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Vonrd

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Everything posted by Vonrd

  1. Believe it or not, this is not uncommon. Seen it several times...
  2. Mechanic's bible:
  3. I'm very happy with this (I added the 130-170mm extension) https://wwsimstore.com/view/goods-details.html?id=341
  4. Update 5.001 Dear Friends, Today is a big day. IL-2 Sturmovik team is glad to report that after almost three years of development Battle of Normandy is out of Early Access and is officially released - 5.001 update is out! «You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you. The hopes and prayers of liberty-loving people everywhere march with you.» Gen. Dwight D. Eisenhower. The official release also means that in addition to Battle of Normandy Premium Edition in our webstore there’s now Standard Edition without two Collector Planes - German jet bomber Arado Ar 234 and British fighter Spitfire Mk.XIV (they can be bought individually). On Steam the new module and its accompanying Collector Planes will appear in the coming weeks - please stay tuned while we work out the details. As usual, Battle of Normandy owners who have linked IL-2 and Steam accounts can access all the new content in the Steam version already. These years weren’t easy, but they were very interesting. During the development we have created many new technologies and approaches, did a lot of historical research, implemented new solutions. The last aircraft for Battle of Normandy were released in Early Access in August and today we add the last pieces - the map of the Northern France and Southern England, Pilot Career mode, Quick Mission Builder and Advanced Quick Mission Generator support for the new map. We have told about the Career mode and the new map in our recent Dev Blogs, but must point out again that they set the new record in terms of the work involved. New mission types, new airfield types, new airfields appearing on the map after D-Day - bringing their total amount to 100 airfields with historically accurate layouts! New objects created specially for the module - ships, ground vehicles, buildings, coastal defenses, V-1 buzzbombs and their launch positions, dozens of new aircraft paint schemes, etc. Battle of Normandy contains 10 player controllable aircraft (8 in the Standard Edition): - Hawker Typhoon Mk.Ib – British fighter/bomber, - North American P-51B-5 Mustang – American long range fighter, - Republic P-47D-22 Thunderbolt – American fighter/bomber, - Messerschmitt Bf 109 G-6 Late – late version of the German fighter, - Focke-Wulf Fw 190 A-6 Würger - German fighter, - De Havilland Mosquito F.B. Mk.VI ser.2 – British twin engine fighter-bomber, - Messerschmitt Me 410 A-1 Hornisse – German twin engine fighter-bomber, - Junkers Ju 88 C-6 – German twin engine heavy fighter, - Supermarine Spitfire Mk.XIV – British fighter (Collector Plane included in the Premium Edition), - Arado Ar 234 B-2 Blitz – German twin engine jet bomber and recon aircraft (Collector Plane included in the Premium Edition). Each aircraft includes a slew of historically correct modifications - unlike other games where each modification would be counted as a separate aircraft model, in Great Battles you can freely select and combine them. For instance, Me-410 A-1 mentioned above has modifications that, when selected, make it a whole model lineup: 1. Me-410 A-1/U2, 2. Me-410 A-1/U4, 3. Me-410 B, 4. Me-410 B-2, 5. Me-410 B-2/U1, 6. Me-410 B-2/U2, 7. Me-410 B-2/U4, 8. Me-410 B-2/U4 field mod with four MG 151 guns. In addition to the all above, update 5.001 contains the results of the big work on the damage model improvements which are of course are applicable to all the modules as usual - as you can see in the long list below, it required many changes in various parts of the sim. The testing and tuning of these changes by beta-testers from the community took a lot of time. We think this is the big step forward for Great Battles series and hope you’ll enjoy it. There are many other fixes and improvements - for instance, the mission loading time has been reduced dramatically, several times less on some PC configurations! The pilot and tank crew AI got better, etc.: Main Features 1. All Battle of Normandy owners have access to Northern France and Southern England map in two variations (before and after the D-Day). As usual, in multiplayer mode the map can be accessed by all Great Battles players. 2. All Battle of Normandy owners have access to the mid-1944 Career mode (3 countries, 5 phases, 17 frontline states, 225 historical squadrons, 103 of them joinable by the player, many new mission types). 