DCG Public Discussion
Discussions regarding the Dynamic Campaign Generator
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335 topics in this forum
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Been flying this with HSFX & Expert on, will it run better under vanilla 4.122? Been wondering if friendly AI will behave better with HSFX off. I prefer to fly with it on but would consider flying it with it not running if it would allow better AI behavior.
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- 7 replies
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when I open the DCG3.46 or 3.47,This dialog box will pop up "Access violation at address 004048B8 in module 'il2dcg.exe' .Read of address 000000c8" I use the SAS Forums DCG3.46&3.47 for DBW171 Campaign Pack Any one can help me? Thanks!
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I just would like to learn a bit more about how waypoints are generated by DCG in individual missions. For some missions, the default waypoints generated by the system are really awkard.
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First of all, thanks to Lowengrin for his excellent DCG. It really revolutionizes Il-2 gameplay. I've been having a bit of trouble with a USAAF New Guinea campaign. It seems that no matter what rank I select for the player (from Flight Officer to Colonel), I'm never allowed to lead a flight once the mission loads. The briefing screen will sometimes designate me a flight leader if I select a high enough rank, but, upon loading the mission, I'm in a different position, usually aircraft #14, it seems. If I select Colonel, I'm given aircraft #2 and fly as wingman to the squadron leader (a Major!). I tried giving myself more mission experience, but that didn't seem to help…
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Is there any way to have a American, British plane set fly against Russian plane set (even if it had to be Germans flying Russian planes to obviously make them join in combat. Ideally a Coop mission situation. Some way of doing an Allied against German but Germans flying Russian planes. Looks like some settings will affect all missions generated in the future, I don't want Germans always flying Russian planes in every case.
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- 5 replies
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Just started using DCG and like it so far. Started a Crimea offline career and have had a look via mission builder on what was on the map in regards to ground units. There are very few ground units on the map. The front markers are on the map but ground units are miles away. Will there be an increase in ground units as time progresses, they are pretty sparse right now.
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- 4 replies
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I've randomly change the position of the roads in a .rds file. For exemple, [A to B] 1111111111 1111111111 111111111 [b to C] 2222222222 2222222222 2222222222 [C to D] 3333333333 3333333333 333333333 [D to E] 44444444444 444444444 444444444 [E to F] 5555555555 555555555 555555555 become, [C to D] 3333333333 3333333333 333333333 [E to F] 5555555555 555555555 555555555 [b to C] 2222222222 2222222222 2222222222 [A to B] 1111111111 1111111111 111111111 [D to E] 44444444444 444444444 444444444 After that, I've run DCG to create the next mission of the campaign using…
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- 4 replies
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Flying an offline Campaign, I get a Mission Success message while my aircraft is on takeoff roll. It has happened each flight so far. Is this some sort of bug or something else?
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- 3 replies
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Right now we are running a Coral Sea DCG. Question I have is about damage to ships. For instance in the first mission we hit one of the Japanese carriers with one bomb (1000 lbs). Is the damage cumulative? What I am getting at here is when we come back to hit it again will the damage model reflect the one hit or are we starting over in each successive mission that it is not actually sunk in? Also a question about torpedoes. It appears that the event log does not show torpedoes that have been dropped? Is there a setting or something that I am missing or is this inherent to DCG?
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Hi, I am trying to learn some of the syntax in those dgen files. This may not be relevant to DCG, but I am pretty sure some of the DCG experts know what I am talking about. In an Ops file for one of my campaigns, I see the following lines: oRuBombAF VVS 24HB, 12U Lw 4F, 8F, 4F To translate this line into plain English is an allied(red) airfield bombing mission with 24 heavy bombers and 12 escort fighters (player squadron) and German(Blue) has 3 flights of fighters of 4, 8 and 4 planes each respectively. Is my translation correct? If the player is on Blue side for the same mission, it would be instead like this: oDeDefendAF vvs 24HB, 12F Lw 4Y, 8F, 4F Is …
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Having played both 3.47 and recent dgen mod, I feel 3.47 is somewhat outdated when matching with 4.12. Although it's playable under 4.12, it still misses a bit. For instance, 3.47 is still using old radio menu, where you can't order your wingman home directly.(you can only do by flight) New dgen mod allows you to do that. Feels 4.12 is very different from 4.11, a lot need be updated in next DCG. But, the flexibility and dynamic features of DCG are nonexistent in Dgen.
