DCG Public Discussion
Discussions regarding the Dynamic Campaign Generator
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335 topics in this forum
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Hi! I have some issues with missions that spawn He-162A The waypoints are written in the following way [1_JG1_00_Way] TAKEOFF 84601.51 40571.04 NORMFLY 80077.00 42846.00 6000.0 540.00 &0 NORMFLY 85752.00 34921.00 6000.0 540.00 &0 etc.. (notice the lack of tabulation in the TAKEOFF line and the lack of newline in the first normfly waypoint) instead of [1_JG1_00_Way] TAKEOFF 84601.51 40571.04 NORMFLY 80077.00 42846.00 6000.0 540.00 &0 NORMFLY 85752.00 34921.00 6000.0 540.00 &0 etc... as it should be This happens independently of map or squadron, as I've tested in two maps (Berlin and NWEurope) and two squadrons (1_JG1_ and I_JG1) …
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So, a question again over Okinawa. I'm Marine, against Japanese. We have enemy kamikazes and enemy fighters. Enemy fighters are based outside the map, and they ALWAYS patrol over Japanese ships, which are way up north, so I never encounter them. My question is, what should I do in order to make those fighters come and attack me (or friendly bombers) over Okinawa island? My guess is that something similar might happen in other campaigns that have enemy ship patrols.
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So, I'm in Okinawa, as UMC. My homebase is the Essex, but for some reason it sank. Now, in the next mission, I got an airstart, and the last waypoint was not a LANDING waypoint. What I did was change my home carrier from DCG itself, in the squadrons section, but, is there a way to make this automatic? As in, if my carrier sinks, in the next mission I automatically start from another carrier?
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Hi I've made a larger Ardennes map to get rid of the flat terrain near the edges. I've got it working with the stock DCG Ardennes44 campaign and I have changed the co-ordinates in all the DCG files to get the objects in the right place. The problem I have is airfields - is there somewhere in the DCG base files that I can change the co-ordinates of the Ardennes airfields or is it hardcoded? The airfields.dcg file in /data doesn't list any of the Ardennes arifields. Thanks in advance Martin
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Hi! Recently I started a Berlin campaign with a Yak-3, so I'm unable to do much damage to tanks, so I steadly start to lose ground. It ocurred to me to activate all Il-2 and Il-10 regiments, and that gave me a little breathing room for a while, but the German Tigers still kill soviet forces without problem ,so that means that Germans advance at Soviet positions without much resistance. Any hint about what can I do?
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Hi! I started two campaigns with DCG, a french one in NWEurope and a Russian one in Berlin. Now, when I try to select the Squadron Editor, in both campaigns I get "1 1 19" is not a valid integer value. So, could anyone assist me? Edit: I started a Polish one in Berlin and the same thing happens.
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I want to play a DCG campaign for the Fi-156 Storch with some diversity in the missions. I'll probably have to fiddle with an existing campaign. What of the following historical duties are possible in DCG and what could triggers such missions? – Artillery spotting – Reconnaissance at sea (spotting enemy ships) – Reconnaissance over land(battlefield surveillance over the current battle) – Personnel transport – Air ambulance – Search and rescue of downed pilots
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Hi guys! After years of absence of IL-2 I just installed it again and decided to go with the VP modpack and 4.12.2. The question: Is there an easy way to include the planes from the modpack in the list of selectable planes in DCG? I apologize if this was already answered.. Salut! Simon
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First post here I installed DCG and it generates Campaigns for me OK but with one issue..when I click on the DGEN shortcut or even directly on the exe file I get the message "Invalid Fliename" but click on OK in that window DCG runs and i can create missions or campaigns,,,I' running it on an IL-2 BAT install up to the latest version..Can't understand what's happening,,,Thank you for any help
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Hi! I started a Russian campaign in Berlin. I place some American/British/French/Polish squadrons in English Airfield and they always transfer to the Eastern Front. Is there a way to prevent this kind of behavior? I mean, that THOSE American/British/French/Polish squadrons stay in the Western Front.
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Hi! I have two questions. The first one, is how do I modify the GAttack height? I lost a whole squadron of mosquitos as they bombed some tanks because they were at 500 m during the attack. When I manually raised (edited .mis file) the altitude at 1000m, the attack was succesful. So, is there a way to change the attack altitude of a plane, besides modifying all of the .mis files? I know you can change cruise altitude. The second question is about adding/modifying campaigns in the campaigns*.dat and planes*.dat files. I changed the campaignsUSE and planesUSE files, so instead of Berlin being the last campaign, it was West Germany. Now, when I try to create Weste…
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I've been trying to start the BAT version of the War over Italy campaign as a P-51D pilot but it won't generate. I've followed the instructions of how to do this multiple times and have gotten really frustrating because I managed to get DCG with CUP working last year before I moved on to other games and eventually got a new PC. I've checked my exe paths multiple times and everything seems to be in the right place according to the guide on sas1946. I select allcampaigns.dcg for the campaign and set it to replace Dgen campaigns and turn auto generation on and then select the country and part of the campaign. After all that, once I hit generate, it says a player defined …
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So far I'm able to adjust premade DCG campaigns. Adding planes, vehicles, interesting places, ... Now I wanted to make a entirely new campaign for the Tobruk campaign that comes with Il-2 4.13. I've followed Lonestar's 'How to make a 3rd party DCG campaign from scratch!'. Unfortunatly my Il-2 install doesn't even recognise that there is a campaign generated (Which I did of course). Where have I gone wrong? You can find my 3rd party files in attachment. (Attachment didn't work. I'll try again this evening) SiegeOfTobruk.zip
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Scenario1: A naval convoy is on it's way with more and better airplanes and tanks to the enemy's homebase. If/when these reinforcements reach the frontline, the current tactical situation will change completely. Scenario 2: There is a big tank battle. A few well placed bombs/strafing runs could have a significant impact. Staging the convoy and the tank battle should be possible with the timetable. However, how can I ensure that I get a chance to attack the convoy if I play a bomber pilot. And how can I get to see the tank battle up close if I fly a reconnaissance plane or a dive bomber/fighter-bomber?
