DCG Feature Requests
Discussions regarding DCG feature requests
52 topics in this forum
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Hi Sir, When the option NormandyBase=True DCG load the Normandy2 map (MAP Normandy/load.ini). When the option NormandyBase=False DCG load the Normandy1 map (MAP Normandy/load2.ini). My own Normandy campaign Master use the Normandy3 map (MAP Normandy/load1.ini) with the Advanced Landing Ground bases. But DCG create the campaign and the missions using the Normandy1 map (MAP Normandy/load2.ini). Can you allow DCG to use the same map than my own Normandy campaign Master? Thanks.
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Hi m8, I am fiddling since a few days...well weeks in the meantime, wit hDCG and FBDj2. We all know FBDj got no real switch for DCG as the Server Commander offered. However ,I was able to get DCG generated mission running and I am on a good way to get the stats being counted by the website aswell. I just paint what I did and what I think is needed basically to get the framework DCG/FBDj2 working. the path: The most common problem to all is, that FBDj just accepts a dedicated FBDj folder from where it reads the missions and writing fbdj files to, that contain plane numbers and limits etc. DCG generates its mission to Mission/Net/dogfight/DCG. FBDJ wants it…
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DCG Announcements DCG Public Discussion DCG Bug Reports DCG Feature Requests Can you add a DCG Videos? I think that it can be funny to see how us, forum's members and DCG's users, enjoy IL2 1946 + DCG, in our favorite context. Career, coop or dogfight. Just a link to the Youtube video and a few words about the action: Server, if online, map, year, location and action type... Thanks.
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Hi Sir, Is't possible to have the garnisons value decreasing each time a belonging object is killed? By any kind of aerial/naval/ground force (may be by human players) even if it isn't ~C but ~A or ennemy garnison artillery. 52_Chief Armor.4-T34_85 1 @Somewhere $4-T34_85_52 ~C 53_Chief Armor.4-T34_85 1 @Elsewhere $4-T34_85_53 ~A Actually, it seems that only 52_Chief can decrease only the Somewhere value. Saying that going to Elsewhere 53_Chief kill a Somewhere object, Somewhere value decrease... Saying that all Somewhere object are killed, 52_Chief and 53_Chief kill Elsewhere objects decreasing Elsewhere value before 53_Chief is ~C at Elsewhere... Have a good d…
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Is it possible to add the [MDS] section to coop missions aswell, I guess SP would be same then. For now only dogfight Missions seem to get the [MDS] section added. The target is to use the MDS features partly in Coop aswell, like en/disable vectoring, radio comms, hidding enemy airfield,Scouts etc. The template offers an MDS section [MAIN] MAP Kursk/load.ini TIME 12.000002 CloudType 1 CloudHeight 1500.0 player III_JG5_300 army 2 playerNum 0 [SEASON] Year 1940 Month 7 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 1 …
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Is it possible to allow trains to use any stretch from the first station to the last station of each of them even if this stretch don't start or end at a Blue or Red Supply Depot? Thanks.
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Hi Paul, do you think it would be possible to create a timetable command to control the delay some squadrons may spawn? sth like 19430310 startdelay 1 //(5minutes later) 19430310 startdelay 2 //(10minutes later) 19430310 startdelay 3 //(15 mintes later) I guess you already hardcoded sth like that for 5 mins? That way it would be easier to populate a map for a longer time. Of course I can just tell only from my point of view. Our campaign is running one hour at least and 90-120 min at max. Most AI return to base after 40-50min, depending of the mission areas and radius of course. However by a timetable command like that one could time the squadrons to personal…
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Lowengrin, Is it possible to have a statement in timetable to enable and disable the active front option?
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As the bomb ballistics and effects got much decreased, a very accurate bomb drop is needable to destroy anyting at all. Levelbombers are doing very hard in this situation. A field to activate deactivate wind would be usefull. Maybe next to "turbulence" and "gusts".
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Hi Paul, just a basic question at first, would you consider to add new features introduced to Il2 1946 up to 4.12.2 or would you more like to be limited to bug fixing anymore. I could absolutely understand if you would keep it calm and stay in bug fixing, however if not ..... AI Taxiing We got e.g. the AI taxing introduced in the game. Which means planes spawn an their refering spawn points. I guess the main work to be done here, is to set the spawn points for each airfield, maybe in a seperated file to be adaptable and customizable for further maps. I could imagine adding the spanwpoints to a seperate file should be done by each user or campaign creator himself, …
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Greetings Paul, you may have already seen some of this at SAS, but I’m finally putting it updated here “officially”. Rather long, sorry, and intended as suggestions not demands, but maybe some catch your interest while looking at the 4.11 update, which probably means you already have your hands full, but if you don’t ask... REQUESTS First is the column width in the DCG payloads file, apparently currently still at 20 characters as I can’t get it to accept anything else, which cuts out a whole series of payloads for many planes in SAS DBW. The longest of these is currently 48 characters, which is rather extreme, but extending the width to 35 to match the other columns …
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Hi just have a quick suggestion. Can we include in the control panel a toggle switch that would allow user to pick either standard stock plane list or HSFX plane list? I am gonna compile the HSFX plane list and prep those 3 files for DCG (payload, allclass and allpayload). I know a lot of people are interested in playing HSFX planes in DCG and DCG works well with HSFX. (at least from my experience, there hasn't been any issues.) The switch I would imagine can backup default stock files and use HSFX files for DCG when switch is set on HSFX and vice versa. Just a thought. Not sure if it is doable.
