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Everything posted by Vonrd
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Interesting... bit of a pity though. I kinda liked the polished metal look. I'll try to adjust the roughmet to have a gloss aluminum paint job for the early DDR skin.
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This skin represents the early MiG-15s of the DDR. I'm rendering these early ones as nice and shiny. The ground crews were probably proud of their "new" planes that Comrade Stalin had given to them and spent many hours polishing them to a high sheen. (Love the roughmets in DCS!). Is it too much? Link to folder: https://www.dropbox.com/sh/lb7xrazf53s1wiv/AAAAar2pw6UAM-__Vofq2I6ra?dl=0
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Correct me if I'm wrong but it seems that there is no way to adjust the gun convergence on any module in DCS. This seems like a major faux paux for a sim that prides itself in realism. Very disappointing. CLOD was (is) the best at it but even BOx has some adjustment. Is there anything in the lua's to adjust? Does anyone know what the default convergence is for each plane? I noticed this when practicing the Dora gunnery. It seems to be set pretty far... maybe 800 to 1000 meters?
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This is awesome. Too bad it's a homebuild and not commercial. Here's the thread on DCS: https://forums.eagle.ru/topic/159229-my-new-cyclic-build-with-magnetic-brake-trim/#comment-3203979 and here https://forums.eagle.ru/topic/224232-mi-24-sim-pit-by-molevich/?tab=comments#comment-224822
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Any takers for DCS tonight?
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The Gotye original used to make me feel like crying... I guess it struck past broken hearts. This one makes me snap my fingers:
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Could this be Klaiber's cat?
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Hey Red, I've kinda lost track here... Do you have a DR1 skin?
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And don't forget that there was a recent update to BOx / IL2. There will most likely be a Hotfix (maybe today) to correct rudder issues.
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I think that the simplest thing (especially since the chutes exist only for one side) is to "Just Say No" to 'chute shooting. When it happens, it turns into a heated debate that has no solution. I really hope that it doesn't become an issue. I will probably refrain from bailing out once we switch to German side.
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Thoughts On Rudder Pedals Vs. Twist Rudder?
Vonrd replied to TedsOnMeds's topic in Public Discussion
The lack of toe brakes make them a no go for me. Toe brakes essential for me in many WWII Axis aircraft. -
Thoughts On Rudder Pedals Vs. Twist Rudder?
Vonrd replied to TedsOnMeds's topic in Public Discussion
I've had the Logitech (Saitek) for several years and they are certainly adequate. The Thrustmasters are too close together for my taste. My next upgrade will probably be Crosswinds or some other high end set of pedals though, especially since I'm flying lots of helos now. -
Got the Mi-8, FC-3 and Combined Arms. Thought about the Jeff but didn't pull the trigger.
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Here's a quick one to get some ideas. In case you don't know where it goes: C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\graphics\Skins\AlbatrosD5 v_!_JG1_AlbatrosD5_Ted.dds
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Absolutely! It might be a while but I'll get at least a sample Alb going then we can work out the rest.
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Here you go v_!_JG1_PfalzD12_Hotlead.dds
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Pink thing added v_!_JG1_PfalzD12_Klaiber.dds
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Here are Klaiber's, Hotlead's and my Pfalz DXII skins. This template has been somewhat troublesome. The overlays / weathering that Rap has included in the template seemed much too coarse to me. I wound up using parts of the ROF overlays, adjusting the opacity of others and shutting some off. I decided to go with a fairly fresh looking aircraft, as with the Fokker DVIII, since these were introduced very late in the war and the earliest ones would barely have had 4 months in service. Because of the weird overlays, none of the colors that we have been using previously for other aircraft will work on the DXII. They are all much too bright. If anyone else is skinning this plane I can provide the colors that I have come up with. Please review and let me know if further color correction is needed. I decided to use a brighter lozenge pattern similar to what I have used for other aircraft as I felt that the lozenge in the template was much too dark compared to what my research comes up with. This is, of course, subjective and I can alter the lozenge patterns if preferred. v_!_JG1_PfalzD12_Hotlead.dds v_!_JG1_PfalzD12_Klaiber.dds v_!_JG1_PfalzD12_Vonrd.dds
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AH... I had forgotten that we changed it for FC. Better IMHO since it gets rid of an honor system item.
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I see these in the "Primary Target" category (basically the same for Entente): Destroy Entente train [target of opportunity] Destroy On-Road Entente Convoy [target of opportunity] Since these are listed as Primary targets, are they only to be attacked by Bombers?
