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Vonrd

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Everything posted by Vonrd

  1. Vonrd posted a topic in JG1 Skins
    Post below if you want one. Here's mine. https://www.dropbox.com/sh/i6d8ngz4wxjaxtg/AADhXEQV0ErkgHnYkKr-wGpwa?dl=0
  2. Vonrd replied to Vonrd's topic in Public Discussion
    Initial test, wings will fold but only above 4G with a fair amount of damage. I couldn't get the AI to just put a few rounds into me. ๐Ÿ™„
  3. Vonrd posted a topic in Public Discussion
    1.2k Location:Moscow 1CGS Posted 2 hours ago Update 4.704 Dear friends, The Sturmovik Team and Ugra-Media have completed the Sopwith Triplane which is the final aircraft planned for Flying Circus Vol.II. The new Western Front map is still in development. The "Tripe" as it was famously called, has three beautiful wings! Each wing has its own ailerons making it quite maneuverable in battle with enough armament to allow its pilots to be confident in a dogfight with any adversary of the era. We think you will enjoy her! In addition to the new aircraft there are many changes and additions in this update that will improve your gameplay experience: 1. Sopwith Triplane is available to all owners of Flying Circus Vol.II; 2. Distant buildings visualization system has been improved, single medium sized buildings that are viable targets are displayed from farther away; 3. Shadows rendering in the hangar is more detailed; 4. Tank gun firing visual effects are further improved; 5. Fire effects are improved for various vehicle types; 6. Additional optimization of the landscape rendering system reduced the potential stutters while moving on the map; 7. Loading times of larger maps were improved a bit; 8. Sensitivity settings for the pitch axis, the vertical guidance axis of the tank turret and other similar axes, now have correct namings for hte axis limits; 9. Adjusting the axes control settings was made clearer thanks to better dead zone visualization; 10. Second and third engine axes response settings have correct labels; 11. GUI instrument panel turns off after bailing out; 12. A rare GUI issue that sometimes could lead to generating a Quick Mission Builder scenario without a player flight if the player flight count has been set to random has been fixed; 13. Balloons now have markers like aircraft do; 14. Bombs dropped from a bomb bay backwards (tails first) won't visibly jerk along their axis; 15. Simple ground vehicles and ships will correctly engage the targets assigned by MCU_CMD_AttackTarget command with High priority; 16. Square visual artifacts on the water surface that were visible from high altitude at certain sun position won't appear on Rheinland map anymore; 17. AI pilots will switch off their navigation lights when engaged by the enemy during the landing; 18. All German gauges have been redrawn to be as historically accurate as possible. Different gauges are assigned to each model variant (Oyster_KAI); 19. Colors of all German interior equipment/placard have been checked and repainted to their correct color or design (Oyster_KAI); 20. New different throttle quadrant markings & pitch control switch for Bf-109 F/G/K. 21. New drop tank placard & oil cooler placard for Bf-109 E-7 (Oyster_KAI); 22. New headrest for Bf-109G6 (Oyster_KAI); 23. New details for He-111s (Oyster_KAI); 24. New rudder pedal belt texture for all German planes (Oyster_KAI); 25. In the Me-262 exterior view, the 2 pixelated circular holes behind the seats have been redrawn (Oyster_KAI); 26. Added circuit breaker markings on the instrument panel for Bf-109s, Fw-190s, and the Me-262 (Oyster_KAI); 27. Added screws for the Fw-190A's left & right canopy frame (Oyster_KAI); 28. Bf-110s, M.C202, and P-51D external views now have visible instrument reflections (Oyster_KAI); 29. P-51D placards won't glow at night (Oyster_KAI); 30. Scrollbar in the aircraft selection menu in Dogfight won't overlap with the aircraft images 31. A minor issue in the tactical number selection menu has been fixed; 32. Mission Editor won't crash during loading of the Prokhorovka map; 33. Aircraft lists in the Mission Editor are sorted correctly (alphabetically). Please discuss the update in this thread.
  4. Vonrd replied to Vonrd's topic in JG1 Skins
    Maus' skin done and added to the Dropbox folder: https://www.dropbox.com/sh/kilu2p8cz1iuloq/AABIHoRZVfPlnE8rj53WcjAZa?dl=0
