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DCG Public Discussion

Discussions regarding the Dynamic Campaign Generator

Subforums

  1. Discussions regarding DCG videos

    • 24 posts
  1. I don't know if it's a bug or if it's me doing something wrong (hence posting it here) but the game (GOG v.4.13.4 vanilla) can't see any campaigns I create using DCG v.3.49. I set up everything as instructed (DCG and game locations, wizard, etc.), decided to try Offline Career and Replace DGen Modes.After switching them on I closed DCG and run 1946 but pilot career couldn't see anything beyond stock options. Second attempt - I opened DCG again and went to "run" and then "generate campaign". I set up the faction and map, pressed start and followed the instructions, closed DCG and run 1946, again nothing shows up. Game version in DCG is set to 1946. I'm running Windows 10…

  2. Started by Bawo2019,

    Hi, ive started using dcg, again, since my belated discovery of the powers of the timetable file in dcg after reading lonestars excellent pdf guide (took me over 10 years, so shame on me). My question is, is there a file in dcg that can be edited to change pilot names say from german to any other nationalities like vietnamese, by using a text editor, not the dcg sqn panel, or is the whole business hardcoded? Thanks. Cheers

  3. Started by Fhechene,

    Hi, everyone! What are good Slovakia map campaigns out there that you would recommend? Specifically, set in the late war period? Like 44-45

    • 0 replies
    • 873 views
  4. Started by Kuckoo,

    Are we still restricted to using the old Type I and II supply columns for resupply, or are the more recent , larger columns in the sim available for resupply in DCG? Thanks! :)

  5. Started by Fhechene,

    Hi! The other day, I destroyerd some buildings, and in the next mission I realized that they didn't remain destroyed. Does DCG record building destruction?

  6. Started by Goldguru,

    where are the referance files for locations.dcg & territory.dcg aquired from? reason I would like to add an airfield to Mountians 43 camapaign (airfield is already present but name unknown to me) my buddies & I have a coop mission for this map that we really enjoy mountians & I would like to expand on that. I have added an airfield location to the locations.dcg & territories.dcg as well as to both bak & bkl for each in the backups named Valley_Airfield. like so Lake_Plevok 2 1704.17 27699.28 Porozovskoe 2 9101.69 27299.45 Starchenskoe_Airfield 2 12715.52 27037.5 Olegovo 2 14632.6 24100.6 Olegovo_Bridge6 2 1…

    • 6 replies
    • 1.6k views
  7. Started by Goldguru,

    bear with me here game is vp modpack with all patches vers 4.12.2 DCG 3.49 I start dcg with no modes ticked & generate a campaign (both dcg compatablity mods installed & active jsgme on all players) next i select mode online coop next i makes adjustments thru the aircraft class, squaron etc. click gereate mission...ok load the game & lets say there are ~ 100 seats for red/blue availible in the list for players to select I as the host can select & fly any of those seats,anyone who joins my game may only select the 1st 60 seats red or blue.lets say they take seat 60 blue i will see them on the list as seat 20 red,yet when …

    • 14 replies
    • 3.1k views
  8. Started by Goldguru,

    that is not what is created in my \IL-2 Sturmovik 1946\Missions\Campaign\DE folder in there I just see a DCG folder but this is what I see on my game when I create a MP campaign server il2fb 2019-05-26 13-42-21-28.bmp dcg will pupulate the folder DCG but in game the DCG Bombers DE folder when selected only shows dead is dead or imortal warrior no other options I thought it was corruption from my earlier attemps of using DCG however deleting the folder \IL-2 Sturmovik 1946\Missions\Campaign\DE\DCG the entry in the screen shot still exists there is No such folder I can locate on my PC attached is a 1920x1080 bmp screen shot

    • 1 reply
    • 1k views
  9. Started by Fhechene,

    Hi! This is a follow up question to this and this. The setting is Berlin. I added some squadrons with the master file. Some PLM's (the Soviet-Polish) squadrons start in English Airfield. Some RNZAF, RAF and USAAF squadrons start in Myedricz Airfield. As a workaround I tried adding and moving said squadrons with timetable.dcg. The issue is that if I use a date before the start of the campaign, nothing happens. If I use a date after the campaign starts, it works perfectly. What can I do? Edit: why do I always miss this? I'm using beta 3.50#2 Edit2: previous 3.50 didn't have the PLM's issue, but 3.49 did, I remember.