3. All Battle of Normandy owners have access to QMB and AQMG game modes on the new map for a quick action, also with many new mission types. 4. Numerous new aircraft paint schemes added, including different invasion stripes for various time periods of 1944. 5. PzKpfw IV Ausf.H. tank added (AI controlled). 6. Flakpanzer IV «Möbelwagen» SPAA added (AI controlled). 7. Gleaves-class destroyer added (AI controlled). 8. The loading speed of all missions on all Great Battles maps has been improved significantly. Damage Model Improvements 9. Aircraft DM: RHA equivalent of the aircraft skin has been reduced nearly three times to the previous (wrong) values. 10. Aircraft DM: an issue that made aircraft skin damage too severe for larger bombers and some fighters has been fixed. 11. Aircraft DM: like the previously released change for larger caliber ammo, now all projectiles in the game loose integrity and stability after penetrating a significant armor thickness which affects their remaining ability to penetrate armor. 12. Aircraft DM: the relative speed of the target is correctly accounted for projectile penetrations calculations. 13. Aircraft DM: AP bullets and shells make slightly bigger holes in the airframe and aircraft skin. 14. Aircraft DM: powerful HE rounds explosions cause more damage to the airframe, aircraft skin and components. 15. Aircraft DM: small HE bullets cause less damage to aircraft skin. 16. Aircraft DM: it is now possible to damage radiators and fuel tanks when firing 7.62-7.92 rounds from more than 350 m distance. 17. Aircraft DM: bullets are less likely to ricochet from aircraft skin at low angles. 18. Aircraft DM: Bf 109 radiator collision model has been improved (previously its wrong shape could cause most smaller caliber bullets to ricochet when fired directly from behind). 19. Aircraft DM: the loss of the bullets energy hitting Bf 109 F-4 engine has been corrected. 20. Aircraft DM: an issue that caused bullets hitting Spitfire Mk.XIV MGs and guns to not lose energy has been fixed. 21. Aircraft DM: engine fire probability from bullet hits has been somewhat increased for WWI-era piston engines and jet engines. 22. Aircraft DM: engine fire probability from bullet hits has been reduced for WWII-era piston engines. 23. Aircraft DM: fuel tank fire probability from bullet hits has been reduced. 24. Aircraft DM: fuel tank fire and explosion probability from HE ammo hits has been reduced, now it depends on the HE power more. 25. Aircraft DM: it’s now harder to put out the fires by side-slip movement. 26. Aircraft DM: the several years old ‘crew health cheat’ (they required four point-blank 7.62 bullets in the torso or two in the head to be killed) has been removed. Now their ability to sustain damage is much more close to reality. 27. Crew DM: a random error that could cause a death from mild G-loads has been found and fixed, thus improving survivability rate during emergency landings. 28. Ballistics: ricochet tendency has been reduced somewhat. 29. Right wing MGs on P-51B can be correctly damaged. 30. P-51B and D fighters wings (middle-upper parts) can be correctly damaged. Me 410 Improvements 31. Me 410A-1: weapon panel placards corrected for WB 151 and MG 131 modifications. 32. Me 410A-1: missing rods from bomb doors to the forward window added. 33. Me 410 A-1: speed and timer gauges in the pilot’s cockpit corrected. 34. Me 410 A-1: altitude and speed gauges in the gunner’s cockpit corrected. 35. Me 410 A-1: bomb holders for 250 kg bombs and for SB 1000/410 look corrected. 36. Me 410 A-1: radiator fenders indicators light up when the cockpit light is turned on. 37. Me 410 A-1: the rear landing gear state affects air drag. 38. Me 410 A-1: technochat message warning about the gun overheating restored for the gunner. 39. Me 410 A-1: now the gunner can use the entire horizontal range of the guns for aiming. 40. Me-410 A-1: radiators can be correctly damaged by AP projectiles, resulting in coolant leaks. 41. Me 410A-1 intercept missions added to AQMG game mode. Tank Crew Improvements 42. M4A2, KV-1s, Pz.IV.G, Pz.V.D, Pz.VI.H1 hatches close when the turret blocks them. 43. The damage of the gun barrels base on Pz.III, Pz.IV and Pz.VI is calculated correctly when it is hit by fragments. 44. In multiplayer a guest gunner (who connected to someone else tank) won’t constantly hear the turret turning mechanism noise. 45. In multiplayer a tank owner won’t hear the gun or MG reloading sound when another player connected to his tank to the gunner or MG gunner station. 46. In multiplayer turning aircraft or tank turrets controlled by another player emit correct turning sounds. AI Improvements 47. AI controlled bombers keep formation a bit better during climb. 