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- 7 replies
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I just realized that many people, after the first mission, tab out to desktop and generate next mission thru DCG panel. I always clicked apply have system generat the next mission. What are the pro and cons for manual generation? People are doing this for a reason, right?
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I was trying to add a ground column. But I got an error message "Illegal access..." Is there anyway that I can delete this column?
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- 18 replies
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Congratz on the new site. Really like it so far. Happy new year to everyone.
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Is it possible to have multiple installs of DCG on separate drives? I have two installs of IL2 for different versions and would like to have two different and separate campaigns running on the different versions.
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I need some advice here. You may also know some of the aircraft have pretty bad performance if fuel load is 100%. Examples are P51 and F4u. However the default fuel load is 100% for all aircraft in game. I know you can change the fuel load for your unit, but not for other units. Now my sister units equipped with 100%loaded p51s are getting shot out of sky like no tomorrow. Is there any way to change the default load by aircraft?
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Bug or feature, I don't know. Maybe only needs clarification: I always believed that MinPlanes is used to ground squads whenever ActivePlanes falls below the MinPlanes value. That is, in RL terms, ActivePlanes is the number of combat-ready planes, while MinPlanes is the minimal number of combat-ready planes required for the squad to be operational (to fly combat missions, not only recon). MinPlanes works now in a different way. I have this in timetable.dcg for the first mission day: When the first mission generates, I actually have 0, 1, and 2 active planes for those squads, respectively. After flying the 1st and upon generating the second mission, though…
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Dear Lo, How far exactly does the end of a road segment need to be from the end of an airfield for the resulting _Airfield location to be recognised by IL2fb to place the aircraft spawn point on the actual runway? regards Wol
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Hello gentlemen I am looking to start running campaigns for my squad using the famous DCG by Lowengrin. - got HSFX 7.0.1 - got IL2MLR to extract score - got a squad eager to fly dynamic campaigns - got no clue where to start I apologize if this is awkward - your database is huge and I am having trouble finding the step-by-step guide on setting up the first camapign. If I could ask for you to point me to some threads so I can do extensive reading, I'd be one happy pilot. Thanks in advance.
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Hi all, How far a static object can it be from the key location, to respawn if destroyed, when a supply column arrives at this key location?
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G'day Lo. I am building a new French/Italian Tunisia campaign for 1940. I have my well thumbed copy of Tailspin's Guide and the newer Lonestar's guide. But a lot of the old detail on the old Jg1 has been lost so I'm a bit unsure on a few things. If there is an up to date guide or manual it would be great if you could point me in the right direction: I take it the Italian Columns will work for supply (except 'C'): 10_Chief Vehicles.ItalyCarsColumnA 2 11_Chief Vehicles.ItalyCarsColumnB 2 12_Chief Vehicles.ItalyCarsColumnB 2 13_Chief Vehicles.ItalyCarsColumnC 2 The French don't seem to have any. Can I 'define' a vehicle column in some way to do this j…
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Could so. pls be so kind and explain me once again, what it means? Is it that tanks wont spawn ahead if an enemy is the contact distance value ahead? Like blue tanks are 3 locations off the red spawn point; contact distance is 3; no enemy tank will spawn anymore?
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I am trying to get the TBD1 into the Pacific 42 campaign. I have added it to the Master Mission, planesUNX, and squadron DCG but it will just NOT show up and will not take if I directly add it to the squadrons.dcg file. What am I missing here?
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Hi all, We're playing Marethline43. Two HomeBases are air start. In wich file can I found their features in order to change them? I think about altitude, heading and speed when planes spawn in sky... Thx.
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OK so in the course of setting up a campaign we have been tweaking and testing and are now happy with it. In the course of doing this we have ran several missions. Is there a way to reset the campaign to mission one without having to recreate it anew including making all of the changes? In other words we would like to take the current campaign as is and reset it back to day one mission one? The other way this comes into play is that we have sides setup to play Red and Blue and now we want to re-run it and swap sides.
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