  10. Hello! I've recently started playing a custom Battle of France DCG/online campaign using a bunch of mods (after a very long and tedious set-up which I finally got right!) and I have a few questions which I couldn't find answers to that I hope you don't mind answering. 1. There are a large number of airfields on the map (Westfront 1940 custom map) which aren't controlled by either side and are far from the frontline. I want to transfer squadrons to these airfields, but they aren't even available in the Squadron Editor panel. Is there something more I need to do to allow squadrons at these airfields? I ask this because the "occupied" airfields are as far from the fr…

    • 2 replies
    • 1.4k views
  11. I am running 4.10 and dcg 3.46 and I am trying to start a new New Guinea campaign but I have modded the master rds file to include Vivigani Airstrip which I select as my home base. [solomon_Sea to Vivigani_Airstrip] 362902.00 164077.81 120.00 0 2 2.3611111640930176 363155.81 164058.63 120.00 0 2 2.3611111640930176 363399.28 164028.91 120.00 0 2 2.3611111640930176 363583.47 163961.31 120.00 0 2 2.3611111640930176 364762.50 162778.02 120.00 0 2 2.3611111640930176 364942.41 162716.63 120.00 0 2 2.3611111640930176 365124.44 162674.30 120.00 0 2 2.3611111640930176 365317.06 162621.38 120.00 This works fine, until I made a patrol box and added a Jap Carrier…

    • 3 replies
    • 1.7k views
  12. Started by redwo1f,

    Might just be local to me, idk, but I cannot get IL2 1946 4.14m to start after I select "Replace Career Generator (Dgen)". I tried it with both il2dcg349beta30 and il2dcg349beta29. The game fails to start. No error message, no black screen - just it doesn't start up whatsoever. If I uncheck the "replace career generator" button, restoring the original dgen, it does not fix the problem. Not sure what is going on. And yes, 4.14 was working fine prior to linking DCG to it. Confused (???). (oh, btw Paul, your download link on your blogspot page links official 3.49 to the older 3.48)

  13. I have noticed DCG does not like generating campaigns if I modify the stock 'Masters' using anything above V4.10, I get all sorts of errors, from locking up to the dreaded beep but mostly the 'exploding planes' problem. Is there a recommended version to use? I have every version from 4.07 up to 4.12.2m

    • 2 replies
    • 1.2k views
  14. Started by slippery_jim,

    I have noticed in all the stock campaigns ground limit numbers and chief numbers are low. is this to speed up the game? What is a realistic number of ground units and chiefs that wont bog down the game? for example, in New Guinea 43 there are only 12 columns: 0_Chief Armor.2-MatildaMkII_AU 1 @Buna $4-MatildaMkII_AU_0 ~C 1_Chief Armor.4-HaGo 2 @Blank $4-HaGo_1 ~X 2_Chief Armor.4-HaGo 2 @Blank $4-HaGo_2 ~X 3_Chief Vehicles.USACarsColumnA 1 @Schwimmer_Airfield $USACarsColumnA_3 ~A 4_Chief Vehicles.JapanCarsColumnB 2 @Buna $JapanCarsColumnB_4 ~C 5_Chief Ships.Tramp 1 @Coral_Sea $Tramp_5 ~A 6_Chief Ships.Tramp 1 @Coral_Sea $Tramp_6 ~A 7_Chief Ships.Tramp 2 @Blank $Sunk …

  15. back into IL2 and DCG after a hiatus caused by a hard disk failure. The 'old forum' had an excellent tutorial on how to create a third party campaign, explaining every file that DCG needs. I cant seem to find it here, does anyone have a copy?

  16. I refused to abandon 4.14, but I also refused to abandon DCG, so this is what you have to do 1. Open the folder in which you have 4.14 installed 2. Rename the stock dgen to something like dgen_stock._exe. For your game to start IT MUST NOT HAVE THE .EXE EXTENSION. 3. Open DCG and go to 'Replace stock dgen', so the DCG DGen appears in your folder 4. Create a new text file with notepad in the folder in which you have 4.14 installed. Copy and paste this Ren "dgen.exe" "dgen._exe" timeout /t 1 /nobreak start il2fb.exe timeout /t 8 /nobreak Ren "dgen._exe" "dgen.exe" The fourth line, timeout /t 8 /nobreak says that the system has to wait 8 seconds before continui…

  17. Started by Fhechene,

    Hi! In a mission, I got a 'Destroy' target. The objetive was a column. The target was attached to the last waypoint of the column, which was only a few meters away from the starting waypoint. Just a few minutes after starting flying, I got a Mission Failed. I realised that it was because the column arrived at the last waypoint before being destroyed. I confirmed this because I changed the Target from 'Destroy' to 'Destroy Ground' and I didn't get Mission Failed text. Now, how can I prevent this from happening again?

