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Everything posted by Kliegmann

  1. Word on the AH2 forums is that MS is going to pull the same market strategy that they tried with MS flight, pay for each small section of earth you wish to fly into, as well as additional aircraft, locking it out so only they and 3rd party who pays them for the "privilege" to make additional aircraft. Some are also saying that they may also try the "Service" route and charge $10 per month to access the sim
  2. Had a whole write up response, but what's the point
  3. In my mission, I have a group that counts the number of vehicles entering a zone, then (OnObjectEntered) is sent to a series of 1 second timers, that then go into my supply counter group. You could use a complex trigger, or proximity trigger to "count up" the number of objects entering a zone, then have another slightly larger one to count when they leave. At certain points along the counter group, you can have activate and deactivate linked to spawners.
  4. Yeah, I've found the 109 has the glide path of a brick
  5. The problem with the event happening too close to another event, and one not registering is still a problem. I have several facilities that require the destruction of multiple targets within the facility.To calculate battle damage to the facility, I have the OnKill event linked to several Millisecond timers that go into counters to prevent this. Regarding the detection of units, one of the things you have to be careful of is resource use. a single complex trigger uses more resources that 2 prox triggers, or checkzones. I personally use checkzones for things like spawning AAA, or ground
  6. If you're using IL2, one of the easiest ways, is if you're able, join us on Weds night, around 8 pm central. We're currently testing for a WWII tourney, and you can see my logic in action, and also get a copy of it, cause the mission DLs with the mission. But anyways, I use a simple complex trigger attached to a specific **Named** aircraft, and connected to subtitles and activations and deactivations. VERY simple. The "Recon" Aircraft passes over the target, this registers to a counter and the first of 3 subtitles. When the recon plane passes over the target a third time, it activates the
  7. I can always answer any questions you may have
  8. Nevermind, read the rule change wrong
  9. The General/Spy mission I agree with especially considering that after landing to PU the General/Spy, then the plane has to fly to a secondary to trigger it, then fly home, but the General/Spy DOES NOT have to land at a base, they can ditch on friendly territory, unlike the Rescue which MUST land at a friendly base.
  10. Instead of waisting bullets, you fly through the chute, upper wing just below the canopy, does nothing the the crate, and it collapses the chute, and its a LONNNNNGGGGGG way down at that point. Then when someone cries foul, shrug and say, "Oooops, sry bout that, I was trying to admire the pilot graphics and got a little too close" Dont ask how I know that, cause NO ONE in JG 1 would be that despicable. Just sayin'
  11. This page gives some of the info you're looking for broken down into each aircraft. I actually think these numbers are lifted directly from the game specifications tab. You have to remember though that there is a random component to the listed max times. https://forum.il2sturmovik.com/topic/25993-aircraft-flight-and-technical-specifications-and-operational-details/
  12. I have not flown the planes with consumables very much, so I cant help much there, but I tend NOT to go into boost unless I absolutely have to, I dont even take off in boost. The time before an engine blows in Combat and Emerg power is a set time, plus a random variable, just like in real life. Damage caused to the engine while in boost mode is cumulative, meaning if you constantly go into and out of boost, eventually you will blow the engine. In most cases, if I enter combat and have to enter boost, if I survive, I immediately RTB, cause I dont know how much damage it caused. I'll see if
  13. No, no f4us yet. The P-47 is in Bodenplatte, which isn't on sale ($10.00 off for the pre-release). https://il2sturmovik.com/about/ This page lists the aircraft you get with each set.
  14. I have not flown against human pilots yet, but I set myself up against 2 groups of Vet level camels and flew 5 sorties. Early on in my fights I experienced the bobbing, but I relaxed on the flight controls and that went away. In all 5 sorties, I only experienced a blown engine twice, once from an over-dive, and once from an AI (and the AI was sitting on my tail for some time, punching holes in my entire air-frame while I finished off the camel in front of me). The problem I was having was over-shooting because the acft is FAST, and I have to readjust my site-picture (If I used the radiator
  15. Well I was planning on flying a KMCO flight for my Virtual Airline tonight, but I guess things may have changed
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