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Everything posted by idefix44
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IL2DCG has a number of panels on which you can configure details of the campaign. An image of each panel is shown here with description of each function on that panel. http://www.lowengrin.com/content.php?article.15 Custom Mission Selection: Day/Night: The user can select whether missions will occur during daylight hours or night hours.
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Dogfight Server: Ciel-De-Guerre DCG campaign: Slovakia (Work In Progress) HD on YouTube.
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When DCG uses the summer and winter versions of a map, when does it change it?
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Dogfight Server: Ciel-De-Guerre DCG campaign: Slovakia (Work In Progress) HD on YouTube.
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From the Readme 3.48b16 Additions to Version 3.48 Fixed formula that evaluates pilot skill. Fixed bug which would crash DCG if a AI squadron in MDS Dogfight mode attempted to intercept a "Human Only" squadron (with no predetermined flight path). Added "Random" option for ground column contact distances. Modified country identity code to select nationality based on position within the squadids.dcg file. For example, any squadrons listed between g01 and r01 will be identified as German. Added Russian properties file so descriptions will appear in the Full Mission Builder. Added code to recognize and save MDS Scouts. Added "Slovakia_Online" to winter/summer code. Added code to let users define capital ship classes in the shipnames.dcg file. Note: this code will not define all types of ships; only DDs, CLs, CAs, BBs, CVEs and CVs. Added Wind to the Custom Mission Builder Panel. Extended the delayed start times of flights based on the action radius of the campaign; the larger the radius, the longer the delays can be. In addition, players can set the delay (in minutes) for the first in-game spawning of flights on the Waypoint Settings Panel. Removed MDS activation from the Dogfight Settings Panel and put it under options. If "MDS Code" is checked, it will always generate no matter which mode is active. Fix spawning of Ju-52 in dogfight mode. Fixed the losses to garrison troop numbers when static units are lost in their location. Modified the Dogfight Panel and added a single dropdown selection for Third Party Server software. Added basic compatibility with FBDj. Note: After installing, remember to reset your basic options and, if using DGen or NGen Replacement modes, make sure these options are re-checked before running IL-2 Forgotten Battles, Pacific Fighters or 1946. Mods which have made changes to the event log may not work with IL2DCG. Read the bolded lines. I think that it can help to fix your friend/foe squadrons issue...
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I think that .rds, .rls and other road files are one thing and that the timetable.dcg file is an other one... May be the use of the TCapture command is it more complicated. What does I mean? Saying that you/we can only use Allied/Axis if the location to capture is a pocket of resistance and Contested if the location to capture is on the front line. About the Home Base location names, I use _Airfield and/or _Airstrip. You use _Airbase. Does it works fine? Wich kind of planes does it host? Let me know about TCapture and _Airbase. Thanks mate
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What I know about "TCapture": TCapture: SWITCH LOCATION CONTROLLING SIDE Syntax: DATE TCapture "location status" "Location name" examples: 19410802 TCapture Contested Border_Village 19410804 TCapture Allied Border_Village notes: "location status": Allied, Axis, Contested are the allowed codes. "Location name": it's the location name according to RDS file. It's also possible to enforce a change into location control by NewColumn TimeTable command....In fact adding new columns to an enemy controlled location, new columns could conquer the location. Have a good day...
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Take off with the RAF No. 303 Squadron. Follow it and do your best.
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Attached file: Waypoints Navy.mis 1- Open it using the FMB. 2- Open it using Notepad. [0_Chief_Road] 1997.69 7998.25 120.00 0 2 8.333333969116211 2197.30 8197.85 120.00 0 2 8.333333969116211 2596.51 7801.76 120.00 0 2 8.333333969116211 2998.84 8197.85 120.00 0 2 8.333333969116211 3398.05 7801.76 120.00 0 2 8.333333969116211 3797.26 8200.97 120.00 0 2 8.333333969116211 3999.99 7998.25 120.00 [1_Chief_Road] 1995.87 7798.47 120.00 0 7 8.333333969116211 2197.49 7997.63 20.00 2598.27 7596.85 20.00 3001.51 8000.09 20.00 3399.83 7599.31 20.00 3793.24 8000.09 20.00 4002.23 7803.39 120.00 It's magic... And works for the ground columns too. Waypoints Navy.zip
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FMB wont open DCG generated missions
idefix44 replied to slippery_jim's topic in DCG Public Discussion
You need to have the .properties file in the same folder. To open MyMission.mis using the FMB without problem, creat a MyMission_ru.properties wich can be empty. Use Notepad, new file and rename it... -
IL2 DCG 3.48b16. But it's an old bug. The ContactLevel setting in the campaign.dcg file is always set to Default, despite any change using the DCG GUI. From the campaign.dcg file: [Mission] Preference=0 Target=Random StartTime=07:00 EndTime=16:00 Enemy=Unknown BCloudType=Clear WCloudType=Poor CloudHeight=Random Intercept=Random Fuel=100% BriefingSound=None Troops=100 BugOutRadius=5 AlliedRecon=20 AxisRecon=20 CurrentConditions=2 ContactLevel=Default Gusts=Normal Turbulence=Normal Winds=Normal Have a good day.
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I just tried [Wing] in dogfight mode online with the client and the dedicated server. It runs without problem. If it can help...
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Try with an other disc...
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It's like if one of the fb_mapsXX.SFS was corrupted. If yes, only a reinstall can help.
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Follow the first link. And call me Moron after having read the post. Thanks. Being the best, you don't need to apologize.
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Here is what have been tried to get FBDj "DCG compatible" http://www.warbirdsofprey.org/index.php?topic=11208.0 I think that RAF238thWildWillie, the FBDj designer, have never wanted to help DCG users. So we use and enjoy IL2SC. No AI planes kills in the stats. That's all. it does not matter to us. The scores are accurate. http://cieldeguerre.servegame.org/ Follow the link "Overall Statistics".
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Nothing had never be done to make FBDJ compatible with DCG...
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DCG's GUI -> Options -> uncheck Stats Reset on Death.
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I tried some monthes ago. Without succes. But may be my syntax was it wrong...
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Yes, the BugOutRadius value is in kilometres. And it works fine for me. Thanks
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Found this: Added a "bug out radius" for campaign designers to set the distance at which enemy controlled locations will trigger a squadron to abandon an airfield. Here: http://www.lowengrin.com/comment.php?comment.news.99 Thanks.
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Hi all, BugOutRadius=10 How does this paramater works? Thanks.
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Dogfight Server: Ciel-De-Guerre DCG campaign: Slovakia (Work In Progress) HD on YouTube.
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I'm sorry. I can't help you. I never played any PTO DCG campaign. I prefer the ETO campaigns. Too much water, I suppose... No general objective at the bottom of briefing?