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I've been flying the HSFX 4.12 DCG 3.49 stock Tobruk41 campaign. This makes for some stunning night and dawn missions (especially with Redko's retextured maps). I'm early in this campaign and this was the first time there was a large scale dogfight. I managed my first 2 kills of the campaign. On the return leg my wife needed me, so I ended the mission there and pushed apply. I checked the roster before closing the game down and noticed that I still had 0 kills behind my name. I definitely got the 'aircraft destroyed' message twice during the mission and read the 'MrWhite shot down a hurricane' message twice again in the debrief. Has anybody else have this ha…
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Maybe I just don't understand how DCG works but I've run accross a few issues running vanilla (no mods) 1946. 1) The USN Tulagi campaign always starts in the Air. I haven't gotten a mission to start on a carrier. 2) all escort missions show as mission completed before even starting my engine. Not a huge deal since instant success is off but still weird to see. 3) massive amounts of units take off at the same time from the same airfield. This causes a mission to take upwards of 15 minutes for all units to take off and get into formation before even heading toward the first waypoint. 4) because of the above it takes forever for units to land as they all have…
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A bit of background info: Flying a coop DCG campaign in HSFX on the Western Front map and using MLR to get post-mission reports (See here for an example). I've been trying to refine MLR and have managed to get it to recognize large german convoys such as... 100_Chief Vehicles.GrKolonne 2 @Blank $GrKolonne_100 101_Chief Vehicles.GrKolonneHT 2 @Aachen_Depot $GrKolonneHT_101 102_Chief Vehicles.GrKolonneFuel 2 @Blank $GrKolonneFuel_102 These columns are quite large and MLR 'reports' on them after a mission. I've also managed to get a 2D Western Front map to be displayed by MLR although I can only load it via the Browse option in MLR. I'm trying to figure out wh…
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I have been playing a lot of the old "Disaster on the Frontiers" campaign because it works great with vanilla IL-2 and also has excellent templates and what not. Is there any way to get something like this working in DCG?
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I'm making my own campaign from scratch with the help of Lonestar's "How to make a 3rd party DCG campaign from scratch". So far I've made a rds-, srd-, mis-, allcampaign-, endcampaign, maps- and timetable-file. And added a few other files according to Lonestar's guide. I did not add a column file and yey I get the following error when I want to start the campaign in Il-2: [2017/12/11 21:13:13.733] There is a ship in the column.dcg file in a campaign with no ships. Please remove the ship from the column.dcg file to continue. How do I best remedy this? There is a ship in the mis-file.
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Hello there, I've been using this DCG to generate an online campaign for myself and some friends. During our last session, the DCG stopped properly generating new mission for our campaign, instead we would finish a mission and it would show a debriefing from the previous completed mission. Then when I pressed New Mission it would just reload the mission we just flew. Because of this we decided to switch to a new campaign (which generated its first mission correctly as far as I can tell). Due to starting a new campaign on a new map, none of our victories, promotions, etc. have carried over. Now, some of this can be edited in the Squadron Management tab (r…
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Hi guys, I'm new to DCG, and even though I've owned 1946 for over a year, I'm not experienced with it. I've noticed that during my campaigns (Guadalcanal '43 flying F4U-1As with VMF-112) I seem to have unlimited fuel. I think this is something related to the DCG, because my difficulty settings in-game have limited fuel checked.
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I guess this is an option I will never bve able to understand for a long time, as I know I aksed for that in the old forums several time.... Can someone explain the function of that command for the special people plz. I need to set squadrons AI or manual via timetable, but as it is a MDS grandcampaihn I cant pin it down to the date. As I can say when a before running campaign will end. However I could set a date, but tbh I would like to keep things dynamic.
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After the collapse of the Lowengrin site some good 3rd party DCG campaigns seem to have been lost. There are a few also on all-aircraft-simulations, but the admin is not active to approve my account, so I cannot download. Does anyone have some 3rd party DCG campaigns for stock they could upload to like google drive or something and send to me lol Misha
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i downloaded DCG3.47 and 3.48 for my UP3, but none of them worked right. everytime i tried to create a new mission, it kept saying 1(or 2) is not a valid integer value. so i have to play the first mission again and again. but DCG works well with my non modded 4.12, no problems. however i like UP3 so much, i want to play more dynamic campaign on it so...what is the problem about "not a valid integer value" or is there an older version of DCG works well with UP3? thx!
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