  18. Started by Nephris,

    Hi folks, for some reason I cant choose the Ju52 anymore in our campaigns. All campaigns are own written and the files are edited of course The Ju52 is available in the aircraft class editor but not in squadron editor. Is it a bug? Any hints other maybe? class.dcg IL_4_DB3T IL_4 DB3T ru 1 2 0 193906 194612 none DB-3T none 4000 Meters 320.00 kph Default 320.00 kph IL_4_IL4 IL-4 ru 1 2 0 194206 194612 none IL-4 …

  19. Started by idefix44,

    It seems that since 3.49b25 there is a new line at the bottom of the campaign.dcg file. In a campaign: MissionEnd=90252 In an other: MissionEnd=90027 What is it for and how interpret it? Why the value are they different from a campaign to an other? Does it change with the missions in a same campaign? Thanks

  20. Apologies as this isn't specifically connected with DCG (but partially related) - but I figured I would ask here because I am sure someone knows. My issue is with Lonestar's DCG Solomon's campaign (both stock and modded have the same issue). The problem is that the New Zealand P-40's are spawning on the Japanese airbases - and bad things are happening, lol. I sleuthed it out and discovered the campaign was trying to set 15FSquadron, but a 15FSquadron did not exist in the squadids (though did in the [Wing] section of the .mis files ). I was able to correct the issue after generating the first mission by using the squadron editor with DCG and setting the 15FSquadron to 14F…

    • 2 replies
    • 1.1k views
  21. Started by Fhechene,

    Hi! In the stock DGen, there is a planes.dat file, which helps you specify payloads by country. For example, for the USSR, you can have a P_63 that only uses FAB bombs, but you can make American P_63's use 500lb and 1000 lb bombs. My question is, is this posible in DCG? Because with that option, you could restrict plane roles. For example, you could allow british Avengers I/TBF1C to bomb but you could ban American Avengers I/TBF1C to bomb

  22. Started by Fhechene,

    I was tinkering again with Masters and Data files. I started a campaign and I got the minimize window bug. For troubleshooting I (after backing up the modifications) reinstalled DCG and I got the same bug. I started campaigns that I have never modified and some of them worked, and others gave me the same bug! I swear I didn't do anything else! PS: I guess I'll have to check using spaces vs tabs on squadsid later, then Edit 1: it seems that after some more tinkering, I managed to create a campaign folder, but with no missions. I used DCG to create one mission, but I get a ' " is not a valid integer' error (one that I remember well) AND the program doesn't…

    • 0 replies
    • 1k views
  23. Hi! I have two questions I added FAA_No841SQN to squadsid, in the Royal Navy section I wanted to add a description: FAA No.841 Squadron It seems that DCG thought that FAA_No841SQN FAA No.841 Squadron was one string (because the game used FAA_No841SQN as a German squadron), however, I believe the tabulation was correct 801sq FAA No.801 Squadron 820sq FAA No.820 Squadron 827sq FAA No.827 Squadron 1701sq FAA No.1701 Squadron FAA_No841SQN FAA No.841 Squadron What I ended doing was removing the description altogether. My question is, what could have been the error? Maybe the issu…

    • 1 reply
    • 1.1k views
  24. Started by idefix44,

    Hi Sir, From my DCG CAMPAIGN INFORMATION (v3.21, compiled by Tailspin) All locations end in one of the following: "_Harbor", "_Sea", "_Ocean", "_Bay", "_Seaplane_Base†or “_Portâ€. Note: Any harbor can be an invasion point. Ports should act as both an unloading point for FRIENDLY units and a seaplane base. But ENEMY units cannot unload at the port. To be clear: Seaplanes can take-off/land from/at "_Seaplane_Base" locations. TRUE or FALSE Seaplanes can take-off/land from/at "_Port" locations. TRUE or FALSE Seaplanes can take-off/land from/at "_Harbor" locations. TRUE or FALSE If the answer is TRUE, can I add: the location "_Seaplane…

  25. Started by Fhechene,

    I've started the default Normandie-Niemen campaign using DCG 3.48. It seems that being French, they always start at English_Airfield, so the first mission is always a transfer from English_Airfield to Miedzyrecz_Airfield, which makes me spawn in the middle of the Axis occupied zone. So, I copied and pasted NN Esquadrilla Normandie-Niemen in the Soviet squadrons section in squadids.dcg. Now, I don't transfer in the first mission. The first mission is a fighter sweep or escort or ground convoy protection or whatever. However, the mission briefing still says that the mission is to transfer from English_Airfield to Miedzyrecz_Airfield. Any clue?

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