  5. Same. But you can only put it off so long. Barton, what was the fix for you?
  6. Vonrd replied to Vonrd's topic in JG1 Skins
    Will do
  7. Vonrd replied to Vonrd's topic in Public Discussion
    Thank you all! I'm going to play around some and will probably start simple as Etzel did. I think I can also edit in Photoshop so I'll try that as well.
  8. I have a good track regarding the MiG-15 gunsight that I'd like to make a video of. I think it would be helpful. I am totally ignorant on how to do so. I just did a Google search and got frustrated. It's late and I thought it best to ask the community for recommendations. I have Shadowplay, OBS Studio and Fraps. I'd like to add voice commentary. Please direct me to good tutorials. Thanks.
  9. Vonrd replied to Vonrd's topic in Public Discussion
  10. Vonrd posted a topic in Public Discussion
    Just testing to see that the site is not down. It's been very quiet today.
  11. Vonrd replied to Vonrd's topic in JG1 Skins
    ROEN911 does most of the art for IL2 Great Battles. Supermely talented he does other commisions such as book and magazine covers. https://www.deviantart.com/roen911 As to the historical skins... I'll leave that to our supreme Historian. What do you say Klai?
  12. Vonrd replied to Vonrd's topic in JG1 Skins
    Done. Take a look. The same link: https://www.dropbox.com/sh/kilu2p8cz1iuloq/AABIHoRZVfPlnE8rj53WcjAZa?dl=0
  13. Vonrd replied to Vonrd's topic in JG1 Skins
    Do you want other skins? If so, can you provide a personal graphic? (Or maybe just keep with the "LG"?)
  14. Vonrd replied to Vonrd's topic in JG1 Skins
    I had wondered about the black but you hadn't mentioned it. Will do.
  15. Vonrd replied to Vonrd's topic in JG1 Skins
    Here's Hotlead's and Ludwig's modified skin. Should be the same Dropbox: https://www.dropbox.com/sh/kilu2p8cz1iuloq/AABIHoRZVfPlnE8rj53WcjAZa?dl=0
  16. @Karl Spackler Trev have you seen this? Eddie giving away all his secrets!
  17. Vonrd replied to Vonrd's topic in JG1 Skins
    @Ludwig, I'm adding the letters "L G" to your skin. Should be done soon but I'm also working on Hotlead's. You can load the skins .dds files to: C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\graphics\Skins\GothaG5 (Wherever you have the game installed, mine is in the C drive). If you don't have a GothaG5 folder (you should) go ahead and make one. The skins when modified will have the came names so you can just allow the new ones to overwrite.
  18. Vonrd replied to Vonrd's topic in JG1 Skins
    Gotha skins completed for those that requested skins (if you ask, you shall receive... if not asked, I assume that you don't want). Also included generic Jasta skins. Link: https://www.dropbox.com/sh/kilu2p8cz1iuloq/AABIHoRZVfPlnE8rj53WcjAZa?dl=0 J4 J6 J10 J11 Ludwig Snaggle Ted Vonrd
  19. And you've NEVER busted the regs? ๐Ÿ˜๐Ÿค
  20. Vonrd replied to Vonrd's topic in JG1 Skins
    I'm reluctant to vary much with the historical lozenge colors (or what has been generally agreed upon to be the correct colors). If you can provide an example of what you are asking I'll give it a shot.
  21. Vonrd replied to Vonrd's topic in JG1 Skins
    @Ludwig, do you have a personal graphic / avatar that you'd like to use?
  22. Cheaper to produce? Kommissar says we must be prudent with the People's Rubles... no? https://aviation.stackexchange.com/questions/73769/why-are-the-colors-of-the-mig-15s-attitude-indicator-inverted#:~:text=The Russian attitude display works,inverted the colors to compensate.
  23. At Jason's house after ill advised April fool joke...
  24. Vonrd replied to Vonrd's topic in JG1 Skins
    Klaiber's Gotha: https://www.dropbox.com/sh/kilu2p8cz1iuloq/AABIHoRZVfPlnE8rj53WcjAZa?dl=0
  25. we have finally begun work on improvements to our controller assignment system. In Rise of Flight, we had a great system for assigning key maps, joystick curves to custom input profiles which could be assigned to individual planes or set as default. The system worked well and was popular. We are now taking the time to add a similar system to Sturmovik and we think youโ€™re going to be very happy with it. I hesitate to show you such early, early draft images, but they demonstrate where we are headed. Also, we are adding the ability to virtually adjust the pitch like we had in ROF, which for WWI crates makes them much more comfortable to fly and increases the fun factor.

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