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Everything posted by Lowengrin
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I think under a shortcut's properties, you can set it to run as administrator.
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No Allied column moves forward=> Oil question
Lowengrin replied to Fhechene's topic in DCG Public Discussion
The enemy troop count will drop mission after mission depending on the number of columns opposite it. Of course, if they're getting a resupply column (as in the case above), that will reinforce them so it might take awhile. The best thing to do in this case is drop the maximum number of troop factors all locations can have. -
No Allied column moves forward=> Oil question
Lowengrin replied to Fhechene's topic in DCG Public Discussion
Check the troop counts in the territory.dcg file. Even if there are no static objects, the troop value of a location can hold up an advance. -
You should be able to use "_Ferry" as a base. It's in the rds file. Yes, you can use Moscow_1, Moscow_2, etc. If it were me, I'd name them by the suburb of Moscow though. That's what I did, for example, for Odessa. If you put enough static train objects in one location (and not make them neutral!), DCG will bomb it. The more densely populated an area is with static objects, the more likely it will be targeted (especially be medium and heavy bombers).
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Probably you need to set your game's (that's IL2's) eventlogkeep=0 in the conf.ini file. I'm guessing it's currently set to "1".
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Lonestar's Create an External DCG Campaign PDF
Lowengrin replied to Lowengrin's topic in DCG Announcements
I really should check the code, but it could very well be code and nation. -
Lonestar's Create an External DCG Campaign PDF
Lowengrin replied to Lowengrin's topic in DCG Announcements
That's interesting. It's been so long, but maybe I did use the plane's name as the primary key rather than the ID.... -
Two bases or revive specific dead column on specific place
Lowengrin replied to Fhechene's topic in DCG Feature Requests
No, that's not how that command works. When beachhead reset is off, a defending unit at a beach will stop and defend the beach forever. When beachhead reset is on, a defending unit at a beach will reset (return to a spawning point) if there are no enemy on the beach. -
Noob help, upside down spawns and day on repeat?
Lowengrin replied to CynicalKiwi's topic in DCG Public Discussion
It's not quite that simple but if you're happy with the design of the road network, then it is a big time saver. -
Huh? (In my defence, that code was written like 20 years ago.)
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Noob help, upside down spawns and day on repeat?
Lowengrin replied to CynicalKiwi's topic in DCG Public Discussion
Just the old PDF that you can find here: https://forum.jg1.org/topic/7662-lonestars-create-an-external-dcg-campaign-pdf/ -
Good question. I'd have to dig through the code to be sure, but I think that they don't. Only rail stations need a matching location so that a train knows it can unload equipment there. Same applies for ships and harbours/ports.
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Access violation at address 004048b8 in module 'il2dcg.exe'
Lowengrin replied to Fhechene's topic in DCG Public Discussion
Yes, if DCG is being run in the background (from playing in autogeneration mode), it can remain open and you have to close it through Task Manager. And if you don't, it can keep files locked if you try to run another instance of it. -
Noob help, upside down spawns and day on repeat?
Lowengrin replied to CynicalKiwi's topic in DCG Public Discussion
It won't change the day if you have "Time Passage" set to "slow" (or slower than slow). Well, not right away. Are you sure it wasn't accidentally changed from "normal"? -
Noob help, upside down spawns and day on repeat?
Lowengrin replied to CynicalKiwi's topic in DCG Public Discussion
Yes, even manually generated missions will move from one map to the next. (I'm not sure why full autogen wouldn't work with a mod.) -
Noob help, upside down spawns and day on repeat?
Lowengrin replied to CynicalKiwi's topic in DCG Public Discussion
Generally this happens when there's something wrong with the data files for the plane that you've selected to fly. It shouldn't happen with IL-2 if the game is fully patched, but as soon as you introduce a mod, all bets are off. -
Road locations are those defined in .rds files. (Rail locations are in .rls files. And sea locations are in .srd files.) I can't say why the rail bridge remains Axis. It's not the last axis rail location, is it? Then it will stay Axis because it's defined as their starting location.
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Access violation at address 004048b8 in module 'il2dcg.exe'
Lowengrin replied to Fhechene's topic in DCG Public Discussion
Usually access violations occur when DCG tries to update a file that is "read only". Make sure all your folders and files in DCG and IL2 are not read only. -
So how many hours did it take you to create this campaign?!?
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15 minutes to generate a mission? I really need to go in and optimize some code!
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Lonestar created this document many years ago but it's still relevant for designing (and modding) campaigns. Create an external DCG campaign.pdf