48. AI pilots will attempt to return to base in the event of an oil or coolant leak. 49. Me 410 pilots will correctly drop bombs in a deep dive. 50. Mosquito, Ju 88 C6 and Me 410 pilots will correctly drop underwing bombs. 51. Twin and 4x guns in AI controlled vehicles won’t judder during aiming. Other Improvements 52. Dropping an 1650 pounds bomb from Handley Page O/400 bomber won’t display an error. 53. A visual artifact in front of the right engine of Handley Page O/400 bomber has been removed. 54. An issue that caused guns and MGs to ‘float’ above certain breastwork has been fixed. 55. ‘No jamming’ difficulty option works correctly for aircraft turrets. 56. Me 410 is correctly counted in stats. 57. Visual bomb explosion effects has been corrected for cases when a bomb ricochets and goes off above the ground. 58. Proximity and CheckZone triggers in missions won’t erroneously count non-spawned and inactive objects. 59. External camera works correctly after flying beyond the map borders. 60. An issue that could lower the muzzle speed of an overheated MG before causing additional scattering of the fired bullets has been fixed. 61. Both P-47 have their idle engine RPM corrected (it was a bit too high potentially causing moving with brakes applied.
  5. I made a Voice Attack profile that allows you to switch voice channels on Flugpark's Discord. See here:
  6. I made one for Flugpark so that it can be used during Black September. Flugpark Discord Switcher-Profile.vap
  7. I wish I still had the hearing to make these things worthwhile. Many years of high powered sound systems and also high powered aircraft engines have taken their toll on my hearing acuity. Still, I can imagine...
  8. I haven't been using it long enough to say yet. Regardless, I'm sure that it's not any worse as far as spotting and with the increase in performance it will allow more adjustments as far as graphics goes.
  9. I just installed this and had an astounding improvement in FPS. In 2D DCS an easy 80 - 90 FPS (Before was about 40 - 50). In VR, with NO changes to my 2D settings, I now have an easy average of 35 FPS even when flying in high stress areas. I'm however getting lots of "CPU Bound" notifications. I'll try turning my game settings down. (Does anyone know which settings might be best to turn down?). I did have to push my Gamma way up though... to about 3. https://www.digitalcombatsimulator.com/en/files/3317762/
  10. Mi-8 SAR (SMH means Schnelle Medizinische Hilfe: Fast Medical Help). Based on this photo. Camo pattern doesn't exactly match but I had this one already and I think it looks good. Link: https://www.dropbox.com/sh/699kc4chzxsgs9p/AAC71AP4uVsn5j4LUaG2ttYWa?dl=0 Also in DCS User files.
  11. Since these are all purely fictional, I decided to make a bare metal version. This is the last DCS skin for now Klai... https://www.dropbox.com/sh/mdwv20cv92futfz/AAAwODgSjf9fEF-SDzly5iv8a?dl=0
  12. Mirage F1 in DDR Gray, Green camo and Desert camo. All 3 here (Please reload the Gray... it's been updated): https://www.dropbox.com/sh/mdwv20cv92futfz/AAAwODgSjf9fEF-SDzly5iv8a?dl=0
  13. Mirage F1 DDR Gray. I didn't spend too much time on weathering and roughmets but I think it looks OK, sorta newish. Added German pilot. There weren't many good Bort locations available and this seemed to be the best that would allow 3 digit Borts. Link: https://www.dropbox.com/sh/mdwv20cv92futfz/AAAwODgSjf9fEF-SDzly5iv8a?dl=0
  14. I've read all of his books about a Huey assault company. While fictional, it's a thinly veiled autobiography with most of the characters, events, operational aspects and units historically correct. There are numerous footnotes backing this up. His "About Me" blurb: Born into a Navy Submarine Family, I traveled the world as a child. Since I was born in 1947 and until 1993, every three years I moved to a new location as a military brat and as a service member. Enlisted in the Army in 1968 after two worthless years of college and became an Army helicopter pilot serving for 18 months in Vietnam. Was promoted to a commissioned officer while serving in Vietnam and stayed on active duty until 1993. In that time I commanded rifle companies at Fort Lewis Washington and Anchorage Alaska where I commanded an airborne company. Highlight of my career was commanding an air assault infantry battalion during Operation Desert Shield/Storm. The Army sent me back to college to finish my bachelors degree and later working on my own, two master degrees. Once I retired I went into private business and finally retired in 2015. My wife has been with me for 51 years now and I have two sons, both Army officers who rose up through the ranks like their grandfather and me.
