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DCG Public Discussion

Discussions regarding the Dynamic Campaign Generator

Subforums

  1. Discussions regarding DCG videos

    • 24 posts
  1. Started by Pandacat,

    Just wonder if the newest DCG uses any of the functions from HSFX 7.03 Triggers mod? Cuz I believe the only difference between 7.02 and 7.03 is the Triggers mod. I currently have 7.02, it works fine and I don't want to change anything if the new features from 7.03 don't really have much added value.

    • 0 replies
    • 1.8k views
  2. Started by Pandacat,

    Just need clarification on these settings: 1. For those torpedo bombers should I set them as bombers or ground attack? The anti-shipping mission is part of bomber's or ground attack's? 2. What does active fronts do in game? The description says there will be anti-tank guns at the front. So what would be the effect of this? 3. Air start. I do have it checked, but some of the missions still have me airborne at the start of the mission 4. Primary objectives. So I should have both this and "no instant success" checked?

    • 3 replies
    • 1.9k views
  3. Hey Paul - Can I set active front to yes/no in the timetable.dcg? In testing my Channel campaign - I noticed a location spontaneously change allegiance (...from Axis to Allied) without a ground battle after a 10 missions (3 weeks - timepassage = "FAST"). I didn't have Active Front checked so I guess there was an override - not sure where. In my endcampaign.dcg, I have a 90% destruction of Axis targets trigger a campaign loss - but that isn't location specific is it? So that wouldn't be a reason for the location to change sides?

    • 10 replies
    • 2.2k views
  4. Started by idefix44,

    srd file; where am I wrong? Attached in a zip file: - the mis file with the ships roads. - the matching srd file. In the maps.dcg file, MapAxis=North Blue ships spawn at Genova_Harbor and follow the blue paths. It's correct. I want that Red ships spawn at Crotone_Supply_Depot_Harbor and follow the red paths. But they spawn at 200_Tyrrhenian_Sea. It isn't correct. 200_Tyrrhenian_Sea: 57000.00 1000.00 Crotone_Supply_Depot_Harbor: 75000.00 500.00 Crotone_Supply_Depot_Harbor is lower than 200_Tyrrhenian_Sea. Where am I wrong? I use the IL2DCG 3.48 version. CDG_Italy.zip

  5. Started by JG7_X_Man,

    Paul - is there a way for you to offset the X,Y axis of bomber formations so that they are too close? The lagging flight tends to run into the back of the leading flight in a formation.

    • 4 replies
    • 1.7k views
  6. Started by JG7_X_Man,

    Has anyone ran across this issue using 3.49 beta 2? Doesn't matter what mission type I select in DCG, the next mission is always patrolling my airfield.

    • 11 replies
    • 2.3k views
  7. Started by slippery_jim,

    It is possible to change any unit's type of aircraft using the timetable feature, but is it possible to change the active unit using timetable? ie, lets say the player is in 77SQN RAAF flying Spitfires MKVs in the excellent Darwin campaign and is currently at Sattler's AF, can he be "posted" or "transferred" to 75SQN RAAF flying Spitfire MKIIIs at Darwin AF? Obviously I can do this in the squadron editor and generate a new mission and it will take effect, but I wan't the generator to do it in campaign at a certain date, with a nice little message explaining the brass' reason for transferring you out of your cushy little posting to the front line

    • 2 replies
    • 1.7k views
  8. Started by slippery_jim,

    just a couple of quick questions Paul. Is there a limit to the number of airfields DCG can support? In the Solomons 44 map there is no less than 22 plus 4 sea plane bases. If there is no limit, does a large number degrade performance in any way? I notice in your stock campaigns that often not all airfields arent added, ie the New Guinea campaigns where the large airfield on Goodenough Island is not added, is there a reason for this? Has it got to do with how DCG moves squadrons and the supply system? Next question, on your old forum you explained how to add airfields to existing campaigns. My memory is scratchy but I think you said to add 4 waypoints coming from the e…

    • 9 replies
    • 2.7k views
  9. Started by JG7_X_Man,

    I have noticed that only 1 of the 4 bombers spawn in my test campaign - does anyone know what might cause this? Doesn't matter if it's a ground or air start. Yes I have double checked the. mis and 4 planes are present. - Fixed! corrupt .mis file. too much manual editing.

