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Everything posted by Kliegmann
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Too bad the 25 is gonna be AI only in Bodenplatte
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For my Alb Dv I request the same markings as my PD3, black spiral (Jasta 4), w/Black tail and blue ailerons. The DVIIs, Black Nose (Jasta 4), black tail w/ blue Ailerons. Thanks, you've done awesome work
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JG I "Richthofen" - FIF2019 "Spring Campaign" Session B4 (29 June 2019)
Kliegmann replied to Klaiber's topic in Squadron News
Congrats and well done- 3 replies
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I'll try to be there
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JG I "Richthofen" - FIF2019 "Spring Campaign" Session B3 (22 June 2019)
Kliegmann replied to Klaiber's topic in Squadron News
Congrats guys, well done- 8 replies
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Kinda looking at the F-5, but hemming and hawing right now
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JG-1 "Fritz Schmenkel" - Operation: Red Alert (16 June 2019)
Kliegmann replied to Klaiber's topic in Squadron News
Well done and congrats guys -
JG I "Richthofen" - FIF2019 "Spring Campaign" Session B1 (8 June 2019)
Kliegmann replied to Klaiber's topic in Squadron News
Congrats guys, well done- 6 replies
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Word on the AH2 forums is that MS is going to pull the same market strategy that they tried with MS flight, pay for each small section of earth you wish to fly into, as well as additional aircraft, locking it out so only they and 3rd party who pays them for the "privilege" to make additional aircraft. Some are also saying that they may also try the "Service" route and charge $10 per month to access the sim
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Had a whole write up response, but what's the point
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In my mission, I have a group that counts the number of vehicles entering a zone, then (OnObjectEntered) is sent to a series of 1 second timers, that then go into my supply counter group. You could use a complex trigger, or proximity trigger to "count up" the number of objects entering a zone, then have another slightly larger one to count when they leave. At certain points along the counter group, you can have activate and deactivate linked to spawners.
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Yeah, I've found the 109 has the glide path of a brick
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JG I "Richthofen" - FIF2019 "Spring Campaign" Session A3 (25 May 2019)
Kliegmann replied to Klaiber's topic in Squadron News
Congrats guys.- 9 replies
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The problem with the event happening too close to another event, and one not registering is still a problem. I have several facilities that require the destruction of multiple targets within the facility.To calculate battle damage to the facility, I have the OnKill event linked to several Millisecond timers that go into counters to prevent this. Regarding the detection of units, one of the things you have to be careful of is resource use. a single complex trigger uses more resources that 2 prox triggers, or checkzones. I personally use checkzones for things like spawning AAA, or ground targets that dont move. The current problem with checkzones is they dont work in MP unless youre using a Deserver outside of the game launched server. I use complex triggers for the detection of specific units, like planes labeled "Recon", or detect the take off of a 109, instead of the take off of a 110, ect. Anything that can be mass detected, like all german aircraft, I'll use checkzones. One of the problems with a counter, is it can only count up, or reset, as far as I know right now. I know there are two new Modifier MCUs, but I have yet to figure them out.
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I use those for supply
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If you're using IL2, one of the easiest ways, is if you're able, join us on Weds night, around 8 pm central. We're currently testing for a WWII tourney, and you can see my logic in action, and also get a copy of it, cause the mission DLs with the mission. But anyways, I use a simple complex trigger attached to a specific **Named** aircraft, and connected to subtitles and activations and deactivations. VERY simple. The "Recon" Aircraft passes over the target, this registers to a counter and the first of 3 subtitles. When the recon plane passes over the target a third time, it activates the target, and turns off the recon ring. As a side project I have started on a timed feature, so the recon acft has to remain in a designated area "taking pictures" for a period of time, but that it still in its infancy.
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I can always answer any questions you may have
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Nevermind, read the rule change wrong
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The General/Spy mission I agree with especially considering that after landing to PU the General/Spy, then the plane has to fly to a secondary to trigger it, then fly home, but the General/Spy DOES NOT have to land at a base, they can ditch on friendly territory, unlike the Rescue which MUST land at a friendly base.
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Instead of waisting bullets, you fly through the chute, upper wing just below the canopy, does nothing the the crate, and it collapses the chute, and its a LONNNNNGGGGGG way down at that point. Then when someone cries foul, shrug and say, "Oooops, sry bout that, I was trying to admire the pilot graphics and got a little too close" Dont ask how I know that, cause NO ONE in JG 1 would be that despicable. Just sayin'
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JG I "Richthofen" - FIF2019 "Winter Campaign" Session B2 (9 March 2019)
Kliegmann replied to Klaiber's topic in Squadron News
I see them.- 12 replies
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Flying Circus: Dolphin & D7 review video
Kliegmann replied to J5_Hotlead's topic in JG1 Videos & Screen Caps
Good vid Hotlead. I enjoyed it -
JG I "Richthofen" - FIF2019 "Winter Campaign" Session B2 (9 March 2019)
Kliegmann replied to Klaiber's topic in Squadron News
Congrats guys, well done- 12 replies
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