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Vonrd

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Everything posted by Vonrd

  1. Look (and listen) at about 6:05. How's his pronunciation @Erhardt?
  2. Another scary vid:
  3. This is terrible. It uses the Martin Baker MK16 seat. It's initiated by the loop handle between the legs. I think it requires a fairly hefty pull to fire it but maybe something got tangled in it and he didn't realize it was the ejection handle and he gave it a tug? @Flyboy, what's your experience with the T-38 seat? It's not exactly the same (Martin Baker US16T) but similar in using the same seat loop to initiate ejection. Texan seat: Talon seat:
  4. I wonder how many remember his name. Who does without the help of Google? I'd bet that most of us do but we're aviation history geeks.
  5. Kliegmann's updated Bf109 skins (plus a Bf109AS skin for myself). https://www.dropbox.com/scl/fo/g8dzms46labmdd96j93sv/AAzl8l92ycYyLq9CPgr2d6w?rlkey=vof6rzxy5n8xklqmmhmb2bdls&dl=0
  6. Holt Sh**t!
  7. After hearing that great re-mix of Baba O'riley in the Rhino video I had to look for some more. This is totally appropriate since it includes The Chieftains ans well as a certain Ms. O'Connor.
  8. I was in high school (sophomore?) when it was introduced and a total aviation nerd (no hot dates for me ). Built the model as soon as it was released. I've always thought it one of the coolest designs ever. Built a flying twin engine RC model as well and also a foamie slope soaring one. I'm surprised I don't fly it more in DCS.
  9. $3,990 That would buy a rockin PC (or a good PC plus a Quest, Pimax Light or Big Screen Beyond). Still, I have a Lotto ticket waiting to see if I won. Still, would be interesting to try. I've only experienced a full motion sim once (Beech Premier @ Flight Safety) and it's the only time that I experienced motion sickness. I've got hundreds of hours in RL aerobatics but that induced the hurls. Probably because it was "close" to reality but not really. My brain got all mixed up.
  10. Excellent vid and I love the remix of Baba O'Riley. Date of release May 21st. Here's the initial manual: https://f4.manuals.heatblur.se/f4e_manual.html
  11. Same here. A&P IA (retired). General Aviation and Part 135 turbines. That DR1 is impressive!
  12. Bumping this Saturday May 11 https://forum.il2sturmovik.com/topic/88061-ad-astra-server/?do=findComment&comment=1314643
  13. This is a lot of fun and really good practice for low level sharp maneuvering as well as rockets / gunnery. I have yet to make it through to Round 3 due to running out of ammo. You have to be pretty accurate and kill the targets using the minimum amount of ammo. Here's the blurb by the mission builder, Dzen: There are 8 turns on the track. The entrance to the track and the finish line are marked with gates made of TV towers. You start from the helipad, the entrance gate is right in front of you. Targets are placed on the track, they must be hit before the turns, next to which they are located. On the first round they are (Fuel) tanks, on the second round they are fire trucks, on the third round there is the big trucks. The player receives a notification when the target is hit and the turn is entered correctly (at a height below the TV tower). Without hitting the target, the turn is not counted. The countdown starts after crossing the starting gate. The passage time calculated with an accuracy of 5 seconds. In the Mission editor you can replace the player's helicopter. Recommended Combat Loadout: Ka-50: 2 or 4 UPK-23-250. Fuel: 50%. Mi-24P: 2 UB-32A. Fuel: 30%. AH-64D: 2*19 Hydra 70. Fuel: 50%. Mi-8: 2 UPK-23-250 + 2 B8. Fuel: 50%. Sa342L - cannon + rockets. Fuel: 50%. UH-1H: not recommended Maybe the UH-1H is not recommended due to ammo quantity but there's no reason that it can't do at least one lap. I haven't tried it yet and I wonder if door gunners might work. You'd have to come to a hover and swing to the side to let them shoot and you're lap time would suffer but... so what? This might be a good Bier Stein event. I'm working on making it with one each of all available helicopters. (I have to copy over all of the triggers and I plan on adding a "peanut gallery" of MiG-21s for observers). Give it a try and maybe we could try it during a practice night. Here's the link to the original single player mission: https://www.digitalcombatsimulator.com/en/files/3326466/
  14. Thanks HL! I just had to take a look at Sabaton... Seems like these metalheads are probably gaming geeks like most of us. Found this Red Baron one:
  15. I used to be in JS109. Mostly the old World of Planes before it (unfortunately) morphed to War Thunder
  16. @Etzel. My understanding is that there will be a practice mission up on the Ad Astra server this Monday. One will be European time and one North American time. @Kliegmann, can you confirm?
  17. I'm pretty sure that we decided on no test run. I don't know what will be on the Ad Astra server tomorrow (which is the one we will be using for the actual event.
  18. ntroduced a new terrain module: DCS: Kola Map by Orbx DCS World Fixed crash on wsZone::load_from_state MP. In multiplayer after hooking/unhooking a cargo any other cargo can't be selected - fixed AI ground. The infantry can't complete the task Embarking in some case - fixed AI ground. Incorrect behaviour of a unit if embarking limit is exceeded - fixed Linked zone - crash on host respawn fixed Campaigns DCS: F/A-18C Rising Squall Campaign by INVERTED Reset the M00 opening animation to address the issue of not being able to take off directly. (If you encounter this problem, it is recommended to press the radio menu: Ground Crew - Salute) Fixed the issue in M07 where there is no further storyline after shooting down all enemy. Fixed missing Chinese images and translations of some dialogues in M10. Fixed spelling text errors in some MIZ. Fixed missing custom labels for some MIZ. "Hit SA-11 CP" has been removed and "Hit all SA-11 LNs" has been added from the final mission objective in Tutorial - HARM. Changed the activation time of some images in Tutorial - ACM. Fixed the invincibility of some units to correct mission stuck in Tutorial - HMD. Changed the type of IR missile to fixed the mission stuck in Tutorial - CMD IR. Changed some flag to fixed the mission stuck in Tutorial - CMD CF. Reduce the starting altitude to facilitate players in reducing bombing errors in Tutorial - CCRP. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations BBC is available on channel C DCS: F-14A Zone 5 Campaign by Reflected Simulations New interactive checklists DCS: F-14A Fear the Bones Campaign by Reflected Simulations New interactive checklists Comms issue possible workaround (C-17 voice transmitter shouldn't rtb) DCS: F-14 Speed & Angels Campaign by Reflected Simulations New interactive checklists Skippable briefings
  19. RIP Dickey... you're free to Ramble.
  20. Very well researched for a fictional book. The writing is a bit stilted in a British fashion... way too many "mind you's" and the obligatory love interests but it made me do some more research about early airships, seaplanes, the Med in WW1 and also an interesting note about why the Camel behaved the way it did... something about early pilots being trained to always lead the turn with rudder and how that affects gyroscopic precession. I think it makes *some* sense but not the whole picture. https://www.amazon.com/assemble-engine-again-Larry-Jeram-Croft-ebook/dp/B0CZJWPCF2
  21. True. But with their employees quitting (and good game programmers have lots of options and will probably just move on to something else), I wouldn't be surprised if Razbam folded. How many people actually work there? Three quitting is probably a pretty big hit.
  22. Looking bad... three of Razbam's programmers just quit.
  23. https://il2sturmovik.com/news/851/update-5203/?_gl=1*1n83f56*_ga*OTIzMzYzNzE5LjE3MDYzOTY2MTc.*_ga_M3ND9NY3EC*MTcxMzI5Mzc4Mi4xNTYuMS4xNzEzMjkzODEyLjAuMC4w
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