    • 2 replies
    • 1.6k views
  10. Started by JG7_X_Man,

    Been trying to get my Operation Jubilee to work - issue I am having now: ships are not unloading and the defenders are all the way to the beach with no enemy to attack. Some ships (Tramps) come all the way up to the shore. Still working on it! Also - I want to say wow Paul! You are a genius! Just opening the mission file DCG generates in FMB and looking at what Paul's brainchild generates is just amazing! Franking awesome work!

    • 11 replies
    • 2.9k views
  11. Dear Lowengrin and fellow DCG-ers, Here are a set of genuine hand-crafted data files for people to use in their games. Too many changes to list. All planes/ships/vehicles/trains are included and all payloads and squadids. Please use as you see fit. For IL2 Game version 4.12.2 - https://www.dropbox.com/s/zhaqvo9zobz5bkj/DCG_4122Data_20160421.zip?dl=0 For IL2 Game version 4.13.1 - https://www.dropbox.com/s/hlrrs8edkstzzac/DCG_4131Data_20160421.zip?dl=0 Credits: sniperton for his 4.12 data files which I used as a base. [Changelog] 2016.04.17 - Initial release 2016.04.19 - Fixed wrong version squadids.dcg, fixed Escadrille Normandie-Niemen. 2016.04…

  12. Started by JG7_X_Man,

    I have my campaign generating missions again - still having issues with generating the 1st mission with wrong Luftwaffe aircraft but I open up DCG and manually change them. My former issue of blowing aircraft up was caused by either a squadron that isn't in game or the DC-3A (not sure which - but that's OK). Question: I have set Red side to attack but I can't seem to get DCG to generate a Red bombers mission to attack ground targets (Opel Fuel Trucks) deep into axis held territory. I have "massed bombers" set with the front set to a spot in the English Channel, radius is set to 550 Km. When I set the Front to Calais I get bombers to attack but it changes the front ma…

    • 4 replies
    • 1.7k views
  13. Started by JG7_X_Man,

    OMG! So many issues that have arisen. New issue: I have a campaign with all German aircraft assigned to Bf_109E4N but when the campaign missions are generated the German side are given the BF_109E7NZ. I can't for the life of me figure out where the aircraft are coming from. Has this happened before?

    • 3 replies
    • 1.6k views
  14. Started by JG7_X_Man,

    I am testing a 3rd party campaign in Full Auto Gen and Replace DGEN with DCG mode and I get this issue: The 1st mission of the campaign I select generated successfully. I flew the mission, and generated a few more. However, as soon as I make a change in the DCG user interface, my plane explodes after that mission is generated. I checked int he dcgerror.txt about found nothing. Any ideas?

    • 4 replies
    • 1.8k views
  15. Started by RealDarko,

    Hello all! Is now time after a long hiatus to recover DCS campaigns and play some more, but before I reinstall everything I will like to ask a couple of questions. - Is there any campaign for my Kanto plain map? http://www.sas1946.com/main/index.php/topic,30729.0.html Is well suited for USN carrier raids against mainland searching for ground targets, airfields and coastal shipping, is also good for B-29 campaigns and Very Long Range P-51 Mustang based on Iwo and tasked to attack japanese mainland too. It doesn't need any ground movement, allied will be based on carriers and on Iwo attacking everything that moves on Japanese itself. It can be a fun campaign…

    • 3 replies
    • 1.8k views
  16. Ok, so idefix44 reminded me of deal with some squadrons issue and I read about having to add them in the squadID file but... do you guys know of any squadrons that are not working period? I tried adding a flight of P47Ds to a new campaign. assigned them to the 54th FG 57th Squadron. Then when generating mission, they kept showing up RED (red in the mission file, red in the plane selection screen), but they are referenced in the axis briefing and take off from axis territory attacking allied targets. I had added the squadron ID to the squadID file.. USA_FG_054_FS_057z 57th Fighter Squadron even added it with an extra 0 at the end just for petes …