  15. To add this (or any other profile .vap for that matter) to an existing profile, follow these steps: Click the edit box Click "Import Commands" Highlight the profile that you wish to import and click "Open" This will bring up another window. Click "Import" Click "Apply" then "Done".
  16. It works well but will need a test with other people in channels. JG1 Discord Switcher-Profile.vap
  17. Looks like that will work. I'll do the VA as soon as I'm done with this mission. Thanks
  18. Rooms 1,2 and 3 worked but not room 4. It doesn't seem to discern the exact phrase and there's no telling which will be at the top of the list. It looks like it would need completely different channel names for each Discord. Maybe Red#1, Red#2, Red#3, etc. for JG1, Yellow#1, 2,3, etc. for ACME and so on.
  19. The straight "Flight" (Flight #1, Flight #2, etc are working well and I have all 6 of them in the VoiceAttack profile, however... It seems that there are "Guest Rooms" in numerous Discords... see attached. In order for it to work in Voice Attack, each group of Guest Rooms would have to have their own nomenclature, i.e. JG1 could be "A Guest Room #2", JG1 Racing League - "B Guest Room #2", etc. I'm not sure if it's too much difficulty and worth the effort but so far it seems to have promise for being able to switch channels in Discord without having to alt / tab out of the game. I'm holding off for now and would like to know if others feel this would be of value.
  20. OK, I made a VoiceAttack profile for the JG1 Discord and it seems to work. I couldn't test fully since there was no one else in the channels. One thing that would make it easier would be to re-name the "Flight Room" channels to something that doesn't have "Flight" in the name (maybe "Main Room # 1, 2, etc.) since the macro brings up a list of channels with "Flight" in the name. So, it brings up something that looks like this: Flight #1 Flight Room #1 Flight #2 So, I had to add a down arrow to bypass Flight "Room" #1 when switching from Flight #1 to Flight #2. I've only done Flights 1 & 2 but if the Flight Room channels are changed as noted above, it's a simple duplication of the commands with just the numbers needing to be changed. I'm pretty sure that this will work. Give it a try and let me know what you think. JG1 Discord Switcher-Profile.html JG1 Discord Switcher-Profile.vap
  21. Well, so far I can't switch between voice channels, only channels prefaced with #.
  22. There's also this: https://support.discord.com/hc/en-us/articles/115000070311-Quick-Switcher#:~:text=Look no further!,to whichever destination you desire. I would imagine that you could bind buttons using a 3rd party app like JoyToKey or Joystick Gremlin. I'll give it a try as soon as I have time but not at the moment. Maybe someone else might give it a shot?
  23. More interesting stuff: Discord Shortcuts for Channels Switch between channels: Alt + Arrow Key Up/Down Switch between unread channels: Alt + Shift + Arrow Key Up/Down Mark a channel as read: Esc Go back to the previous text channel: Ctrl + B Go back to the active audio channel: Ctrl + Alt + A Display the list of channel members: Ctrl + U And other shortcuts can be found here: https://www.daskeyboard.com/blog/discord-slack-github-shortcuts/
  24. I haven't tried this but, if it works, would be a great option: https://www.hardreset.info/devices/apps/apps-discord/move-someone-to-another-channel/#Windows
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