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Kliegmann

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Everything posted by Kliegmann

  1. Nothing is listed for WWI
  2. Will need to test if I have to open :6002, or if my modem has it open by default?????
  3. I just finished setting up the server end, and tried it in my server. Some things that you really need, hot keys for channel changing, and finding a place for the radio overlay (I minimized mine all the way down, and placed it in the canopy rails on a 109 to keep it out of my view). There's 5 channels dedicated to red and blue, 10 channels total. No freqs for obvious reasons (as of yet anyways)
  4. Already have the IL2 SRS downloaded. Funny, just a couple weeks ago, I was discussing this very thing
  5. I have been wondering if the walking back of the aircraft rendering code has something to do with possibly finding a problem somewhere that they just have not said anything about. Until the "hotfixes" we all had improved visibility and rendering in vanilla, then after the hotfixes, things went back to the way it was. Or possibly, they tried an experiment with rendering code, to "see what would happen", then walked the code back cause it wasn't actually finished yet????? Maybe it was meant for a beta test, and the code was accidentally left in on the public patch.
  6. Perhaps I should have written this earlier. If youre looking at getting into WWII, and youre limited to one or 2 modules, I would suggest above all Stalingrad. The reason I say this is the aircraft in Stalingrad have crossovers from the earlier Moscow into the Stalingrad. Namely, for our Squadron and tourneys, the 109 F4, Ju-87 (which actually has 1941 -1943 versions available) and the He111 H6. This one module can carry a pilot through the first 2 tourney campaigns, and possibly into a third.
  7. Seems 1C is having another sale. 10%-75% off of collector and battle of modules.
  8. Here's my reshade and game settings. I run a GTX 1060 3gb on a 24" 1080p monitor.
  9. Welcome. Our Commander will be along shortly.
  10. The injector ban is already going full force, several servers have already implemented it. You play with vanilla game or you dont play.
  11. They're having a mega sale, and the free game is GTA V
  12. Congrats Hotlead
  13. Nope, uninstalled ROF, and not interested in flying it anymore
  14. Emerlist, were these skins cleared by Klaiber, Vonrd or Heinrich?
  15. Awesome thanks
  16. Just as a reminder, could I get a Ju-87 skin?
  17. Also if you think a pilot couldn't be caught unawares of blacking out, I can show you a fatal accident video of a very experienced acrobatic pilot that it happened to, doing the same routine he'd done 100s of times before, and had just performed the same routine earlier that morning.
  18. Regarding it being easier to black out after blacking out or the onset, actually does happen in real life. The more you put your body through, the more tired you get, the easier it is for you to black out on subsequent maneuvering, now having said that, something that seems lacking in IL 2 is a pilot's ability to condition himself to it. For acrobatic pilots, they can, on average, pull more sustained Gs than you or I could simply because repeated exposure toughens their body to it. Having some sort of mechanic like that in game wouldn't mean that the pilot starts a sortie barely able to pull 6 sustained Gs, and by the end is pulling 9 sustained Gs, but possibly something within the off-line game, and a way on-line to control it.
  19. I do think the GLOC is abit overdone. I wish there was a g-meter in the instrument stack at the bottom, so we could do some testing. I think the onset of GLOC comes on WAY too fast. If you're in a 109 at cruise and just start an easy pull, maybe 5G, it seems you start blacking out
  20. Welcome, our commander will be along shortly
  21. Yup Central
  22. Oh, test run for 4/14 - Server starts 8:15, Mission begins 8:30. Things to check 1.) RRR times (I want at LEAST 3 minutes - 5 Minutes if the pilot is wounded) - So need rearm/refuel/repair, but also need someone to voluntarily get shot to test wounded repair) (Maybe a 10 minute game enforced wait if a pilot ditches and takes a new plane???????) 2.) Ground War - Need some tank jockeys to slug it out, test AI emplacements (too much, too little???), Capture territory (Note: The moving front it not installed (read above for explanation), and no influence zones (those go into the moving front). 3.) Fallschirm drops - Both locations. 4.) Bombing missions - test new triggers, and eval flak. 5.) Cargo drops at airfields, tank bases
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