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FIF Discord
FlF Ruleset

FIF General Discussion

Discussions regarding the Flanders In Flames Online War

  1. Started by Butzzell,

    S! All Getting ready for FiF XXiV session 3. Blue team is Entente. Red team is Central. The JG1 Server is running a practice map. ( Dry Run map). This is so the 2 seater pilots can practice their missions. The espion mission requires you sit still for a little longer than you expect. The General mission makes you look for a good area to land. If you get on the server and there is not enough time to do a mission, the server can be reset. Each of the float plane bases has a low flying balloon. Killing the balloon will end the mission. It takes about a minute in the score screen before it reloads. Good luck all. See you Saturday.

    • 0 replies
    • 1.5k views
  2. Started by Butzzell,

    S! All Just a quick reminder. If you get shot down or land, you must wait five minutes before you fly again. If you land on enemy side you are captured and can not fly as pilot but may fly as gunner. If you land in no man;s land and are not killed, you can fly again as pilot.... after 5 minutes. Problem with score was with espion counter and has been fixed. Did anyone have connection problems or lag issues? I was in three fights and did not see any lag. Next week we will be back on J99 server. Good luck and see you next week. Remember: Blue team Central, Red team Entente.

    • 1 reply
    • 1.6k views
  3. Started by Butzzell,

    S! All The first session will be on the JG1 server. Small problem at J99 sorry.

    • 0 replies
    • 1.5k views
  4. S! All The Dry run went rather well. Afterwords we had about 20 pilots on TS discussing some issues. 1. Blue team will start as Central. Red team will start as Entente. 2. There will not be an A event and then switch sides for a B event. Each team will fly either Central or Entente for two weeks and then switch sides. The teams will continue to switch every two weeks until the total number of missions are completed to attain victory. 3. The 28, May 2016 weekend is a big holiday in the U.S. We are going to push the start date back a week. Dates looks like: 4 June: Blue Central, Red Entente 11 June: Blue Central, Red Entente 18 June: Eagle of …

  5. Started by Heide,

    I have the game downloaded. What file do I put it in?

    • 2 replies
    • 1.6k views
  6. Started by Butzzell,

    S! All Announcement posted on RoF Boards. Also posted is a poll asking how many would be interested in a Wen or Fri North Am session Please visit there and vote if you are interested.

  7. Started by Butzzell,

    This is a mission suggested by Gen_Markov We have gone through various designs and implementation features as well as how it would fit into the existing FIF structure Basic mission. We replace the convoy on a road with an automobile . Only 1 live entity instead of 4. He not marked on the map and must be found. Fly within 3 km of the General so he will stop and fire a green flare. 10 seconds later he will fire a second flare in case you missed the first one. This is his surrender signal. A plane labeled Capture can land anywhere within a 3 km radius. This is to accommodate for bad landing areas. You do not need to land next to the automobile. When stationary af…

  8. Started by Butzzell,

    S! All Gen_Markov had an idea for a mission, "Capture the General". He volunteered to be capture first, lol. Actually it is a nice idea. It is a secondary mission. You have to complete a previous mission, most likely the photo recon. "A convoy with a General has been spotted. We want to capture him. He may have important papers. He was seen leaving town (X), headed for the (train, barge, airfield, river airfield, or Army Rear HQ at city Y)" We have a start and end point that will work on every map. A two seater labeled capture must be used. When you find the General's convoy, there will be a defensive AAA truck and an open bed truck. The General wil…

    • 9 replies
    • 2.7k views
  9. Started by Butzzell,

    S! All In FiF XXIII, we had the Surprise attack mission. The Red team completed this mission quite often while the Blue team often passed on this. That leads me to think it was only marginally successful as a mission design. It was included because it added some ships and we needed a twelfth mission. For most maps we have a crater filled No Man's land. By moving the AAA fence to the center of the mud (suggested by TM Fritz Flipitz), targets can now be placed on the trenches. The Surprise attack is replaced by the Trench attack. A look at the Front line Attack or Trench attack This mission is secondary to Capture the General. When the capture plane re…

  10. Started by ST_Marx,

    Damned, i keep appologising I did something really stupid, i shot 1 of our own balloons. I was on my own trying to find 2 2-seaters to escort and saw a balloon that kept flaring red flares so i thought it was one of the enemy and i was in enemy territory......not! I put some rounds in it and blew it up, the moment i saw it go down i got a weird feeling i wasn't 100% sure and when i checked the stats......well....nothing. Told it to our commander (wrongway). i hope this doesn't effect the results but do know i need to get better in navigating. I will spend the rest of the day in shame and beating myself

    • 2 replies
    • 1.6k views
  11. Started by Labroisse,

    Was there an issue with the server not logging air kills? I noticed in the statistics there were no shoot downs for anyone. Here is a log of one of my sorties: http://46.4.81.81/sortie/154/ When I got back to the map screen, I noticed that not only did it not log the kill, but also the bullet accuracy stayed a 0%. Just thought you would want to know in case this effects other stuff. Labroisse

    • 3 replies
    • 1.7k views
  12. Started by 1PL-yello,

    I"d like to apologize about too quick taking off after plane changing. I took off but I haven't join fight, and even closed to anything. In fact I helped opposite side, because I lost time vailny. It would be pitty to cancel mission because of that

