Everything posted by Kliegmann
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FC Skins August 21019
I'll take a Halb, usual colors w/Black nose & tail
- JG-1 "Fritz Schmenkel" - Operation: Red Alert 2 (27 July 2019)
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V-2's
Have I just missed it all this time, but has anyone noticed there's a V-2 in the hanger screen in IL2 GB?
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FC during the FIF time slot?
I'll try to be there today
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On the AI Gunner issue
PE-2 Defensive armament: Top: 7.62mm machine gun "ShKAS", 750 rounds, 1800 rounds per minute Belly: 12.7mm machine gun "UB", 200 rounds, 1000 rounds per minute Side: 7.62mm machine gun "ShKAS", 225 rounds, 1800 rounds per minute
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JG 1 "Oesau" - Awards
Congrats guys
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On the AI Gunner issue
This issue is in the forums. This has been a problem for quite some time, and it only effects MP. If you attack in SP, the gunners are ALOT less accurate. People are always using the PE-2 as their example, but I am curious if the problem is across the board, or is it just the PE-2, or Russian aircraft in general?
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Feast your eyes on this beauty!
Too bad the 25 is gonna be AI only in Bodenplatte
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FC Skins anyone?
For my Alb Dv I request the same markings as my PD3, black spiral (Jasta 4), w/Black tail and blue ailerons. The DVIIs, Black Nose (Jasta 4), black tail w/ blue Ailerons. Thanks, you've done awesome work
- JG I "Richthofen" - FIF2019 "Spring Campaign" Session B4 (29 June 2019)
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FC during the FIF time slot?
I'll try to be there
- JG I "Richthofen" - FIF2019 "Spring Campaign" Session B3 (22 June 2019)
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DCS Summer Sale
Kinda looking at the F-5, but hemming and hawing right now
- JG-1 "Fritz Schmenkel" - Operation: Red Alert (16 June 2019)
- JG I "Richthofen" - FIF2019 "Spring Campaign" Session B1 (8 June 2019)
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Microsoft Flight Simulator Back.
Word on the AH2 forums is that MS is going to pull the same market strategy that they tried with MS flight, pay for each small section of earth you wish to fly into, as well as additional aircraft, locking it out so only they and 3rd party who pays them for the "privilege" to make additional aircraft. Some are also saying that they may also try the "Service" route and charge $10 per month to access the sim
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IL2 ME 262 , Alb D.Va and SE5a
Had a whole write up response, but what's the point
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FiF mission Author?
In my mission, I have a group that counts the number of vehicles entering a zone, then (OnObjectEntered) is sent to a series of 1 second timers, that then go into my supply counter group. You could use a complex trigger, or proximity trigger to "count up" the number of objects entering a zone, then have another slightly larger one to count when they leave. At certain points along the counter group, you can have activate and deactivate linked to spawners.
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Almost got got
Yeah, I've found the 109 has the glide path of a brick
- JG I "Richthofen" - FIF2019 "Spring Campaign" Session A3 (25 May 2019)
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FiF mission Author?
The problem with the event happening too close to another event, and one not registering is still a problem. I have several facilities that require the destruction of multiple targets within the facility.To calculate battle damage to the facility, I have the OnKill event linked to several Millisecond timers that go into counters to prevent this. Regarding the detection of units, one of the things you have to be careful of is resource use. a single complex trigger uses more resources that 2 prox triggers, or checkzones. I personally use checkzones for things like spawning AAA, or ground targets that dont move. The current problem with checkzones is they dont work in MP unless youre using a Deserver outside of the game launched server. I use complex triggers for the detection of specific units, like planes labeled "Recon", or detect the take off of a 109, instead of the take off of a 110, ect. Anything that can be mass detected, like all german aircraft, I'll use checkzones. One of the problems with a counter, is it can only count up, or reset, as far as I know right now. I know there are two new Modifier MCUs, but I have yet to figure them out.
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FiF mission Author?
I use those for supply
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FiF mission Author?
If you're using IL2, one of the easiest ways, is if you're able, join us on Weds night, around 8 pm central. We're currently testing for a WWII tourney, and you can see my logic in action, and also get a copy of it, cause the mission DLs with the mission. But anyways, I use a simple complex trigger attached to a specific **Named** aircraft, and connected to subtitles and activations and deactivations. VERY simple. The "Recon" Aircraft passes over the target, this registers to a counter and the first of 3 subtitles. When the recon plane passes over the target a third time, it activates the target, and turns off the recon ring. As a side project I have started on a timed feature, so the recon acft has to remain in a designated area "taking pictures" for a period of time, but that it still in its infancy.
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FiF mission Author?
I can always answer any questions you may have
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New Game Exploit ?
Nevermind, read the rule change wrong