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If you select random for cloud height in panel "Custom Mission Selection", the cloud will sometimes appear at 0 altitude. Would it be possible to just randomize a range of value? For instance just randomize between 3000 to 5000?
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Thanks for the DCG, Lowengrin, it makes hosting game sessions a lot easier and less time consuming to set up. That being said, I see some room for improvement, if you're still actively developing. The group I play IL-2 with tends to be the type to love co-op campaigns with varying levels of realism but hates having to sit out the rest of a session when they inevitably crash. I've compromised by hosting MDS campaigns. I generate a campaign and then a MDS dogfight map, have them play it until they've run out of targets and bring down the server to generate the next MDS dogfight map. The front lines change, squadrons activate or deactivate and for the most par…
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I wonder if you could specify a time (say 5 to 30 minutes) around which, with some random variation, aircraft would be set up on spawning so that their flight times were all similar to a given target. So instead of distant squads flying miles to the target even with air starts enabled and arriving after it was all over, they would set up much closer (or as required) and get into the action. I don't mind how far they fly back though.
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Since 4.12.1 the recon plane feature works again in MDS. Would it be possible to add the refering lines from the mission section to transfer from the master file to the actual playing mission? This is from the master file: Generated mission file: So appearently it is just about to add the section to be transfered. note: that way the recon planes could also do recon jobs for each players side. Of course it depends, what settings the host uses (FoW icons need to be activated) offtopic: are ya still in RoF or shall wait for BoS to send ya another donation?
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The opposite of the please do version. To stop top numbered squads from flying occasionally... regards Wol
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G'day all. Just checking it is still necessary to manually add "_ru" at the end of the properties files to enable them to show in the description fields inside the full mission builder if you want to edit them after generation. They show up fine in game. regards Wol
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Hello all, I'm kinda new to DCG but I finally managed to set up my first grand campaign. While doing so I came across an idea (more like to be a question lol). The timetable.dcg feature gives you a lot of possibilities regarding briefings, squadron transfer, etc. but what I would like to know is if there is anyway we could define what type of mission it is going to be flown at a specific date of the campaign. For example, at the start of the campaign (let's suppose 08/02/1939) the missions would be only of the patrol type, but at a specific date (for example between 09/10/1939 - 09/20/1939) they change to intercept and then define back to patrol. Please dont curse me …
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I am trying to set up a proper invasion scenario, where a complete invasion is dependant to rtansport ship resupplies. Actually similyr to the default DCG Normandy map. But I have a few questions to get things cleared once again. Are transport ships similar to "mobile depots", means doesent matter at which harbor they are, they got the chance to unload or load a column, or do they need to be at a _depot or supply_zone (like City_depot -> City_Harbor or Town_Supply_Zone ->Town_Supply_Zone_Harbor)? Only if a column and a tranport ship is at the same time at the same location it will load? What would be the most effective method to carry columns via tra…
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Using the timetable.dcg file can you make changes to the aircraft class setting? More specifically I would like to change the 'category' of a particular plane type from one setting to another (say fighter to ground-attack) for a period of time in the campaign. What exact commands would allow me to do this? Finally, there wasn't anything in Tailspins documentation about the timetable.dcg file or commands to edit it. There were some commands outlined in Lonestars 'Create an external DCG campaign' guide, but not a comprehensive list. Are there any other resources out there giving more specifics on everything possible with the timetable .dcg file? Thank you…
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Hi Paul, I noticed that level bombers get always assigned the same static aircraft as a target on an enemy airfield although the target was destroyed each time! (At least in my campaigns!) Would it be possible to include a certain randomness for these targets in the future? EDIT: The second thing has something to do with the attack points for level bombers against bridges! In V 3.48 beta get the level bomber an extra target marker for bridges, although the bridge postion is defined in rls.dcg relative near the bridge on the map! The main problem is, that now the heavy bomber leave there formation and attack the bridge like a ground attack aircraft and not as …
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I fly Ghost Skies which I believe is based upon DCG as the mission generator for the online battle server. I believe additionally crew in this squad are quite actively involved in GS both as participants and technical advisers and developers. I key feature of GS is the War Map. The War map is a "snapshot" of the ground scenario based on results from the previous mission. It details friendly column positions and planned destination for next mission along with territory occupied/contested by allied/axis forces. Basically, its a view of the battle map following a given mission based on the results of that mission. For DCG, is it possible to add this type of featu…
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I know that there is probably many wishes but since this thread exits I post mine. Please, please, would it be possible in the future to add some forgotten squadrons/countries? I know that's it's currently hard coded. I thing especially to french squadrons for battle of France. I started a big campaign using the westfront 40 map with DCG 3.46, did the rds, rls, had some headaches to get something working through the Dunkirk pocket of resistance and found that... only "fr01" and "NN" may be used as a unit! What a shame! Thanks in advance Cheers
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Hi. I've come rather late to the DCG "World". Having read all the manuals and guides that I have found, I've gained a decent knowledge about how the program works, and have my fisrt "from scratch" campaign almost finished. What I haven't found yet is this: Is there a way to set a minimum and maximun mission start time via the timetable.dcg file? I know I have a command to set mission time, but I'd like some randomness, and moreover, I'd like to have a "Slow", or even slower, time passage setting. The map is Moscow winter, and if I don't set a minimum mission start time, I get night missions (5:00 or 6:00 AM) even when selecting "Day" in the panel. Manually I c…
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