  13. Started by Butzzell,

    S! All Good news!!! The J99 server is back up an running. You can see they are already running missions. J99 Server will again be hosting FiF. The red team TS will be back on JG1 TS. Thanks all for your understanding and willing to put up with all the changes and problems last week. ty JG1_Butzzell_J11

  14. Started by Butzzell,

    S! All Do to some problems with the J99 server, the Saturday session of FIF will be hosted on the JG1 Server. See you there. S! JG1_Butzzell_J11

  15. Started by Butzzell,

    S! All The JG1 Server will be running an open to all version of Flanders in Flames on Wednesdays and Fridays at 8:45 pm Eastern North American time. The mission lasts for 2 hours and 15 minutes. All are invited. For those familiar with the tournament version, there are some major differences. No death penalty. No wait period if shot down. No wait period after the server comes up. No waiting for green takeoff flare. All Factories are targets. All aerodrome attack targets are active. Remember it is not the hangars, just the big oil drums. The Front line recon now triggers a Trench attack mission that must be done by a plane named FLB The 1000 m…

    • 0 replies
    • 1.5k views
  16. Started by Wrongway,

    Salute Red Team, Congratulations to the Red Team for their victory in phase A of FiFXXIII. The Saturday fights were generally close and all good fights. I'm looking forward to seeing you on the battlefield for the next phase.

  17. Started by Butzzell,

    S! All We understand that Blue team is concerned with recent low turnout on the Wednesday session of FIF and the effect on scores. The Admins have been looking at this. The situation is that No. 42 Sq. has lost several players from this event. They were the powerhouse team usually fielding 10 to 12 pilots. We have not had enough pilots sign up to replace those numbers in that time slot. Please remember that while turnout does effect the ability to accomplish missions, in game events are very important. We had one Saturday session with 34 Blue team and 28 red team pilots. The score was a tie at 7 each. While the in game events and teamwork have over ridden th…

  18. Started by ST_Marx,

    Hi all, Yesterday evening i attended FIF for the first time, very pleased to fly with a lot of guys i met in the last 2 episodes of Bloody April in the air and on TS. Allthough i registerd months ago (wich i forgot ) Trupabow was nice enough to tell me FIF was on (wich i totally forgot ) and so i made my first flight in a Dolphin. (btw i registered again, perhaps better to forget that, if i remember well i was assigned to the entente blue group) Well.....that didn't take long because i was concentrating on getting as fast as possible to my buddies waiting for me high up. Made the mistake not to look over my shoulder more frequently and got bounced by a D7, So th…

  19. Started by Butzzell,

    S! All Just a reminder that Weapon mods are turned on. Please check your plane for weapons mods that you may have turned on. The only allowed weapons mods are for the HP, Gotha, DH4 and DFW. The only mods that are allowed are the twin guns for the the front or rear gunners. Please be sure that you do not have any other mods such as the cannons. Thank you for your attention to this.

    • 5 replies
    • 1.9k views
  20. Started by Butzzell,

    S! All JG1 server may be down for a bit on 2 February 2016. The ISP is adding a router and aggregation switch. It is hoped that this will help all connections and TS. Not sure but this may also affect No.42 Squadron server and TS.

    • 1 reply
    • 1.4k views
  21. Started by Baron,

    Some screenshots from saturday`s mission - thank you all for great fun JG1 Jastas on field Engines up! CONTACT! Taking off "Enemies" "Enemies Nr. 2" Patrol

  22. Started by Butzzell,

    S! All Wen night session, 20, Jan 2016 had a display error. The actual missions done by Blue team were 7. The final total said 8. I went through the logic of the mission completion and the mission total. They looked fine. Well computers are like Old Testament Gods, Lots of rules and no forgives. There had to be a problem somewhere. After about 6 hours of tearing the program apart, I finally found it. The Blue team artillery ships ran through the Red team surprise attack. Two of the Red team ships were sunk. There is a counter that collects the total ships destroyed and then adds to the mission totals. This counter was set to 1 instead of 4. So a single …

    • 2 replies
    • 1.8k views
  23. Started by Butzzell,

    S! All Great turnout for Saturday's mission. There was word that some folks could not get on because the server was full. The server was limited to 60 players. This was discussed among the administrators. Hardy believes the server can handle 70 players. He will increase the number but we need to keep an eye on lag and see how it goes. Please remember that at the beginning of the game that there is a limited number of people that can be in game and sitting on an airfield ready to take off. Some people at fighter bases may have to wait till first group takes off before they can get a plane and fly now.

  24. Started by Butzzell,

    S! All Looking at a time line for this next FiF. Holidays are fast approaching. Superbowl will be here before you know it. This will put us on hold for a few weeks At present we have a January start date. Wen Jan 6 and Sat Jan 9 for dry run, Wen Jan 13, Sat Jan 16 for first session. We will be using the Channel map and some of the faster planes. The new missions from the preview will be included. That will give us 12 objectives per side. Scenario: 1917, the war has been going badly for the Central countries. The Kaiser abdicates and new leadership is needed. An enterprising industrialist steps up to take over. Lex Luther, owner of LexCorp, …

  25. Started by Butzzell,

    S!, Blue team Big Congratz on a very hard win! We had a lot of tough fights and some very tense missions. Hope to do it again in the next FiF. See you there.

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