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Everything posted by Kliegmann
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Regarding still on? I dont know. My daughter's b-day is today, and I am unsure when I'll get back. She typically goes to bed by 8pm, so I am banking on that to be back by. Regarding being close, yes VERY close. I've been plowing away at it over the last week, and added the northern battle ground. The northern battleground (at this time), aside from airdropped AT guns, is AI free, meaning it is a Player Only fight. Just so one side doesn't think of getting the drop on another, and take a territory unopposed, anyone who spawns into a tank, on either side, kicks off a random timer to announce the attack to the opposing side. It wont be long before the 3rd and 4th Panzer Gruppe, along with Luftflotte 2, and the Russian 5th and 30th Army with their VVS will rain destruction across the Russian countryside
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I agree with what Etzel is saying, but based on a single line of Jason's text, "And some maps are almost impossible to make too due to distances " seems to me they wont be working on a pacific theater (at least in the near future, unless they plan on the East Dutch Indies or China, which in my mind would be the only places in the Pacific they could go, with possible small maps like the Lupino map featuring Hawaii or Midway). Battle of Britain, Africa or Italy seems to be the logical immediate battles/locations to me. Watched a video that claims they accidentally leaked the next 3 collector planes will be Yak-9, Yak-9t and a Hurricane variant of somesort. Which if true, would lend credence to Etzel's surmise of the Battle of Britain.
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The heart reminds me of Voss
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I'll take a Halb, usual colors w/Black nose & tail
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JG-1 "Fritz Schmenkel" - Operation: Red Alert 2 (27 July 2019)
Kliegmann replied to Klaiber's topic in Squadron News
Congrats guys, well deserved. -
Have I just missed it all this time, but has anyone noticed there's a V-2 in the hanger screen in IL2 GB?
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I'll try to be there today
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PE-2 Defensive armament: Top: 7.62mm machine gun "ShKAS", 750 rounds, 1800 rounds per minute Belly: 12.7mm machine gun "UB", 200 rounds, 1000 rounds per minute Side: 7.62mm machine gun "ShKAS", 225 rounds, 1800 rounds per minute
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Congrats guys
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This issue is in the forums. This has been a problem for quite some time, and it only effects MP. If you attack in SP, the gunners are ALOT less accurate. People are always using the PE-2 as their example, but I am curious if the problem is across the board, or is it just the PE-2, or Russian aircraft in general?
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Too bad the 25 is gonna be AI only in Bodenplatte
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For my Alb Dv I request the same markings as my PD3, black spiral (Jasta 4), w/Black tail and blue ailerons. The DVIIs, Black Nose (Jasta 4), black tail w/ blue Ailerons. Thanks, you've done awesome work
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JG I "Richthofen" - FIF2019 "Spring Campaign" Session B4 (29 June 2019)
Kliegmann replied to Klaiber's topic in Squadron News
Congrats and well done- 3 replies
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I'll try to be there
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JG I "Richthofen" - FIF2019 "Spring Campaign" Session B3 (22 June 2019)
Kliegmann replied to Klaiber's topic in Squadron News
Congrats guys, well done- 8 replies
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- awards
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Kinda looking at the F-5, but hemming and hawing right now
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JG-1 "Fritz Schmenkel" - Operation: Red Alert (16 June 2019)
Kliegmann replied to Klaiber's topic in Squadron News
Well done and congrats guys -
JG I "Richthofen" - FIF2019 "Spring Campaign" Session B1 (8 June 2019)
Kliegmann replied to Klaiber's topic in Squadron News
Congrats guys, well done- 6 replies
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Word on the AH2 forums is that MS is going to pull the same market strategy that they tried with MS flight, pay for each small section of earth you wish to fly into, as well as additional aircraft, locking it out so only they and 3rd party who pays them for the "privilege" to make additional aircraft. Some are also saying that they may also try the "Service" route and charge $10 per month to access the sim
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Had a whole write up response, but what's the point
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In my mission, I have a group that counts the number of vehicles entering a zone, then (OnObjectEntered) is sent to a series of 1 second timers, that then go into my supply counter group. You could use a complex trigger, or proximity trigger to "count up" the number of objects entering a zone, then have another slightly larger one to count when they leave. At certain points along the counter group, you can have activate and deactivate linked to spawners.
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Yeah, I've found the 109 has the glide path of a brick
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JG I "Richthofen" - FIF2019 "Spring Campaign" Session A3 (25 May 2019)
Kliegmann replied to Klaiber's topic in Squadron News
Congrats guys.- 9 replies
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The problem with the event happening too close to another event, and one not registering is still a problem. I have several facilities that require the destruction of multiple targets within the facility.To calculate battle damage to the facility, I have the OnKill event linked to several Millisecond timers that go into counters to prevent this. Regarding the detection of units, one of the things you have to be careful of is resource use. a single complex trigger uses more resources that 2 prox triggers, or checkzones. I personally use checkzones for things like spawning AAA, or ground targets that dont move. The current problem with checkzones is they dont work in MP unless youre using a Deserver outside of the game launched server. I use complex triggers for the detection of specific units, like planes labeled "Recon", or detect the take off of a 109, instead of the take off of a 110, ect. Anything that can be mass detected, like all german aircraft, I'll use checkzones. One of the problems with a counter, is it can only count up, or reset, as far as I know right now. I know there are two new Modifier MCUs, but I have yet to figure them out.
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I use those for supply
