DCG Public Discussion
Discussions regarding the Dynamic Campaign Generator
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335 topics in this forum
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Hello, I'm quite new to DCG editing and I was trying to add some new planes to DGEN generated campaigns. I replaced DGEN with DCG. I set up DCG with Auto-Generation. Then I edited allpayloads, class and payloads with new planes - in my case PZL-23B, PZL-37B, PWS-26 and Lublin RXIII for Poland's 1939 campaign. All these planes do appear in squadrons' edit panel and I can add new squadrons that are using these planes. However when I generate new DCG campaign from IL-2 panel, new planes never appear in squadrons (only PZL p.11c) despite proper periods entered in class.dcg. Is there any other place I need to enter some data? Thanks for help, Grzegorz
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Going through the tutorial it's quite confusing, especially the grammar! It's driving me batty. At first I was confused by the different names, but I think I have finally got it. Beach: loading point Beachhead: unloading point Bay Harbor: departure and arrival point Sea Now for a land invasion from the I think the following is required: Attacking force: Must have both a departure and a loading point, specifically a "Beach" (loading) and a "Harbor" (departure) ie Jimdigris_Beach (loading of vehicles) and Jimdigris_Beach_Harbor (Ship position when being loaded and from where ships leave) and the beach must always be an equivalent name land position in t…
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After making a master mission, I notice that when DCG "generates" the campaign files it removes quite a few objects that I specifically populated the map with to "pretty it up". Is this an object number limitation or is it something to do with supply? Stationary ships, stationary vehicles and stationary planes seem to be the main items removed, which makes me think they have to have a matching non stationary type in the master mission to prevent them being removed? Though that said sometimes static "objects" are removed
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Just going through the "Create of an external DCG campaign" tutorial and it says the following "Now to the "red" island and we start here with the beach and connect it to the runway located closest! Note that the direction or routes is always from the "blue" side to the "red" side. At this island you only need 2 tracks (beach to runway and runway to runway), because at this island no invasion will occur and no ground vehicles will drive on it! This route only serves to define positions on this island!" My question is, is DCG limited to only having one side "invading"? This is setup by the "front" in the campaign file? The reason I ask is some "Pacific" maps have more…
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About using the ‘optional’ EndLocation entry in the endcampaign.dcg file, the campaign ends when the location is contested or captured? Thanks.
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When flying as a wingman in a flight with and AI leader, the AI doesn't give commands like attack, orbit, go to waypoint 4, etc.... As far as I know it didn't do this without DCG either but with DCG the AI sends me a message like "What the hell? Follow the leader" whenever I vector too far off course or maneuver to engage an enemy (even when the leader is engaging the enemy). So is there something broken here? Is the AI supposed to issue commands with DCG? If not what I am doing wrong? How am I supposed to know when to break formation and attack?
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Well Ive been trying and trying and trying to like the new IL2 BOS. Its great eye candy. not much else so far.. Ive dusted off the Rnzoli DCS server box and got my DCG campaigns going again.. then decided to see about updating everything from the current 4.09/HSFX 4 install to the new 4.12.2/HSFX 7.03 Of course IM sitting here adding ships/armor/planes to mission files and pulling them out to add into all the DCG files.. So I got a question for ya Lo.. with some of the new suqadron and company items... How will DCG handle those in campaign? for instance.. here is my armor entries for the cruiser MKIII tank... armor.dcg 1-Crusader_III 1 19420…
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Hi All, Just a quick heads up. The DCG Video section is now a sub-section to the DCG Public Discussion section. Thanks!
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Hi folks, the 1./JG42 is hosting since a long time regular DCG Campaigns in chronological war time order. Last fall we started again in 1940 - France settling over to Riga 41, Leningrad 41, Malta 42 , Tobruk 42 and right now we are fliyng at Rhzev 1942. We meet each thursday evening at 19:45h (GMT+2 /Berlin time) and encourage each pilot who is still interested in flying Il2 1946 to join us. Basically you are free to choose which side and which of the available pilot seats you take. Our main goal is to fly together and having fun, noone of the present pilots is interested to become a new Rall or Hartmann. For coordinate flying we use the teamspeak server of 1./JG42,…
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I have noticed in a lot of DCG replace DGen missions the ships follow curved routes between waypoints. How does DCG do this? In FMb you can only travel in a straight line between points, and if you click on one of the curved routes FMB will convert the curve to a straight line. So how does DCG "bend" the rules?
