the other person; but as we both found out, sometimes trouble finds you just as your attention is distracted. I'm going to try to be extra careful next session!
  21. How about now? I had an error when I went to publish. Went back in, hit edit, and publish again, and it seemed to work. Problem is I could see the video regardless because it's my own stuff. Let me know if it's still a problem-
  22. FiF 2017 Fall, phase B3. Sortie 1 bomber escort in Pfalz D.IIIa, sortie 2 ship defense in Fokker Dr.1. Wing men include Hotlead, Razwald, J30_Reinamann, J30_Hans Richter, J30_Kaiser, J30_Hangman, and others. Plenty of routine flying and observing, punctuated by 4 or 5 engagements, a couple right at the end. Enjoy; S!
  23. CMStart is an executable that you put into your "startup" folder (or the equivalent action that now automatically runs certain programs at WIndows start up). Here is what it does: CMStart
  24. And some of us have ugly ones too, LOL but in the air, the bullets are all the same PS I liked your video Brit, thanks! S!
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