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Lowengrin

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Everything posted by Lowengrin

  1. The early Pacific Campaigns that come with DCG should work fine. I often debug new code using them. I've been working on and off on a full Solomons campaign since Christmas, but it has a ways to go before it can be released.
  2. I recommend trying a different campaign. Gazala was created for DCG by a fan and I have not thoroughly tested it. That or something may have broken over the years.
  3. I'll do some testing on my end.
  4. The staticplanes.dcg is used when the static plane name doesn't match the plane's skin folder name. Try: Plane$CantZ1007bis = Plane$CANT_Z1007_BIS I'm not sure it will work because that thread you pointed to looks unresolved.
  5. I'll look into it, thanks.
  6. Do you have a skin folder for it?
  7. Yes, if it's RAF rather than FAA, it will get moved to land. But, in this case, it should start the first mission on a carrier if it was assigned to the carrier in the template. It's first mission will always be a transfer to land (I use this in Murmansk and in Tulagi).
  8. It works for me. Did you edit the class.dcg file and use tabs rather than spaces?
  9. Do the carriers operate in a patrol box (prd) or on a sealane (srd)? If on a srd, if it doesn't loop, the carrier will end up "leaving" the map or starting off the map and will be unavailable at that time.
  10. Latest beta integrates the [Mods] section of the mission. If a [Mods] section is added to the template mission, it will get imported into the campaign. Alternatively, a user can create a mds.dcg file in their campaign folder for use. Also added the Semovente 75/18 to the ground unit data. Edit: removed attachment.
  11. Thanks! I seem to have forgotten to make a formal announcement.
  12. On closer inspection, "4-Semovente_751840" should work. The string extracted is 18 characters long. So it just needs to be run right into the next value with no spaces.
  13. That's correct. The new site is: http://il2dcg.blogspot.ca/
  14. IF I have changed the character length of this file using code in the past, it's a quick fix to modify it again....
  15. Too bad. It would have been a quick fix. Adding it isn't a big deal. Remind me on Friday.
  16. Yes, it's at least one character too long. Why can't modders be more conservative with their naming conventions?
  17. Can you add it to the [MDS] file for each campaign? Just cut and paste it into that file. I don't think DCG manipulates the data in that file at all. It just copies it right over.
  18. [MOD] or [Mods]...?
  19. You have both "full control" and "modify" permissions set? I'm not sure what else to suggest.
  20. Strange. You may need to go in and change all the subfolders and files inside the main folder to read/write first.
  21. This usually happens when you've made the DCG folder and/or subfolders read-only. You need to allow DCG to write to them. (I really should put an exception message in there that makes sense.)
  22. Thanks for the musings. I'll give it some thought.
  23. It's been years since I looked at that campaign so the various patches of IL2 may have changed the behaviour of planes (causing crashes at take off). As far the Spitfires never flying all the way, check the campaign radius. If it's too small (25 kms or even 50 kms) that may be the reason. You want the radius to be at least as many kilometres as the distance between the nearest British airbase and the nearest German airbase (and having it at least 50% further is even better).
  24. Thanks. I'm still not ready to jump into the code, but at least I have enough info now to consider it.
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