    • 9 replies
    • 2.6k views
  17. Started by Dinked,

    Hello, this is my first night with DCG, And im currently trying out a US Army Italy '43 Auto Generated Campaign. But theres one issue. I've noticed that when the ai and I take off of the runway and make a turn to follow the waypoint, most of the friendlies in front of me nose down and crash into the ground. To test this, I turned on autopilot right after taking off, sure enough, autopilot made that turn, nosed down, flew like 10 or so feet of the ground and then crashed into the ground. Any tips on fixing this? I have tried setting the transit altitude to 5000 m for my player squadron, but no joy. I'm out of ideas. Any help would be greatly appreciated!

  18. Dear All, I have been trying to get the DCG Carrier Operations 1941-1945 campaign to work with DCG3.48. However, every time i start a new campaign, both USN as IJN, the aircraft start on an airstrip instead of an aircraft carrier. I used to play this campaign with DCG 3.47, but that version i cant find anywhere. Can someone supply me with DCG 3.47 or have a fix for this problem? Many thanks in advance, Johnnycolt

    • 9 replies
    • 2.8k views
  19. Started by JG7_X_Man,

    I have set both level bomber and fighter on same airfield and different airfields within the 50 KM distance in addition to making them both active, but DCG isn't giving me escort missions. Any ideas?

  20. Started by Shakaali,

    Hello. Is there a maximum number of planes DCG can handle? I use CUP and downloaded class file created by JG7_X_Man. It has 964 lines. I noticed that this section: P_40SUKAISVOLOCH2A Curtiss Tomahawk IIa, 1941 gb 1 1 1 194101 194512 None TomahawkMkIIa None 5000 Meters 360.00 kph Default 360.00 kph P_40SUKAISVOLOCH2B Curtiss Tomahawk IIb, 1941 gb 1 1 1 194101 194512 None TomahawkMkIIb None 5000 Meters 360.00 kph Default 360.00 kph TyphoonMk1a …

    • 6 replies
    • 2.4k views
  21. Started by JG7_X_Man,

    I know ~A means Attack and ~L means Location but when would I use them?

  22. Started by JG7_X_Man,

    I am trying to setup Operation Jubilee with one of the maps in CUP ('44 West). I am looking to use the timetable.dcg to have an invasion point at Dieppe harbor. I have read and understand the idea of needing a _Beachhead in my .srd and Dieppe_Harbor in my .rds but do they need the same coordinates? How can I have this happen just for 1 day (even if I have set 3 missions for day). Is there a way to generate 3 missions per day, just for 1 day in the timetable.dcg? Any ideas and suggestions are welcome.

  23. Started by Moezilla,

    Hi Lowengrin, Was just looking through Tailspin's old doc about campaign creation and had a couple of questions about CarsColumns. Does DCG still only care about columns A-E? How would it treat a CarsColumnF or K? Is it still true that DCG has a special case for the Japanese Columns (B & C for supply and A for command vs A & B for supply and C for command for Russia/USA/Germany)? If I added a French/Italian/British CarsColumnA/B/C/D/E would DCG recognise them and use them as with the stock columns? Thanks for your time, Moe

  24. Started by JG7_X_Man,

    Nephris mentioned in another post that one can make use of both by: "...pointing the first coordinate directly on the first runway and the last coordinate on the second runway. You then call it German_airfield and German_airstrip and you can make one location capable of double aircraft amount." How exactly is that done? Just creating a link between the two in the .rds?

  25. I tried searching using various terms but no joy. I've successfully created a DCG Coop Campaign for HSFX using the Western Front 44 map. By 'successful' I mean that it's generating missions, however, I have a couple of issues which I hope some of the subject matter experts can help me out with. I used Lonestar's guide initially but I think I'm getting beyond what it can tell me. Three key problems at the moment; 1. One of my Allied airfields (i.e. Bradwell Bay) keeps showing up as "contested/neutral" and I don't know why. It's clearly in the Allied zone (even after missions have been generated). I've tried re-doing the 'roads' aspect for the .rds file bu…

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