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Hello, first like to start off that the DCG is just a fabulous tool which im sad that I found it so late. Props for making it! Anyways I'v been trying to add some of HSFX 7.0's planes to the program to use in one of my latest online campaigns, I managed to kinda figure out how to add fighters to the program and the game runs perfectly fine when I play them. However whenever I try adding a bomber + some of its payload, everytime I start the map it just buggers out and refuses to play the map with the "it cannot load classes" or something like that issue when I try to hit the fly button after selecting the bomber. In Solo campaigns the game just explodes and crashes if I tr…
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I have a problem that I cant seem to find the cause. Lately FMB is not able to fully open missions generated by DCG. It loads the map then freezes with the little box "stand by loading mission" I am running 4.10 with DBW, DCG 3.46 with the "modded" allpayloads.dcg and payloads.dcg data files for DBW and in replace Dgen mode and full auto generation. For over a year this has been rock stable, but now all of a sudden every mission it generates cannot be opened by FMB, but plays with no problems in campaign mode So either something is in the mission FMB doesnt understand or cant find? It's weird because I havent had this problem before. Is there any way to find what …
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I am working on a new Arab Israeli War 1948 campaign and have the bones in place for some playable testing. However, I am receiving a DCG error noting "No stationary.dcg found" in a window alert. Content from the dcgerror.txt file is as follows: [2015/02/14 15:51:28.14] Parameter String0 = D:\Software Data\My Games\IL2 - 1946\IL-2 Sturmovik 1946\DGen.exe [2015/02/14 15:51:28.15] Parameter String1 = is [2015/02/14 15:51:28.15] Parameter String2 = 0 [2015/02/14 15:51:28.15] DCG.ini processed. [2015/02/14 15:51:28.18] Loaded messages processed. [2015/02/14 15:51:28.20] Game version checked [1946]. [2015/02/14 15:51:28.20] Game version includes IL2AEP [True]. [2015/02/…
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I've been playing IL-2 with DCG and well, i'm not the best pilot and i tend to die a lot. So when i hit "refly" it resets all of my stats(Kills, Sorties, Rank etc.). Is there a way i can refly without losing my progress? This has probably been asked and answered a dozen times already, but i couldn't find an answer. Thanks for any help guys!
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Hi All, I have setup Il2 1946 4.12.2m Dedicated Server+DCG 3.47 + FBDJ 2 Everythink works fine except there are no waypoints in the missions.I take a generic description in the mission briefing but no waypoints. Is that normal because is in dogfight mode or i am doing somethink wrong?
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Could someone please help me with the correct synthax for BanPayload? Does it really work? And if so, how to "un-ban" after ... Thxs
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Hi all, BugOutRadius=10 How does this paramater works? Thanks.
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In my customised version of Singapore2 I have successfully added an axis freight train that DCG will target in allied forces objectives. But how do I get DCG to recognise a base camp I have added as a target? What I want is for DCG to see this area and buildings as a location and a possible target for allied forces to either destroy or capture. And can I make this a "supply point"?
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I am new to the DCG concept and very interested in it. I was wondering what components are neede to run a DCG server. I think I have completed the downloads, from what I have read. I have not been able to find what is exactly needed to run it. Info on IL2 versions and any mods would be great. Thanks in advance. Thanks, Oh-Zee
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My method of play is DCG replace DGEN with full auto, I love how it generates a detailed mission debrief instead of a crappy page with stars for the number of kills. How is this for carnage. 3 Jap carriers and a destroyer sunk, One hell of a mission was generated. (modified singapore campaign, alternate history with Japan not invading until 43 and with a carrier strike force, heavy American pressence with their latest fighters, hellcats, lightnings and thunderbolts) I got no less than 6 zekes in my thunderbolt! and managed two vals after a midair collision tore of my right rear horizontal tailplane Debrief: Mission results: Group Captain Jason dinAlt shot down an A6…
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Do certain train wagons count aswell into the supply rates? Like wagon1, wagon2 or wagon8 for oil? Or was I the past years all wrong with that?
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Happy New Year, I think I can remember there was a way to make a e.g. destroyer capable to transport columns? Is that correct, or was that characteristics hardcoded? If I am able to change the characteristics, what was the correct file to work in? I suppose the gobject.dcg. As the tramps are capable I would try to use these settings for a destroyer aswell, however the Tral or MFP can transport columns aswell and got a slightly different number code... Tramp Ships.Tramp 1 0 0 1 0 1 1 None MFP Ships.MFP 2 1 1 1 0 1 1 None Tanker from the ship pack ShipPack.Tanker0 …
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A quick question for anyone that may be able to help me.. I'm a big fan of the pacific campaigns. I keep trying to start a single career in full auto DCG replacement mode, starting with Tulagi. I can't see how I can affect the war however. My stated victory condition as the US is to take Tulagi depot, and every mission keeps being to fly a sweep over Tulagi Depot. Every time I go there I shoot up some AA guns, sometimes a truck or two, or whatever is there. Then on the next mission, there is no real change in lines, no messages of advancement, or anything of that sort. It just keeps giving me the same mission over and over. My question is - how can most effecti…
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Servus, Is there a way to edit the localization or even better to edit the types. I destroyed one of those "higgins boats" and it was noted in the debriefing as destroyer. Is there an ID in any file I have to edit to change it to a ship type or maybe a custom type, however I guess this would effect also its function? I know the basic translation has to be done in the messages files, which are line sensitive, but editing here wouldnt change the type of an object of course.
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Was or it there a way to track the devastation degree of an object, like a battleship to the following mission? I suppose it is not , but hope dies last i guess.
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