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Kliegmann

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Everything posted by Kliegmann

  1. Yeah, statics of the the new vehicles, drivable early war vehicles/tanks (T-34-41s, PZ IIs, BT-7s, Recon cars), a NON AI cargo plane for the Allied team, and the list goes on and on and on and on.
  2. Ok, ran a self-test over the weekend and developed a list of non-working or flawed items. I have all but one fixed (I hope). While repairing another item, I found another small item, I had set the tanks for the Fallschirm base at unlimited (oops). I now have the AI ground units set with a different trigger for grnd and air units. Air units will spawn the AI at 6 km, while grnd units will spawn them at 3 km (hopefully it will keep the number of active units down to manageable numbers). Also found several German triggers that were triggering on German units. Airfield and tank base repair vehicles have been changed to Opeltankwagons and GZ-55s. Would have LOVED to put ambulances at the field hospitals but there are no statics of these as of yet . Also discovered RRR cannot be preset at fractions, then copied and pasted anymore, gotta set them at 0+ then copy/paste, then go back and reset the fractions. The moving front with 4 battlezones is giving me a headache. I have attempted to make this work a dozen times now, maybe I'm overthinking it, but, the last attempt pissed me off, and in a fit of anger, I hit the delete key, not realizing that I had the whole frontal system selected, and deleted the whole thing, there went hours of hair-pulling and work. I would like to attempt a test run for tomorrow, 4/14.
  3. Making a few updates and changes to what we have. Unfortunately, the updates and changes we're making is a substantial amount of work. Airfields - The Airfield Module is relatively complete, but we're running time tests on the Repair, Refuel and Rearm so we can get them to the times that we need. We just recently figured out how the system is set up, having to use fractions of time to make it work Building Targets - I am currently working on the changes for this portion, and nearing completion. Ground War - This portion is taking the biggest amount of changes, and its about 75% complete. Fallschirmjager has been completely rewritten, and one drop is in place (I wanna make sure this is gonna work before I add any others). Now after a completed drop, it activates a player tank spawn in the area, with 2 or 4 (undecided) tanks per 12 Fallschirm that land successfully. Any AT or Arty drops activate guns near the tank spawn area. There are 2 player battle locations and the AI only battles have been removed. Pionier, Panzerpionier and Gepanzerte Panzerpionier Platoons have been added for bridge building, and seem to work. Defensive bunker positions around cities have been built up, and working.
  4. Kliegmann

    Hello

    Welcome and thank for applying. Our commander will be along shortly.
  5. Need to add another test item.....Time needed to refuel, rearm, repair.
  6. For the paradrops I have an idea to try
  7. Testing for 03/21/20 - Mission Start: 15:45 CST (30 minutes after FIF concludes) 1.) Verify repairs are actually repaired. 2.) Airfield Supplies: Fighters should use 3 SP, Attack Aircraft : 6 and Bombers: 9. As an airfield is damaged, these numbers increase by 3 per 25% damage. Verify these are still correct. 3.) Retest fuel refill after fuel tank destruction at Myatlevo (I set up a message for when it is destroyed for testing) 4.) Take Camera screenshots. 5.) Find and attack Factory, railyard, trains, convoys
  8. After FIF tomorrow, I would like to test the WWII tourney, EIF (Europe in Flames). Most of the pieces I have verified as working, so I want to load up a server with pilots and see what happens to the mission. Things to test 1. At mission start each side has a "Destroy enemy building" icons located at intersections of 4 sectors (ie: 2204, 2205, 2304, 2305). This indicates a target is located somewhere within 1 of those four sectors. The side only needs to fly near one of the targets, then they get a message "Enemy target has been found", and the old icon disappears, and the true target icon appears. These need to be verified as working. 2. I need suicide, err, I mean dare-devil pilots, to attack an airfield. Each airfield has fuel depots, ammo depots, and a HQ base (almost ALWAYS located off base, near a nearby city). If you kill all the fuel depots at an airbase, the enemy pilots can no longer refuel at that base. Killing the ammo depots stops rearming, and killing the HQ no longer allows the pilot to heal their wounds. 3. The player ground war elements need to be tested as well.
  9. Unless you have heard something, or someone else has seen him, unfortunately Jocassee might need to be moved to Reserves as well

  10. I still need my ju-87 skin added back into the bundle
  11. As nice as it looks, I prob wont buy into it, cause it sounds like its a purchase + monthly fee
  12. My son is giving me guitar lessons, and this song is my practice this week, playing it only in Triades
  13. Welcome
  14. Amazing bit of flying, my hats off to you sir
  15. Yes mother and son are doing great, they're headed home as I type this. There was one small hiccup with my daughter, but she's good now. @HotleadColdfeet, yup first one
  16. At 11:12 am on 11/26, my daughter gave birth to the newest member of Jasta 4 and Staffel 6.
  17. Well if Nov 23rd goes OK, then things mess up on Dec 7, it will truly be a "Date which will live in infamy"
  18. For the prison rescue, we already use airfields, we can just use unused airfields. Regarding the "soggy" ground, wonder if it has to due with the winter maps (which we dont have yet). Sinking into the ground sounds like something that would happen in snow???????
  19. I have mine turned down to 8 (In game only) and I can see everything just fine. Turn it down too much and you're gonna run into problems on early morning, or night maps. Jumping around inside the cfg file every time the map time changes is just asking for trouble
  20. glad I have a rocker switch on my yoke. I just ties ALL elevator trims (no matter what they're called) to the thump switch, and all is good in my world.
  21. Sorry about not making it last night, got waylaid at my daughter's house longer than expected.
  22. Thanks, my "little-one" isn't so little anymore, especially considering she is due in November
  23. After discussing it with my wife, we should be back between 8:30 and 9:00
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